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An icosphere at subdivision level 2
Icosphere different subdivs
Icospheres at different subdivision levels

In computer graphics, an icosphere is a geometric primitive available in that approximates a sphere as a simplicial polyhedron, formed by subdividing the polygons of a Goldberg polyhedron into their triangular constituents, or equivalently, by subdividing the triangles of a regular icosahedron.[1][2] Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere, and are more suitable in certain settings.[3]

See also[edit]


  1. ^ http://mft-dev.dk/uv-mapping-sphere/.  Missing or empty |title= (help)
  2. ^ "Mesh Primitives", Blender Reference Manual, Version 2.77, retrieved 2016-06-11 .
  3. ^ https://blender.stackexchange.com/questions/72/what-is-the-difference-between-a-uv-sphere-and-an-icosphere.  Missing or empty |title= (help)