Draft:DeMagnete VR
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DeMagnete VR | |
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Developer(s) | BitCake Studio |
Publisher(s) | BitCake Studio |
Designer(s) | Eduardo Lamhut |
Composer(s) | Leo Perantoni |
Engine | Unity |
Platform(s) | Microsoft Windows, PlayStation VR |
Release | 2021 |
Genre(s) | Puzzle, Adventure |
Mode(s) | Single player |
DeMagnete VR is a puzzle adventure game inspired by magnetism, designed exclusively for virtual reality. It was developed and published by BitCake Studio, with a release date of July 27, 2021, for the PC and PlayStation VR platforms.
Gameplay[edit]
In DeMagnete VR, players assume the role of a person named Dee trapped in a mysterious underground cavern. They utilize magnetic-powered gloves to unravel puzzles and ascend to the top of the cavern, uncovering the history of magnetism and the cavern's secrets as they progress. The game features a diverse range of puzzles that necessitate different applications of the magnetic gloves, such as attraction, repulsion, and the creation of magnetic fields. Players also employ their gloves for traversing the environment, including climbing walls and overcoming obstacles.
Plot[edit]
The narrative in the game unfolds through a series of environmental puzzles and narrative sequences. The player character awakens in the enigmatic underground cavern with no recollection of their arrival. They quickly realize they are equipped with magnetic gloves that grant them mastery over magnetism. To reach the surface, the player must employ their gloves to surmount challenges and gradually unearth the history of magnetism and the cavern's hidden enigmas. Throughout their journey, they encounter a mysterious companion named Q, who provides guidance.
Development[edit]
DeMagnete VR was created by BitCake Studio, a small development team based in Rio de Janeiro, Brazil. The developers drew inspiration from their enthusiasm for science and virtual reality, aiming to educate players about magnetism in an entertaining and immersive manner.
Awards and Nominations[edit]
DeMagnete VR received nominations for the following awards:
• Best Debut at the Raindance Immersive (2020)
• Indie Mega Booth at PAX East (2019)
• Finalist at the BIG Festival (2019)
• Best in Play Game at the GDC (2019)