Ganbare Goemon: Uchū Kaizoku Akogingu
Ganbare Goemon: Uchū Kaizoku Akogingu | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Haruki Kyuda |
Producer(s) | Masaki Yoneoka Yutaka Haruki Kazumi Kitaue |
Composer(s) | Akira Yamaoka Michiru Yamane Takayuki Fujii Motoaki Furukawa Tappi Iwase Kosuke Soeda Hiroshi Tamawari Shoichiro Hirata |
Series | Ganbare Goemon |
Platform(s) | PlayStation |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Ganbare Goemon: Uchū Kaizoku Akogingu (がんばれゴエモン〜宇宙海賊アコギング〜) is an action-adventure video game developed and published by Konami for the PlayStation, which was released in Japan in March 1996.[1] The game is part of the Ganbare Goemon series.
Story
[edit]One night, Goemon awakens from his sleep to some huge noise, so he and Ebisumaru decide to go and investigate. The pair find out that it is an alien, and that Edo is being invaded.
Development and gameplay
[edit]Gameplay is rather similar to Ganbare Goemon 3, as there is a main map in a top-down perspective, which leads to various 2D side-scrolling levels. Being that it is the first Ganbare Goemon title released for the PlayStation, it experimented with graphics such as showing inward depth during the overhead map portions.
The soundtrack contains both new tracks and remixes of older tracks from previous entries in the series, which was handled by Akira Yamaoka, Michiru Yamane, Takayuki Fujii, Motoaki Furukawa, Tappi Iwase, "Latino", Hiroshi Tamawari, and Shoichiro Hirata.
References
[edit]- ^ "Ganbare Goemon: Uchuu Kaizoku Akogingu". Retrieved 2010-10-21.[permanent dead link]