GTE Interactive Media

From Wikipedia, the free encyclopedia
Jump to: navigation, search
GTE Interactive Media
Video game developer
Industry Video game and Telecom
Fate Dissolved
Founded 1990 (1990)
Defunct March 14,  1997 (1997 -03-14)
Headquarters Carlsbad, California, United States
Number of locations
1 (1997)
Owner GTE Corporation
Number of employees
120 high in 1996, 85 end (1997)
Parent GTE Vantage
Footnotes / references
[1]

GTE Interactive Media was founded as GTE ImagiTrek in 1990 by Richard E. Robinson, as a division of GTE Vantage, a wholly owned subsidiary of the now defunct telecommunications provider GTE. Located in Carlsbad, California, the unit's focus was on the development of videos, of interactive television platforms, and of interactive video game products for arcade machines, home console cartridges, and CD-ROMs, including development and publishing under the GTE Entertainment brand.[1][2][3]

Originally named GTE ImagiTrek, it was renamed GTE Interactive Media in 1994.[citation needed] In January 1995, the division entered a partnership with Nintendo for the development of arcade games and of online networking.[4] In the same month, they previewed their first title, FX Fighter, at Consumer Electronics Show in Las Vegas.[5]

Experiencing difficulties in the video game market and a boom in the deregulated telecommunications market, the division steadily cut down a high of 120 employees in 1996. Failing to find a buyer or partner, it announced in January 1997 that it would cease operations on March 14, 1997. Citing hardships in the entire CD-ROM market, Dick Nordman, finance director for GTE's new ventures group in Irving, Texas, explained, "In the beginning, the idea was that we wanted to get into the content business. Now, with everything else going on in the telecommunications industry, we felt our energies would be better spent in the telco arena."[1]

Gameography[edit]

This is a list of video games designed in whole or in part by GTE Interactive Media.[6]

Title Platform Developer Release Date
Time Traveler Hologram Arcade GTE Interactive Media
(for SEGA)
1991
M.C. Hammer's Soulfire SEGA Genesis Unknown Unreleased
StreetSports Jammit PC, 3DO, SNES
SEGA Genesis
GTE Interactive Media 1994
FX Fighter PC Argonaut Games 1995
Rolling Stones Voodoo Lounge PC Second Vision 1995
Forrest Gump: Artists, Music, and Times PC GTE Interactive Media 1995
NCAA Championship Basketball PC GTE Interactive Media 1995
Street Hockey '95 SNES GTE Interactive Media 1995
Tank Girl PC Argonaut Games Unreleased
Dust: A Tale of the Wired West PC Cyberflix 1995
Sea Legends PC Ocean Software May 31, 1996
SkullCracker PC Cyberflix Sep 30, 1996
Timelapse PC GTE Interactive Media Sep 30, 1996
Timelapse MAC GTE Interactive Media Oct 1, 1996
Titanic: Adventure Out of Time PC Cyberflix Nov 12, 1996
FX Fighter Turbo PC Argonaut Games 1996

References[edit]

  1. ^ a b c Kaplan, Karen (January 27, 1997). "GTE Hangs Up on Bid to Enter Multimedia". Retrieved January 27, 2015. 
  2. ^ Andrews, Edmund. "GTE Introduces an Interactive Video Unit", "New York Times", June 21, 1994. Retrieved on May 12, 2008.
  3. ^ Scherer, Ron (June 17, 1994). "GTE Plunges Into Interactive Media". The Christian Science Monitor. Retrieved January 28, 2015. 
  4. ^ "GTE's Venture With Nintendo". International New York Times. The New York Times Company. January 9, 1995. Retrieved January 27, 2015. 
  5. ^ Carlton, Jim (January 4, 1995). "Nintendo/GTE Interactive to Offer Games for Interactive-TV". Wall Street Journal. Retrieved January 27, 2015. 
  6. ^ "GTE Entertainment Profile"GameSpot Retrieved on May 12, 2008.

External links[edit]