Icosphere
It has been suggested that this article be merged into Geodesic polyhedron. (Discuss) Proposed since October 2018. |
In computer graphics, an icosphere is a geometric primitive available in that approximates a sphere as a simplicial polyhedron, formed by subdividing the polygons of a Goldberg polyhedron into their triangular constituents, or equivalently, by subdividing the triangles of a regular icosahedron.[1][2] Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere, and are more suitable in certain settings.[3]
See also
- Geodesic polyhedron - a n-level icosphere represents a {3,5+}n,0 geodesic polyhedron.
References
- ^ http://mft-dev.dk/uv-mapping-sphere/.
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(help) - ^ "Mesh Primitives", Blender Reference Manual, Version 2.77, retrieved 2016-06-11.
- ^ https://blender.stackexchange.com/questions/72/what-is-the-difference-between-a-uv-sphere-and-an-icosphere.
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