Lakeview Cabin Collection

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Lakeview Cabin Collection
LakeviewCabinCollection.png
Developer(s)Roope Tamminen
Publisher(s)Roope Tamminen
EngineStencyl
Platform(s)Microsoft Windows, OS X
Release
  • WW: 25 March 2015
Genre(s)Survival horror
Mode(s)Single-player

Lakeview Cabin Collection is a survival horror video game developed and published by Roope Tamminen. It is the sequel to his free flash game Lakeview Cabin, which released on 21 October 2013.[1] In 2014 Tamminen announced that he was seeking to have the game released through Steam Greenlight and on 25 March 2015 Tamminen released the Lakeview Cabin Collection to Steam, Humble Bundle, and itch.io.[2]

Premise[edit]

The game's setting is an initially idyllic looking cabin surrounded by woods and a large lake. Players are able to control several characters and have them interact with their surroundings. Characters can swim, drink, handle objects, and have intercourse with one another, however during the night the characters are hunted and are able to be killed by their pursuer. Players can also kill the characters off themselves via several different methods.

With each subsequent 'film', a new plot and set of protagonists are given to the player. Despite this, all 'films' have a shared setting of Camp Lakeview (for example, Lakeview Cabin IV is set around a band lost on tour, and their encounters with an inbred cannibal family living in a mansion across the lake as seen in Lakeview Cabin III), as shown by various in-game maps revealed in each film.

Lakeview Cabin III: Set around a decade after the original Lakeview Cabin flash game, a new group of counselors for Camp Lakeview unwittingly encounter a mysterious killer known as Babyface. Described as a 'sandbox boss-fight'.

Lakeview Cabin IV, Curse of The Lake: After a rising girl band finds their tour bus out of gas, they must fight through a family of inbred cannibals, a swarm of mutant rats, and a vast array of traps hidden within Lakeview Manor. Described as a 'randomized action survival'.

Lakeview Cabin V, Homecoming: On Halloween night, a small suburban neighborhood finds itself terrorized by an unkillable evil, and must resort to supernatural means to defeat it. Described as a 'supernatural mystery'.

Lakeview Cabin VI: In a space station collecting remains of the original cabin, a handful of janitors find themselves face to face with multiplying alien creatures who can travel through the station's built-in delivery system.

There is also a hub level set in a New York City movie theater, with a rat-like monster lurking within the sewers under a cinema. This level was formerly going to be 'Lakeview Cabin VI, Manhattan Lake Massacre', but Roope found it too small for a full length film and instead chose to turn it into the hub level and let Lakeview Cabin VI take its place from the seventh entry.

On December 21, 2017, the first "mini episode" Last Christmas appeared as a smaller, additional episode available to anyone who has beaten at least one other episode. It follows a father who tries to escape from a group of homicidal kidnappers with his infant daughter.

Development[edit]

Tamminen initially began developing the game as a small prototype with similar mechanics as the 8-bit Nintendo game Chip 'n Dale Rescue Rangers and chose to turn it into a survival horror game.[3] Prior to further developing the first game Tamminen sought his wife's approval to make a horror game, as she was pregnant at this time and the first game's antagonists were a pregnant woman and her unborn fetus.[3] While the first game had more of a cartoon-esque look, Tamminen decided to make the further episodes in 8-bit style, as he felt that this made it easier for him as a solo developer.[3]

Tamminen has stated that the game's puzzles "came almost naturally" as he "just added items that you might usually find at a cabin, and then tried to think of at least three ways to use them. The obvious use, the "self-harm" use and the use as a weapon."[4]

Reception[edit]

Critical reception of Lakeview Cabin Collection has been predominantly positive.[5][6] Much of the game's praise centered upon its humor, sandbox game play, and easter eggs,[7] while criticism centered upon the game's direction, mechanics, and lack of a tutorial.[8]

References[edit]

  1. ^ Tamminen, Roope (23 October 2013). "Lakeview Cabin by Hypnohustler on Game Jolt". Game Jolt. Lucent Web Creative. Retrieved 16 September 2015.
  2. ^ Nakamura, Darren (30 May 2014). "Lakeview Cabin Collection channels cheesy horror movies". Destructoid. ModernMethod. Retrieved 16 September 2015.
  3. ^ a b c Priestman, Chris (2 April 2015). "Lakeview Cabin Collection Interview: A Slasher Movie Playground Of Violence, Nudity, And Comedy". Siliconera. Curse, Inc. Retrieved 16 September 2015.
  4. ^ Saraintaris, Nico (27 November 2013). "We ask indies: Roope Tamminen!". Gamasutra. UBM TechWeb. Retrieved 16 September 2015.
  5. ^ Gallagher, Danny; Heisler, Steve; Keiser, Joe; Nelson, Samantha; Sanskrit, Derrick (27 November 2013). "Kill some time with an unusually erotic installment of our cheap-game roundup". The A.V. Club. The Onion. Retrieved 16 September 2015.
  6. ^ Sykes, Tom (28 October 2013). "The Free Webgame Round-Up". PC Gamer. Future US. Retrieved 16 September 2015.
  7. ^ Klepek, Patrick (17 April 2015). "Someone's Made A Good Friday The 13th-Style Video Game". Kotaku. Gawker Media. Retrieved 16 September 2015.
  8. ^ Holtreman, Miranda (30 April 2015). "'Lakeview Cabin Collection' Review". Game Rant. Retrieved 16 September 2015.

External links[edit]