Jump to content

Final Zone

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Deltasim (talk | contribs) at 18:27, 17 May 2018 (Added image). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Final Zone (FZ Senki Axis -- Japanese title)
US Cover art
Developer(s)Wolf Team
Publisher(s)Renovation Products (US), Telenet Japan (JP)
Composer(s)Motoi Sakuraba
Masaaki Uno
Platform(s)Sega Genesis, Sharp X68000
ReleaseNovember 1990[1]
Genre(s)Isometric scrolling shooter
Mode(s)Single-player

Final Zone (known in Japan as FZ Senki Axis) is an isometric mecha shooter game created by Wolf Team for Telenet Japan and its Renovation Products subsidiary in 1990. Players take on the role of a mecha operator outfitted in the NAP suit. The NAP suit can carry 14 weapons out of the 20 available weapons and it is up to player to use them to their maximum benefit. It was followed up by a sequel on the TurboGrafx-16.

Plot

The player assumes the role of Howard Bowie, the hero soldier of the El Sharia Military Nation's foreign legion and commander of the unit known as "Team Undead". It is 100 years in the future and weapons of mass destruction have been banned from the field of war. Fighting is now done with the futuristic power armor known as the New Age Power Suit (NAP). Howard is assigned to use his K-19 Phantom NAP to infiltrate enemy territory to Point A-46K Bloody Axis and destroy the sole remaining weapon of mass destruction.

Gameplay

Players had to traverse various battlefields and destroy a requisite number of specific enemy types in order to proceed to the end level boss. Players could collect a large amount of weapons, but could only equip and use two at a time. Players could equip a primary weapon to the NAP's arm and a side weapon attached to the NAP's back. Doing so would unleash one of two different variations of attack the weapon offered. However, if the NAP suit was too heavily damaged, most of the weapons the player collected previously will be lost as well as the use of their side weapon.

References

  1. ^ "Renovation Products". Sega Visions. No. 2. October 1990. p. 3.