Gyroscope (video game)
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)(Learn how and when to remove this template message)
Acorn Electron cover art
|Designer(s)||John Nixon & David Wainwright (Acorn)
Steve Lamb, Tony Mack & Dave Dew (Spectrum)
|Platform(s)||Acorn Electron, Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum|
Gyroscope is an action video game published by Melbourne House in 1985 for a number of home computers. It is based on the Atari arcade game Marble Madness. In fact, Melbourne House would go on to publish the official Atari ports of Marble Madness (DeLuxe Edition) for the ZX Spectrum and Amstrad CPC but these were entirely new versions, unconnected to Gyroscope (being coded by John F. Cain rather than the Catalyst Coders).
The gameplay is very similar to Marble Madness except the player controls a spinning gyroscope rather than a marble. The game is presented in isometric 3D. The player must guide the gyroscope from the top of the course to the bottom within an allotted time limit. If the gyroscope topples off the edge, a life is lost. Hazards on the course include potholes, aliens and glass slopes which cause the gyroscope to spin in random directions. There are five courses comprising four screens each. The gyroscope had to land on a marked square to complete each level.
- Gyroscope at SpectrumComputing.co.uk
|This article about a video game released for 8-bit computers is a stub. You can help Wikipedia by expanding it.|