Landmark (video game)
Landmark | |
---|---|
Developer(s) | Daybreak Game Company |
Publisher(s) | Daybreak Game Company |
Composer(s) | Jeremy Soule[1] |
Engine | ForgeLight |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | multiplayer |
Landmark is a massively multiplayer online role-playing game developed and published by Daybreak Game Company for Microsoft Windows. The original name of the game was EverQuest Next Landmark, but was switched to simply Landmark in March 2014.[2] The game was released on June 10, 2016.
Development
In April 2014, Dave Georgeson, director of development on the EverQuest franchise, told Polygon in the interview that "Sony Online [Daybreak] won't ever be finished making Landmark," meaning that the game will be constantly developed indefinitely.[3]
In June 2015, it was announced that Daybreak Game Company shifted its focus of development from Landmark to EverQuest Next, meaning that "any features that are Landmark-only are lower in priority and will have to wait until we have time to come back to them."[4]
In March 2016, The Daybreak Games president Russell Shanks announced that EverQuest Next had been cancelled.[5] Later, an executive producer of EverQuest and EverQuest II announced that Landmark would be launching in 2016, explaining that Landmark had become more than a building tool for EverQuest Next, and that it has evolved into its own game with "its own unique identity and purpose"[6]
References
- ^ "Composer Jeremy Soule signs exclusivity deal with SOE for EverQuest Next and Landmark". VG247.com.
- ^ "EverQuest Next Landmark is now just Landmark". MMO Attack. 25 March 2014. Retrieved 7 May 2014.
- ^ Samit Sarkar. "How Landmark forced Sony Online to change its usual development model". Polygon.
- ^ "Landmark Team Shifts Focus to EverQuest Next". GameSpot.
- ^ "EQN News: A Letter from Daybreak's President". Daybreak Game Company. 11 March 2016.
- ^ "Landmark Launching Spring 2016!".