End-user computing
End-user computing (EUC) refers to systems in which non-programmers can create working applications.[1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.[2][3]
End-user computing can range in complexity from users simply clicking a series of buttons, to writing scripts in a controlled scripting language, to being able to modify and execute code directly.
Examples of end-user computing are systems built using fourth-generation programming languages, such as MAPPER or SQL, or one of the fifth-generation programming languages, such as ICAD.
Factors
Factors contributing to the need for further EUC research include knowledge processing, pervasive computing, issues of ontology, interactive visualization, and the like.
Some of the issues related to end-user computing concern software architecture (iconic versus language interfaces, open versus closed,[clarification needed] and others). Other issues relate to intellectual property, configuration and maintenance. End-user computing allows more user-input into system affairs that can range from personalization to full-fledged ownership of a system.
EUC strategy
EUC applications should not be evolved by accident, but there should be a defined EUC strategy.[citation needed] Any Application Architecture Strategy / IT Strategy should consider the white spaces in automation (enterprise functionality not automated by ERP / Enterprise Grade Applications). These are the potential areas where EUC can play a major role.[citation needed] Then ASSIMPLER parameters[which?] should be applied[by whom?] to these white spaces to develop the EUC strategy. (ASSIMPLER stands for availability, scalability, security, interoperability, maintainability, performance, low cost of ownership, extendibility and reliability.[4])
See also
- Software engineering
- Usability engineering
- User (computing)
- Situational application
- End-user development
- Usability
- User-centered design
- User interface
- Knowledge-based engineering
- Defensive computing
- Decentralized computing
- Journal of Organizational and End User Computing
References
- ^ Goodall, Howie (March 1997). "End-user computing". CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems. ACM CHI 97 Human Factors in Computing Systems Conference. Los Angeles, Los Angeles County, California, United States of America: Association for Computing Machinery. pp. 132–132. ISBN 0-89791-926-2. Retrieved 30 December 2015.
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suggested) (help) - ^ McBride, Neil, "Towards User-Oriented control of End-User Computing in Large Organizations"
- ^ Mahmood, Adam, Advances in End User Computing Series University of Texas, USA, ISSN 1537-9310
- ^
Compare: Vanarse, Mandar. "Business Value Assurance during the transformation journey" (PDF). Wipro. Wipro Limited. Retrieved 26 July 2015.
How should the business services be designed in terms of availability, security, scalability, interoperability, maintenance, performance, lower cost, extendibility and reliability (ASSIMPLER) from end consumer perspective?