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Kirby Tilt 'n' Tumble

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Kirby Tilt 'n' Tumble
US Boxart
Developer(s)HAL Laboratory
Nintendo R&D2[1]
Publisher(s)Nintendo
Director(s)Toshiaki Suzuki
Producer(s)Masayuki Uemura
Kazuhiko Taniguchi
Composer(s)Takuya Maekawa
Yuichi Ozaki
Masami Yone
SeriesKirby
Platform(s)Game Boy Color
Genre(s)Action, Puzzle
Mode(s)Single player

Kirby Tilt 'n' Tumble, known in Japan as Korokoro Kirby (コロコロカービィ, Korokoro Kābī, "Roly-Poly Kirby"), is an action puzzle video game published and developed by Nintendo for the Game Boy Color handheld video game console. It was first released in Japan on August 23, 2000 and in North America on April 11, 2001. Due to the cartridge having a built-in accelerometer, it has a unique shape, as well as a unique transparent pink color.

Plot

The game begins with Kirby napping on a cloud, when he is awakened as a Waddle Dee walks by, carrying a round pinball-like bumper. He then sees King Dedede, carrying a long bumper. Suspicious of the King's intentions, Kirby hops on a warp star and follows him, determined to find out what he is up to. Soon, Kirby discovers that Dream Land has lost its stars and sets off to get them back.

Gameplay

Kirby Tilt 'n' Tumble uses a series of accelerometers to control Kirby.[2] The goal of the game is to guide Kirby to the level's goal within the allotted time by physically tilting the Game Boy in the direction in which the player wishes to move him.[3] The game registers a "pop" action when the player quickly jerks the Game Boy in the vertical direction; doing so will jerk Kirby into the air. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, one must collect each level's secret star.

Compatibility

As with all Game Boy Color games, the Game Boy Advance can play it as well. Because the sensors are calibrated for the cartridge to be played upright, the Game Boy Advance SP and Game Boy Player have some problems. While they can both boot the game, the controls are reversed on the SP because the cartridge slot is on the bottom instead of the top. Since the sensors are inside the cartridge, the only way to play it on the Game Boy Player is to pick up and tilt the GameCube itself.

Reception

Tilt 'n' Tumble received a score of 8.75/10 from Game Informer magazine, which wrote that while the game's concept "sounds simple enough, it actually results in one of the most dramatic, high-tension game scenarios seen on any system."[7]

In Japan, Famitsu magazine scored the game a 30 out of 40.[6]

Cancelled sequel

A sequel to Kirby Tilt 'n' Tumble was shown at Nintendo Spaceworld 2001, which was being developed for the Nintendo GameCube and would've required Game Boy Advance connectivity.[9] However, this sequel was never released.

See also

References

  1. ^ JC, Anthony. The Nintendo Development Structure N-Sider Retrieved on March 13, 2008
  2. ^ Forman, David (May 10, 2006). "Nintendo sources tri-axis accelerometer to Analog, ST Micro". SmallTimes.com. Retrieved 2008-07-24.
  3. ^ "Kirby's Tilt 'n' Tumble :: GBC Game Review". Kidzworld. Retrieved 2009-03-05.
  4. ^ "Kirby Tilt 'n' Tumble for Game Boy Color". GameRankings. CBS Interactive. Retrieved September 6, 2013.
  5. ^ "Kirby Tilt 'n' Tumble Reviews and Articles for Game Boy Color". GameRankings. CBS Interactive. Retrieved September 6, 2013.
  6. ^ a b ゲームボーイ - コロコロカービィ. Weekly Famitsu. No.915 Pt.2. Pg.111. 30 June 2006.
  7. ^ a b Leeper, Justin. "Pink, Yes; But I Like It, Too." Game Informer. URL: http://web.archive.org/web/20070203095908/http://www.gameinformer.com/Games/Review/200105/R03.0804.1744.53299.htm
  8. ^ Harris, Craig (April 10, 2001). "Kirby's Tilt 'n' Tumble". IGN. IGN Entertainment. Archived from the original on April 13, 2001. Retrieved September 6, 2013.
  9. ^ "Kirby Tilt N Tumble (GCN-GBA) Spaceworld 2001". Retrieved 2014-01-01.