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The Hyperreal website in 1996
Type of site
Rave scene, dance music, club drugs
HeadquartersSan Francisco, California, United States
EditorBrian Behlendorf
Launched1994; 30 years ago (1994)

Hyperreal.org, also known as Hyperreal, was a rave culture website founded by Brian Behlendorf in 1994.[1] It is based in San Francisco.


It was founded by Brian Behlendorf and originated as the SFRaves mailing list in 1992,[2] before launching as Hyperreal in 1994.[3] The present website has been active since 1997.[4]

Having already discovered early newsgroups and online mailing lists such as alt.rave and UK-Dance, Behlendorf set out to create a list of rave parties happening in the US, particularly in the San Francisco area. Hyperreal would soon expand into a collection of articles about dance music and club drugs, when at the time very few resources existed online. The site name originated from The Shamen track of the same name.[5][6][7]

In its earliest incarnation, Hyperreal hosted the IDM List,[8] a mailing list dedicated to discussion of the music from artists such as Aphex Twin and Mu-Ziq, and associated labels Rephlex Records and Warp.[9][10] It also hosted an ambient music mailling list.[11]

Hyperreal would also at one time host the first official home page for Brian Eno.[12]


  1. ^ Hyperreal Information. Hyperreal.org.
  2. ^ SFRaves Home Page. Sfraves.org.
  3. ^ "Hyperreal". Hyperreal.org. Archived from the original on 26 December 1996.
  4. ^ "The Beat Generation". Spin Magazine. April 1997.
  5. ^ Mike Brown. (Dec 2000). History of Hyperreal. Hyperreal.org.
  6. ^ Matos, Michaelangelo (11 July 2011). "How The Internet Transformed The American Rave Scene". NPR.
  7. ^ Sicko, Dan (1999). Techno Rebels: The Renegades of Electronic Funk. Billboard Books. ISBN 978-0823084289.
  8. ^ "Aphex Twin: Selected Ambient Works Volume II". Pitchfork. Retrieved 6 May 2020.
  9. ^ Sherburne, Philip (14 August 2015). "Emotional Intelligence: A Guide to Melodic IDM". Pitchfork.
  10. ^ Weidenbaum, Marc (2014). Aphex Twin's Selected Ambient Works, Volume 2. Bloomsbury. ISBN 978-1623568900.
  11. ^ Brown, Mike (1997). "Essential Ambient Info". Hyperreal: Epsilon. Archived from the original on 1 May 2010.
  12. ^ Duckworth, William (2005). Virtual Music: How the Web Got Wired for Sound. Routledge. ISBN 978-0415966757.

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