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360-degree video

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The Galaxy Nexus, a phone that can be adapted with a Kogeto Dot 360-degree panoramic video accessory to create immersive video

Immersive videos, also known as 360 videos, 360 degree videos or spherical videos,[1] are video recordings of a real-world panorama, where the view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. During playback the viewer has control of the viewing direction, a form of virtual reality.

Creation

There are a few ways to capture 360 degree video. One is placing six GoPros around a specially made rig that can be purchased online or printed on a 3D printer. The individual video files are stitched together using editing software, such as Autopano Video or VideoStitch, and the stitched file is injected with 360 degree metadata from Google.

There are still some significant issues with 360 degree video. For example, the stitching is not always seamless, and there are other obvious issues such as linear editing.[2]

Generally the only area that cannot be viewed is the view toward the camera support, but there are ways around this in post-production (e.g. 'patching' the Nadir with a logo, or using a still shot taken from the same position as the camera rig.

Playback

The material is recorded as data that when played back through a software player allows the user control of the viewing direction and playback speed. Control is typically achieved via moving the device (e.g. smartphones, Helmet-mounted displays, etc.), which gyroscope or infrared sensors translate into movement in the video. When viewing from a desktop PC, a mouse or keypad is used for interactivity and playback view is typically 4:3 window on a computer display or projection screen or other presentation device such as a head-mounted display.

Examples

An example of an immersive video is provided by the Kogeto Dot panoramic video capture device and associated online community for smartphones, for the iPhone 4, iPhone 4S[3] and for the Galaxy Nexus with the Kogeto Dot 360-degree panoramic video accessory.[4][5]

The introduction of the Google Cardboard VR viewer in June 2014 made 360 videos more readily accessible,[6] and mainstream journalists began using 360 videos.[6] In 2015, 360 video became more widely adopted, including on YouTube in March (using Chrome and Android)[7] and Facebook in September.[1][8]

References

  1. ^ a b Etherington, Darrell (March 25, 2015). "Facebook To Support Spherical Video In News Feed And Oculus". TechCrunch. Retrieved March 14, 2016.
  2. ^ Maher, Michael (October 2, 2015). "How to Shoot, Edit, and Upload 360-Degree Videos". The Beat. Retrieved March 14, 2016.
  3. ^ "Kogeto Dotspots". Archived from the original on May 31, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Sam Byford (January 6, 2012). "Kogeto iCONIC panoramic video coming to Galaxy Nexus and more". The Verge. Retrieved February 24, 2016.
  5. ^ Michael Gorman (January 6, 2012). "Kogeto's iCONIC for Android brings panoramic video to the masses". Engadget. Retrieved February 24, 2016.
  6. ^ a b Scott, Caroline (February 19, 2016). "How to get involved in the rise of 360-degree video". Journalism.co.uk. Retrieved March 14, 2016.
  7. ^ Hollister, Sean (March 13, 2015). "YouTube's Ready To Blow Your Mind With 360-Degree Videos". Gizmodo. Retrieved March 14, 2016.
  8. ^ "Introducing 360 Video on Facebook". Facebook Newsroom. September 23, 2015. Retrieved March 14, 2016.