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An icosphere at subdivision level 2

In computer graphics, an icosphere is a geometric primitive available in Blender that approximates a sphere as a simplicial polyhedron, formed by subdividing the triangles of a regular icosahedron into smaller triangles.[1] Icospheres are normally used to achieve a more isotropical layout of vertices than a UV sphere.


  1. ^ "Mesh Primitives", Blender Reference Manual, Version 2.77, retrieved 2016-06-11 .