Interaction Design Foundation

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The Interaction Design Foundation is a non-profit educational organization[1] which produces open content and Open Access educational materials[2][3] online with the stated goal of "democratizing education by making world-class educational materials free for anyone, anywhere."[4][5]

While not accredited Materials are learning materials at graduate level targeted at both industry and academia in the fields of interaction design, computer science, user experience, information architecture, and design. The centerpiece of the is the peer reviewed Encyclopedia of Human-Computer Interaction, which currently number 40+ textbooks written by 100+ leading designers and professors as well as commentaries and HD video interviews shot around the world.[2][6][7][8][9][10][11] The website features professional and academic textbooks, video lectures, a conference calendar, and a comprehensive bibliography of the most authoritative publications within the design of interactive technology.

In June 2013, the Interaction Design Foundation launched a 4 year 35,000 mile bike tour, named "Share the Knowledge Tour",[12] to raise awareness of the rising cost of education - with weekly events on university campuses.[13][14]

Financial sponsors include the German software company SAP. Authors include Harvard professor Clayton Christensen[15][16] and New York Times bestselling author, Robert Spence[17] who invented the "magnifying glass" visualization that is familiar to anyone with an iPhone or iMac, and Stu Card[17] who performed the research that led to the computer mouse's commercial introduction by Xerox.

The Executive Board currently include Don Norman, Ken Friedman, Bill Buxton, Irene Au, Michael Arent, Daniel Rosenberg, Jonas Lowgren and Olof Schybergson.

See also[edit]


  1. ^ "IDF about page". 2013-11-11.
  2. ^ a b "The Encyclopedia of Human Computer Interaction". 2013-11-11.
  3. ^ " The Danish NGO That's Taking Open-Source Education Global". 2013-09-24.
  4. ^ " An Open Courseware Series of Textbooks for Design". Core77. 2013-09-11.
  5. ^ "IDF Mission Statement". The Interaction Design Foundation.
  6. ^ "Philosophy of Interaction". Johnny Holland Magazine. Retrieved 28 January 2013.
  7. ^ "'Affective Computing' – Affective Interaction". Retrieved 28 January 2013.
  8. ^ "Interaction-design launches free multimedia encyclopedia". Innovative Interactivity. Retrieved 28 January 2013.
  9. ^ "Review: An Interaction Design Encyclopedia opens its Pages". Usability News. Retrieved 28 January 2013.
  10. ^ "L'Encyclopédie ultime du design d'Interaction !". Graphisme & Interactivite par Geoffrey Dorne. Retrieved 28 January 2013.
  11. ^ ""Where am I in this information space?" Bifocal Display Concept Video, 1982, via the Interaction Encyclopedia". Interactive Multimedia Technology. Retrieved 28 January 2013.
  12. ^ "Share The Knowledge Tour". Share the Knowledge Tour official website. Retrieved 28 November 2013.
  13. ^ "Share The Knowledge Tour Visits North Carolina State University". North Carolina State University. Retrieved 28 November 2013.
  14. ^ "Share the Knowledge Tour to visit GVSU". Grand Valley State University. Retrieved 29 November 2013.
  15. ^ Christensen, Clayton. "Disruptive Innovation". In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. Retrieved 28 January 2013.
  16. ^ Norman, Donald. "Disruptive Innovation: Commentary on Christensen".
  17. ^ a b Robert Spence, Mark Apperley. "Bifocal Display". In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. Retrieved 28 January 2013.

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