Edge (video game)

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Edge
Edge (video game) app icon.jpg
App icon
Developer(s)Mobigame
Publisher(s)Mobigame
Platform(s)Linux, iOS, Android, PlayStation Portable, Windows, Mac OS X, Wii U, Nintendo 3DS
Release
Genre(s)Puzzle-platform
Mode(s)Single-player

Edge is a puzzle platformer game developed by Mobigame for the iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010. The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS.

Edge had a positive reception among reviewers, who praised its minimalist level design and chiptune soundtrack. The game also received multiple awards including the Milthon Award for Best Mobile Game, two categories in the 5th International Gaming Award, and nominations for three Independent Games Festival categories. An expansion titled Edge Extended was released with new levels, new music, a new 3D engine, and a new computer-controlled dark cube opponent. This expansion was released separately as an independent app for Android and iOS on August 25, 2011. Two Tribes released it as DLC for the Mac OS X, Linux, and Windows versions of the original game and included in the Wii U and Nintendo 3DS versions of the original game.

Gameplay[edit]

Gameplay of Edge on iOS.

Edge is a platform puzzle video game with an isometric viewpoint.[1] The player moves a cube by "rolling" its faces toward a given direction. The cube can climb over steps that equal in height to the cube. By balancing the cube along the edge of a wall or space, the player can hang across certain edges in order to cross large gaps. The objective is to navigate the cube through maze-like levels and reach the goal. Levels consist of platforms, moving blocks, switches, and collectible prisms.[2] After completing a level, the player receives a performance ranking based on completion time, number of prisms obtained, and number of times the cube falls off the map.[3] Collecting all prisms in a level and clearing it quickly earns the player a special rank.[1] The player can reduce their level completion time by making the cube hang on edges and ledges of the maze for extended periods of time. Smartphone versions offer three control schemes: swiping fingers across the screen (the default), pressing on-screen buttons, or tilting the smartphone.[2][1] There are 45 main levels and three unlockable bonus levels. Completing all 48 levels unlocks Turbo mode, which makes levels move at a faster pace.[4][5]

Edge Extended adds 48 new levels and new features. It replaces Turbo mode with Ghost mode: once all levels are completed, Ghost mode lets the player race against their previous playthrough in the form of a ghost cube. Edge Extended also introduces an AI-controlled Dark Cube that moves on its own and can disrupt the player by blocking paths and pressing switches.[5]

Development[edit]

Edge was developed by a two-man team: David Papazian and Matthieu Malot, collectively known as Mobigame. Malot conceived the core concept of a cube-rolling game in 2004. Development began in 2006.[6] Papazian programmed the game and Malot served as its artist and game designer. Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot.[7] The team's initial intention was to develop a game dedicated to mobile platforms. After its initial release, Mobigame considered support for keyboard and joypad controllers. They increased the number of levels from 26 to 46 in a few months with free updates.[6] Shortly after the game returned to the Apple App Store, Mobigame upgraded Edge's graphics for compatibility with Retina Display resolution and the iPad's larger screen.[8]

Edge was originally released in December 2008[9] but was removed from the App Store in May 2009 in a trademark dispute with Tim Langdell of Edge Games. As one of several disputes Langdell had made over his apparent ownership of the trademark for the word 'edge' in video games, Langdell requested a share of the game's revenue but did not reach a resolution with Mobigame.[10] Mobigame's lawyers disputed the enforceability of Langdell's trademark[11] and details of Langdell's claimed communications.[12] The game briefly returned to the App Store five months later under the title Edge by Mobigame despite not having reached an agreement with Langdell,[13] but Apple removed it again after a month.[14][15] Edge returned to the App Store as Edgy in December,[16] but Mobigame again removed it for fear that Langdell would use the legal precedent in his legal battle against Electronic Arts.[17] By January 2010, Edge was available under its original name in countries other than the United States and the United Kingdom. It returned to the American App Store under its original name several months later.[18]

Mobigame expanded the original into Edge Extended, which was released on August 25, 2011 on iOS and Android as a separate application.[19] Unlike the original Edge, which uses a sophisticated 2D engine to resemble 3D rendering, Edge Extended uses a new 3D graphic engine optimized for Retina display and multisample anti-aliasing on the iPad 2. Jérémie Torton was hired as a new level designer for the game. In 2013, both Edge and Edge Extended were updated with widescreen support.[20]

Connect2Media ported the game onto mobile phone versions in Europe on December 17, 2009.[21] Mobigame also ported to the PlayStation Network as a PlayStation minis in PAL regions on December 2, 2010 and September 20, 2011 in North America.[22][23] Two Tribes ported the game onto Steam on August 11, 2011 and on the Mac App Store on August 19, 2011.[24][25] Android version was released on February 3, 2012, as part of the first Android Humble Indie Bundle.[26]

Two Tribes developed the Windows, Humble Bundle, Wii U versions and co-developed the Nintendo 3DS version with Cosmigo. Two Tribes converted the original's tilt and touch controls into keyboard and analog stick controls.[27] In addition, Two Tribes created bonus levels, new achievements, new leaderboards, and screen resolution modification options.[28] Both the Wii U and 3DS versions use anti-aliasing and contain all levels from the original, Edge Extended, and Windows versions.[29] Edge Extended expansion was ported onto Steam and Mac App Store by Two Tribes on August 28, 2011 as DLC to the original game.[30][31] Two Tribes had since ported both Edge and Edge Extended as a single release onto the Wii U and Nintendo 3DS. The Wii U version was released on November 21, 2013 and December 26, 2013 for the Nintendo 3DS version.[32][33]

An original soundtrack titled, Edge - Sweet Music From The Game, was released on March 13, 2009.[34]

Reception[edit]

Aggregate review scores
Game GameRankings Metacritic
Edge 88% (iOS)[35]
85% (PSP)[36]
73% (PC)[37]
79% (WiiU)[38]
-
-
74/100 (PC)[39]
79/100 (WiiU)[40]
Edge
Extended
94% (iOS)[41] 91/100 (iOS)[42]

Edge won the Milthon Award for Best Mobile Game at The Paris Game Festival in 2008, and the "Excellence in Gameplay" and "Operator's Choice Award" categories at the 5th International Mobile Gaming Awards.[43][44] Edge was nominated for "IGF Mobile Best Game", "Audio Achievement" and "Best iPhone Game" at the 2009 Independent Games Festival. It was included in the Apple App Store's 30 "Favorite Games" on the store's first birthday,[45][46] was among Edge magazine's top iPhone games as of 2011,[47] and was featured in the 2010 edition of 1001 Video Games You Must Play Before You Die.[48]

The game was well received by critics, albeit to different degrees based on the platform. The PC release received a 74/100 score from Metacritic, based on 12 reviews.[39] The Wii U release of the game received a 79/100 score from Metacritic, out of 9 reviews.[40] Multiple reviewers praised the game's minimalist aesthetics, lively level design, and soundtrack.[2][49][3][1] Owen Good of Kotaku and Slide to Play compared its level designs to that of Marble Madness,[2][1] and Bonnie Eisenman of 148Apps thought of the levels as "massive playgrounds".[49] Ryan Hewson of Gamezebo praised the game's visual representation for not having "distracting textures" or "throbbing animated backgrounds".[50] GameSpot writer Chris Watters singled out the game's minimalist graphics for creating a unique atmosphere that belied its concept of blocks floating in space.[51] Slide to Play praised its chiptune soundtrack as perfectly fitting the game's minimalist aesthetics.[2] Owen Good agreed that the soundtrack matched the game, and called it the best soundtrack of any iPhone game. He further described the music as pensive, soothing, energetic, and mysterious.[1] Pocket Gamer writer Spanner Spencer gave considerable mention to the music stating, "[it] oozes class and positively pulsates with style."[3]

Regarding Edge's control scheme, Slide to Play noted that some control schemes worked better in certain circumstances than others and criticized the inability to switch control schemes mid-game.[2] Owen Good considered it impossible for some levels to be completed using the tilt or touch options and the D-pad control scheme option to be a cop-out.[1] Chris Watters made note that the game had a vague clumsiness to it no matter the chosen control scheme due to the cube's rolling momentum.[51] Zachary Miller, in particular, criticized the game's ability to hold onto moving blocks by balancing the cube's edge against it and also found the minimap unhelpful at times.[52]

The Edge Extended expansion's iOS release received "universal acclaim", according to video game aggregator Metacritic.[42] TouchArcade writer Troy Woodfield gave the game a perfect score.[5] Harry Slater of Pocket Gamer gave the expansion the same Gold Award rating as the previous title.[53] Trevor Sheridan of Apple 'N' Apps found its new levels interesting.[54]

References[edit]

  1. ^ a b c d e f g Owen Good (April 1, 2009). "Edge Micro-Review: Elegance, Cubed". Kotaku. Archived from the original on May 24, 2018. Retrieved May 23, 2018.
  2. ^ a b c d e f "EDGE review". Slide to Play. May 17, 2010. Archived from the original on May 24, 2018. Retrieved May 23, 2018.
  3. ^ a b c Spanner Spencer (January 28, 2009). "EDGE review". Pocket Gamer. Archived from the original on July 5, 2017. Retrieved May 23, 2018.
  4. ^ mobigame.net
  5. ^ a b c Troy Woodfield. "Edge Extended Review". TouchArcade. Archived from the original on May 5, 2018.
  6. ^ a b "Interview: Mobigame Talks Cross Fingers, iPhone Game Scene". Archived from the original on October 11, 2015. Retrieved May 1, 2018.
  7. ^ Mobigame (December 2008). Edge. iOS. Mobigame.
  8. ^ "'Edge' 1.5 Update Adds Universal Compatibility and Retina Display Graphics". TouchArcade. Archived from the original on March 19, 2011. Retrieved May 8, 2018.
  9. ^ "'EDGE' Back on App Store After Year of Disputes". 148Apps. May 9, 2010. Archived from the original on May 11, 2010. Retrieved May 9, 2010.
  10. ^ Parkin, Simon (August 3, 2009). "The Edge of Reason?". Eurogamer. Archived from the original on October 3, 2009. Retrieved June 24, 2013.
  11. ^ "TIGArchive » Tim Langdell and Edge Games: Still at It". TIGSource. July 15, 2009. Archived from the original on February 2, 2010. Retrieved June 24, 2013.
  12. ^ "Mobigame: 'Edge Games's open letter is false' | Edge news | iPhone". Pocket Gamer. Archived from the original on March 14, 2012. Retrieved June 24, 2013.
  13. ^ "Gamasutra - Topic: Smartphone/Tablet Games". Fingergaming.com. Archived from the original on January 26, 2011. Retrieved June 24, 2013.
  14. ^ Dredge, Stuart (November 26, 2009). "iPhone game Edge disappears from App Store (again)". Mobiel Entertainment. Archived from the original on December 1, 2009. Retrieved December 1, 2009.
  15. ^ "Edge by Mobigame turfed off App Store". Eurogamer. November 27, 2011. Retrieved February 22, 2019.
  16. ^ Crossley, Rob (December 1, 2009). "Edge arrives on App Store for third time". develop-online.net. Archived from the original on December 4, 2009. Retrieved December 1, 2009.
  17. ^ Crossley, Rob (December 4, 2009). "Mobigame to pull Edgy amid EA legal fears". Develop. Archived from the original on December 7, 2009. Retrieved January 8, 2010.
  18. ^ "'EDGE' Back on App Store After Year of Disputes". 148Apps. May 9, 2010. Archived from the original on May 11, 2010. Retrieved May 9, 2010.
  19. ^ "Edge Extended Review". SlidetoPlay. Archived from the original on May 5, 2018. Retrieved May 7, 2018.
  20. ^ "Award-winning Puzzlers 'Edge' and 'Edge Extended' Updated with Widescreen Support". TouchArcade. Archived from the original on May 15, 2018. Retrieved May 8, 2018.
  21. ^ "Edge - Mobigame's isometric iPhone cube game launching for mobile phones too". gameindustry.biz. December 17, 2009. Retrieved February 21, 2019.
  22. ^ "Edge now unleashed on PSP and PS3". Mobigame.net. December 1, 2010. Archived from the original on June 2, 2013. Retrieved June 24, 2013.
  23. ^ "EDGE on PS3, PSP". Sony. September 11, 2019. Archived from the original on February 21, 2019. Retrieved February 21, 2019.
  24. ^ "EDGE on Steam". Steam. Archived from the original on February 21, 2019. Retrieved February 21, 2019.
  25. ^ "EDGE On Mac App Store!". Two Tribes. August 19, 2011. Archived from the original on February 22, 2019. Retrieved February 21, 2019.
  26. ^ "The Humble Indie Bundle: Now on Android!". PC World. Archived from the original on May 29, 2016. Retrieved May 16, 2018.
  27. ^ Two Tribes (August 11, 2011). Edge. PC. Mobigame.
  28. ^ "EDGE For Dummies". Two Tribes. Archived from the original on May 7, 2018. Retrieved May 7, 2018.
  29. ^ "EDGE Rolls Onto Nintendo Consoles!". Two Tribes. Archived from the original on May 7, 2018. Retrieved May 7, 2018.
  30. ^ "Edge Extended". Two Tribes. August 28, 2011. Archived from the original on February 22, 2019. Retrieved February 21, 2019.
  31. ^ "Edge". Apple Inc. August 28, 2011. Archived from the original on February 21, 2019. Retrieved February 21, 2019.
  32. ^ "Edge - Nintendo 3DS". Nintendo. Archived from the original on May 7, 2018. Retrieved May 7, 2018.
  33. ^ "Edge - Wii U". Nintendo. Archived from the original on April 26, 2014. Retrieved May 7, 2018.
  34. ^ "Edge - Sweet Music from the Game". Ninomojo.bandcamp.com. Archived from the original on May 15, 2018. Retrieved May 7, 2018.
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  36. ^ "Edge for PSP reviews". GameRankings. Archived from the original on May 17, 2018. Retrieved May 16, 2018.
  37. ^ "Edge for PC reviews". GameRankings. Archived from the original on May 17, 2018. Retrieved May 16, 2018.
  38. ^ "Edge for Wii U reviews". GameRankings. Archived from the original on May 17, 2018. Retrieved May 16, 2018.
  39. ^ a b "Edge for PC reviews". Metacritic. Archived from the original on March 17, 2019. Retrieved May 3, 2018.
  40. ^ a b "Edge for WiiU reviews". Metacritic. Archived from the original on January 8, 2018. Retrieved May 3, 2018.
  41. ^ "Edge Extended for iOS reviews". GameRankings. Archived from the original on May 17, 2018. Retrieved May 16, 2018.
  42. ^ a b "EDGE Extended for iOS reviews". Metacritic. Archived from the original on December 2, 2017. Retrieved May 3, 2018.
  43. ^ "Festival du jeu vidéo 2008 : Les nominés des Milthon". GamerGen. Archived from the original on May 15, 2018. Retrieved May 11, 2018.
  44. ^ "Winners & nominees - 5th IMGA". International Mobile Gaming Awards. Archived from the original on May 12, 2018. Retrieved May 11, 2018.
  45. ^ "2009 Independent Games Festival Mobile Finalists By Category". IGF Mobile. Archived from the original on May 12, 2018. Retrieved May 11, 2018.
  46. ^ "Games for iPhone, iPod, iPad and Digital Platform". Mobigame. Archived from the original on June 28, 2013. Retrieved June 24, 2013.
  47. ^ Rose, Mike (August 11, 2011). "Interview: What's Next For Edge?". Gamasutra. Retrieved May 14, 2018.
  48. ^ Mott, Tony, ed. (October 2010). 1001 Video Games You Must Play Before You Die. Universe Publishing. ISBN 978-0-7893-2090-2.
  49. ^ a b Bonnie Eisenman (March 4, 2009). "EDGE review". 148apps. Retrieved May 23, 2018.
  50. ^ Ryan Hewson (May 17, 2010). "EDGE review". Gamezebo. Archived from the original on May 24, 2018. Retrieved May 23, 2018.
  51. ^ a b Watters, Chris (August 17, 2011). "Edge Review". Archived from the original on May 9, 2018.
  52. ^ "Edge Review - Review". Nintendo World Report. Archived from the original on May 9, 2018.
  53. ^ "Edge Extended review". Pocket Gamer. August 29, 2011. Archived from the original on May 24, 2018. Retrieved May 23, 2018.
  54. ^ Trevor Sheridan (August 26, 2011). "Edge Extended review A Wonderful 3D Experience". Apple 'N' Apps. Archived from the original on May 24, 2018. Retrieved May 23, 2018.

External links[edit]