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Commander Ark Sool was the highest-ranking gnome in the [[Lower Elements Police]], introduced in ''[[Artemis Fowl: The Opal Deception]]''. An unusually tall and thin gnome, without the usual love of golden jewellery, like rings, necklaces and piercings, he is a strict and stubborn adherer to regulations. His no-nonsense attitude often pits him against the [[Centaurs (Artemis Fowl)|centaur]] [[Foaly]], the [[Fairy (Artemis Fowl)|fairies]]' chief technical advisor, and inadvertently causes Sool to assume that Captain [[Holly Short]] was the only possible murderer of Commander Julius Root.
Commander Ark Sool was the highest-ranking gnome in the [[Lower Elements Police]], introduced in ''[[Artemis Fowl: The Opal Deception]]''. An unusually tall and thin gnome, without the usual love of golden jewellery, like rings, necklaces and piercings, he is a strict and stubborn adherer to regulations. His no-nonsense attitude often pits him against the [[Centaurs (Artemis Fowl)|centaur]] [[Foaly]], the [[Fairy (Artemis Fowl)|fairies]]' chief technical advisor, and inadvertently causes Sool to assume that Captain [[Holly Short]] was the only possible murderer of Commander Julius Root.


There is a dwarf saying that he 'wouldn't know what to do if his pants was on fire and he had a bucket of water', and a description that he was 'the king of red-tape'.
There is a dwarf saying that he 'wouldn't know what to do if his bum flap was on fire and he had a bucket of water', and a description that he was 'the king of red-tape'.


Throughout the book, he narrow-mindedly pursues Short without considering other possible suspects. In reality, Short was innocent; she had been set up by the [[pixie]] genius and [[megalomaniac]] [[Opal Koboi]] as part of her plans for revenge. Even after Holly is cleared of the crime, Sool intends to keep a close eye on her to catch any infractions. His promotion to [[LEPrecon]] Commander compels Captain Short to leave the [[Lower Elements Police|LEP]] so she can serve the Fairy People without having her every action scrutinized. It should also be noted that Sool has few friends due to his domineering nature, and was the only one of the eight tribunal members who found Captain Short guilty. In the fifth book, Sool lost his position as head of the LEP after it was revealed that he planned to allow the eighth Fairy family (Demons) to die off. His successor is Trouble Kelp.
Throughout the book, he narrow-mindedly pursues Short without considering other possible suspects. In reality, Short was innocent; she had been set up by the [[pixie]] genius and [[megalomaniac]] [[Opal Koboi]] as part of her plans for revenge. Even after Holly is cleared of the crime, Sool intends to keep a close eye on her to catch any infractions. His promotion to [[LEPrecon]] Commander compels Captain Short to leave the [[Lower Elements Police|LEP]] so she can serve the Fairy People without having her every action scrutinized. It should also be noted that Sool has few friends due to his domineering nature, and was the only one of the eight tribunal members who found Captain Short guilty. In the fifth book, Sool lost his position as head of the LEP after it was revealed that he planned to allow the eighth Fairy family (Demons) to die off. His successor is Trouble Kelp.

Revision as of 18:22, 17 April 2013

This is a list of characters in the Artemis Fowl novel series by Eoin Colfer.


A

Leon Abbot

Leon Abbot (born N'zall)
Artemis Fowl character
First appearanceBook 5: Artemis Fowl and the Lost Colony
Created byEoin Colfer
In-universe information
SpeciesDemon
GenderMale

Leon Abbot is the main antagonist of Artemis Fowl: The Lost Colony. He is a demon who opposed the time-spell at the battle of Taillte, and broke the circle of warlocks as they were performing the spell. In the aftermath, he and Qweffor, an apprentice warlock, merge by lava and magic, and the hybrid is catapulted to the "near past". Abbot retains control of the body, stealing Qweffor's magic. On Earth, he learns the secrets of humans from Minerva Paradizo, who gives him a book and a crossbow to study. He travels back through time to Hybras at the exact moment that the time-spell is put into effect and takes out the book and the crossbow, claiming to be the demons' savior. He uses the magic stolen from Qweffor to mesmerize anyone who challenges him for the throne. At the end of the book, he kills Holly, №1, and Qwan as they are preparing to perform the time spell. Artemis shoots him from the future, which stops him from killing her in the past due to a time surge that occurs as the original time spell is breaking up. At the end of the book, Qweffor takes over Abbot's body. Abbot's consciousness is subsequently transferred to a guinea pig to stop him from hurting anybody.

Abbot's demon name is N'zall, meaning little horn in ancient demon language. The name is the source of a lot of his resentment towards the older demons. Instead, he calls himself Leon Abbot after the general in the book he brought back, Lady Heatherington Smythe's Hedgerow.

In The Lost Colony, Holly speculates that Leon Abbot suffers from acquired situational narcissism however in The Time Paradox, Eoin Colfer describes Abbot as "psychopathic".

Amorphobots

In Artemis Fowl: The Atlantis Complex, the Amorphobots are gelatinous robots originally intended to serve as a crew for a Mars probe designed by Foaly. Turnball Root takes control of them in order to direct the probe back to Earth so they can rescue Turnball from prison.

Jerbal Argon

Dr. Jerbal Argon
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 7: Artemis Fowl: Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesGnome
GenderMale

Jerbal Argon is the owner of a health clinic in Artemis Fowl: The Opal Deception, though he first appeared in Artemis Fowl. In his first appearance, he watches a video of Artemis to determine if the boy is lying when he says he can escape the time field. In Artemis Fowl: The Opal Deception, he is shown at his clinic, taking care of Opal Koboi, his "celebrity" patient, who is in a self-induced coma. He is not inclined to release Koboi because she funds the hospital as long as she is in his care. He also appears near the end of the Artemis Fowl: Atlantis Complex, treating Artemis.

Jerbal's two best pixie custodians, the Brill brothers, call him "Jerry", a name he later mentions he hates. While he feels he deserves more respect from the employees of his eponymous clinic, he says nothing, his reason being that good janitors are so hard to find.

B

Arno Blunt

Arno Blunt
Artemis Fowl character
First appearanceBook 3: Artemis Fowl: The Eternity Code
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Arno Blunt is a main character in the book Artemis Fowl: The Eternity Code of the series Artemis Fowl.

He is a New Zealand bodyguard working for Jon Spiro, an American businessman. He has bleached blond hair, tattoos on his body and neck, and is first seen wearing a cut-off T-shirt and pirate earrings. He is not a man who likes to be forgotten or ignored. Over the course of the book, all his teeth are blown out and replaced with several sets of customized dentures: a porcelain set, sharpened to points; a flat porcelain set "for crushing stuff"; and a strange set, half filled with blue water, half with oil. In an attempt to kill Artemis, he shoots Butler, nearly killing him. At the end of the book, he plans to ambush Artemis but is caught by Butler, masquerading as a spirit from hell, and confesses. During the storyline, he is represented as everything Butler is not - brash, conspicuous and careless - despite the fact they both have the same job.

Mervall & Descant Brill

Mervall Brill
Artemis Fowl character
First appearanceBook 4: Artemis Fowl: The Opal Deception
Last appearanceBook 6: Artemis Fowl: The Time Paradox
Created byEoin Colfer
In-universe information
SpeciesPixie
GenderMale
Descant Brill
Artemis Fowl character
First appearanceBook 4: Artemis Fowl: The Opal Deception
Last appearanceBook 6: Artemis Fowl: The Time Paradox
Created byEoin Colfer
In-universe information
SpeciesPixie
GenderMale

Mervall and Descant Brill are twin pixies from Artemis Fowl: The Opal Deception known collectively as The Brill brothers and individually by other characters as "Merv" and "Scant". Although they are twins, Mervall is slightly older and is considered smarter. Mervall and Descant often finish each other's sentences. They have appeared on numerous fairy television shows and have attained somewhat of a celebrity status in the Lower Elements, as fairy twins are extremely rare, and pixie twins are even rarer.

Merv and Scant are agents of Opal Koboi, and as they are perhaps the most competent and faithful of her henchmen, she places them as janitors in the J. Argon clinic as part of her backup plan. They orchestrate a power failure and rescue her from the clinic, replacing her with a clone. They continue to serve Koboi throughout the rest of the book, performing tasks including piloting and maintaining her shuttle, escorting, and cooking.

However, Opal's personality changes greatly after her rescue, and she becomes intolerably paranoid and obsessive, taking out her anger on them. She even goes as far as to write a list of rules for them, demanding that they bow before her, avoid looking at her directly (claiming "it's bad for her skin"), not pass wind, not use slang, or "think too loudly" near her after she begins to claim that she is psychic. Naturally, the Brill brothers become resentful of this, and only fear and the promise of escape to Barbados keeps them loyal.

However, Opal betrays them in the end by ejecting them from her shuttle against the chute wall, leaving them stranded in impact gel. Foaly later reveals that they survived and quickly gave information on Opal after they were picked up.

They appear again in The Time Paradox as their younger selves, helping the past Opal Koboi increase her magical powers by extracting the body fluids of supposedly extinct animals thrown down to them unknowingly by the Extinctionists. It is also implied that Opal attacks them, as at the end of a chapter, in which Artemis escapes from her. Opal says that she has to blame someone, and in the twins' attempt to escape the ensuing rampage, "they didn't run fast enough".

Domovoi Butler

Domovoi Butler
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 8: Artemis Fowl: The Last Guardian
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Domovoi Butler is Artemis Fowl II's bodyguard. Along with Artemis Fowl II and Juliet, he is one of the few people who knows about the existence of fairies. He is the third deadliest man in the world, behind only one of his relatives and one other martial arts master who lives on a tropical island and spends his days beating up palm trees. He defeats a troll in Artemis Fowl using an antique set of 14th century armor to protect himself and his sister Juliet Butler. <This is probably too specific for a character summary. His first attempt to defeat the troll was a failure when the troll spun him into the wall breaking Butler's spine and virtually every other bone in his body. He was knocked unconscious but woke up to find Captain Holly Short healing his wounds.>

After an incident in Artemis Fowl: The Arctic Incident, he began carrying special goggles which allow him to see fairies even when they are shielding.

In Artemis Fowl: The Eternity Code, he was shot by Arno Blunt and nearly died, but Artemis cryogenetically preserved his brain, so he could be revived by Captain Holly Short. Before he lost consciousness, Butler told Artemis his first name, Domovoi. This intimate confession later allowed him to easily regain the memories he lost. His miraculous resurrection cost him about 15 years of his life, and a patch from his kevlar vest mixed in with the skin over his chest, making it harder for him to breathe and run quickly. The fairies later magically make up for his loss of 15 years so his life span would not be affected.

Juliet Butler

Juliet Butler
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 7: Artemis Fowl: The Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderFemale

Juliet Butler is the younger sister of Domovoi Butler. First appearing in Artemis Fowl, she is a charming, clueless type of girl, who does not help much in the kidnapping of Holly Short but occasionally keeps a watch on the imprisoned fairy. Despite her flighty demeanor, Juliet is said to be able to hit any moving target with any weapon you give her. Like her brother, she also trained at a martial arts school and is extremely skilled at dispatching opponents twice her size. Unlike her brother, however, she failed to obtain the blue diamond tattoo awarded to the bodyguards of Madame Ko's Academy. Fortunately, that distinction became unnecessary when she decided instead to become a professional wrestler, leaving for America at the end of Artemis Fowl: The Eternity Code.

She also lost her memories in the end of "the Eternity Code" but was able to regain them when she was attacked by mesmerized fans of her wrestling troupe, but she was saved by her brother.

C

Caballine

Caballine
Artemis Fowl character
First appearanceBook 5: Artemis Fowl: The Lost Colony
Last appearanceBook 6: Artemis Fowl: The Time Paradox
Created byEoin Colfer
In-universe information
SpeciesCentaur
GenderFemale

Caballine is Foaly's love interest in Artemis Fowl: The Lost Colony. She is a researcher for PPTV and a sculptor. Foaly gets to know Caballine by talking about his mood blanket invention, and he begins jogging with her every morning, except in cases of emergency.[1]

In Artemis Fowl: The Time Paradox, it is revealed that Foaly and Caballine had become "hitched," or married, during Artemis' and Holly's three year absence due to time travel to and from Hybras. Foaly also mentions Caballine's first introduction to him was actually as a suspect his security systems had mistaken as a goblin bank robber. It later becomes a joke between the two of them for Foaly to assure her that she is most definitely the opposite of a goblin bank robber.

Briar Cudgeon

Briar Cudgeon
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 2: Artemis Fowl: The Arctic Incident
Created byEoin Colfer
In-universe information
SpeciesElf
GenderMale

Briar Cudgeon first appears in Artemis Fowl power-hungry officer in the LEP. During the original mission at Fowl manor, he plans to backstab Julius Root, hoping to usurp his position as commander. He brings in a troll to destroy the whole manor, so he can (in theory) rescue Holly Short after every other inhabitant of the mansion is dead. However, his plan backfires when the troll is defeated by Domovoi Butler, and he is "accidentally" shot by Root, using a tranquilizer finger dart invented by Foaly. The dart's sedative reacted with some illegal brain-enhancing drugs he was experimenting with, and the resulting side effects disfigured his once handsome looks. He was demoted to the rank of Lieutenant and given a job as a recycler.

In Artemis Fowl: The Arctic Incident, Cudgeon begins scheming against the LEP and Root, joining forces with Opal Koboi. He convinces a goblin gang called the B'wa Kell to start a rebellion. They almost defeat the LEP, but are stopped by Artemis Fowl II, Butler, Holly Short, Root, and Foaly. Cudgeon is foiled when Foaly manages to send an audio file to Artemis' mobile phone, revealing how Cudgeon had been planning to betray Koboi. After his planned treachery is revealed, Koboi launches her HoverboyTM at him in a rage, and he becomes entangled in the safety rail. This causes him to fall into an open plasma servicing hatch, where he dies instantly,"fried by a million radioactive tendrils." Throughout this books, his treasured weapon was a customized Softnose Redboy blaster, which he used in a failed attempt to assassinate Koboi just before his death.

D

Doodah Day

Doodah Day
Artemis Fowl character
First appearanceBook 5: Artemis Fowl: The Lost Colony
Created byEoin Colfer
In-universe information
SpeciesPixie
GenderMale

Doodah Day first appears in Artemis Fowl: The Lost Colony as a pixie criminal legend. He is a fish-smuggler who nearly kills PI Holly Short with a multimixer as she chases him during her time as a bounty hunter. He later claims that all he meant to do was "scare her a little."

He claims he can drive anything and has a device called the Mongocharger which uses a nuclear battery to boost any vehicle's power. His infamous driving skills lead the LEP to offer him amnesty for his services. He helps Artemis Fowl and Holly Short retrieve №1 from Minerva. Three years later, Doodah Day is Mulch Diggums' partner in the Private Investigation firm, Short and Diggums.

<The Artemis Fowl Files are merely a companion to the series, so this is irrelevant. He is not the fish smuggler from the Artemis Fowl files, because Doodah is a pixie, and in the Artemis Fowl files, Holly tells the fish smuggler to stop hovering, so the fish smuggler in The Artemis Fowl files is not Doodah, but is a sprite.>

Mulch Diggums

Mulch Diggums first appears in Artemis Fowl as a particularly gifted criminal. He fakes his own death by convincing Foaly he died in a cave-in while tunneling out of Fowl Manor by putting his iris cam on a rabbit and killing it, indicating to Foaly through the camera's vitals that Mulch himself was deceased. Shortly after his fake death, Mulch tunnels his way up to the surface and steals some ransom gold Holly was able to retrieve.

In Artemis Fowl: The Arctic Incident, Mulch was found living in a penthouse in California, watching 007 DVDs and occasionally going on "nighttime walks" to steal various Academy Awards. Because of this propensity, the media nicknames "the Grouch" (after another well-known Oscar). He helps Artemis and friends break into Opal Koboi's lab and escapes again soon after.

He next turns up in Chicago, working as a mobster for the Antonella family. The gang's next target is Artemis and company, but Mulch finally gets caught and goes to a fairy prison before those plans can be enacted. Before he is imprisoned for his past crimes, Artemis gives him an important CD disguised as a gold medallion.

As a dwarf, Mulch has evolved extraordinary talents, which make him ideal as a criminal and later a help to the LEP. He is able to tunnel through dirt, digests at an accelerated rate, has luminous and sedative saliva, can sense vibrations through his beard hair using sonar, produces gas containing special chemicals which make him immune to decompression sickness(commonly known as the bends), can absorb liquid through his pores, allowing him to scale walls unaided, and is able to break wind with incredible force and accuracy, enabling him to incapacitate Butler in the first book.

F

Foaly

Foaly appears first in Artemis Fowl. He is a centaur LEP technician known for his sarcasm and paranoid tendencies. Foaly cannot be fired from the LEP because he is solely responsible for keeping fairy technology ahead of human technology. His inventions repeatedly help his friends, Holly Short and Artemis, through dangerous missions and often aid in capturing the famous dwarf criminal, Mulch Diggums, whom he does not get along with. Foaly is the inventor of the dart finger Root uses to "accidentally" shoot Briar Cudgeon with in the first book. His other inventions include: a. Iris Cam - an in-eye camera used in almost every book b. Retimager - a retina scanner, which helped the LEP correctly identify Opal Koboi's clone replacement. c. Titanium Pod - a vehicle propelled by magma flares

Angeline Fowl

Angeline-Fowl
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 7: Artemis Fowl: The Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderFemale

Angeline Fowl is a fictional character from the Artemis Fowl series. She is Artemis Fowl II's mother. She is described as pretty in her normal state. However, in events prior to the beginning of the series, Artemis's father, Artemis Fowl I disappears, and she begins to suffer from schizophrenia and apparent bipolar disorder, exhibiting symptoms similar to those of narcotics withdrawal. During this time, she has an aversion to Juliet Butler, to Artemis calling her "Mother", and to any amount of light. She also has frequent hallucinations and delusions that her husband's suit is actually her husband, that Artemis is her father, and that she is back on the day she was married. At the end of the first book, Artemis Fowl gives half of the ransom money from the fairies back to Captain Holly Short to pay for a wish that Holly would heal Mrs. Fowl back to sanity.

In Artemis Fowl: The Opal Deception, Artemis changes drastically in his behavior toward his mother. At the beginning of the series, he barely has a relationship with her, but at the beginning of the fourth book, he feels extreme guilt over lying to his mother in order to obtain a painting.

Angeline Fowl has made appearances, however short, in the first four Artemis Fowl books. (She is only vaguely referred to in Artemis Fowl: The Lost Colony). In Artemis Fowl: The Opal Deception, Artemis II uses a recording of her voice to convince his school of her knowledge of his absence. While Artemis is stuck in Limbo toward the end of the fifth book, Angeline gives birth to twins, Beckett and Myles. She is also told about the People by Butler, although it is revealed in the sixth book that she and Artemis Sr. had been mesmerised by Artemis II to forget this. In Artemis Fowl: The Time Paradox, Angeline contracts a fatal illness known as Spelltropy, forcing Artemis Fowl II to travel back in time to recover the last known cure, the brain fluid of a lemur Artemis had made extinct when he was ten years old. It is later revealed that she was possessed by Opal Koboi, who wanted the lemur to increase her powers. At the end of the book, Angeline knows about the existence of the People from Koboi's memories and demands that Artemis II tell her everything. In Artemis Fowl: The Atlantis Complex, Angeline tries to make her son act more like an ordinary teenager, making him call her 'mum' and wear jeans and a t-shirt with the word "Randomosity" on it.

Artemis Fowl I

The father of Artemis Fowl II, Artemis Fowl I is a rich Irishman and criminal mastermind who goes missing in Murmansk, Russia for an extended period of time prior to the events of the first book.[2] The search for him is the plot of Artemis Fowl: The Arctic Incident. While he is mentioned throughout the series, Artemis I appears only in the second book and in Artemis Fowl: Time Paradox. His desire to be closer to his family after his return repeatedly frustrates Artemis II in his attempts to enact illegal schemes. In Artemis Fowl: The Eternity Code, details of his diary reveal that he is a changed man, who no long wants to devote his life to crime. In an effort to convince his son of the same, he says, "And what about you, Arty? Will you make the journey with me? When the moment comes will you take your chance to be a hero?" While Artemis II does not respond, this interaction is one the catalysts of his character's further development.

Artemis Fowl II

A criminal mastermind, Artemis Fowl II is the titular character and an antihero of the series. He is one of the few humans to know about the existence of the fairies, the others being Butler and Juliet. After this discovery, Fowl becomes fluent in the official Fairy language, "Gnomish",[3] in addition to the many other languages he knows. Artemis I is ambidextrous (but his left hand is slightly better), has the highest IQ in Europe, reads many more psychology textbooks than most psychiatrists, and can divert funds from other accounts into his own. He is the youngest person ever to steal the painting,The Fairy Thief, has beaten the European chess champion in an online chess tournament, and does excellent forgeries of famous artwork. In Artemis Fowl: The Lost Colony, his left eye is involuntarily swapped with that of Captain Holly Short during the transition from Limbo to Earth. Additionally, the middle and index fingers of his left hand are switched around from the first time in the time tunnel.

Orion Fowl

Orion Fowl
Artemis Fowl character
First appearanceBook 7: Artemis Fowl: The Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Orion Fowl appears in Artemis Fowl: The Atlantis Complex as the alter-ego of Artemis Fowl II. When he is suffering from the Atlantis Complex, Holly shoots Artemis with a jolt of electricity and the impact forces out Orion, a carefree, optimistic alter-ego who openly declares his love for Holly. When Orion is in control of Artemis's body, Artemis is able to see and hear everything that is taking place and yet has no control of his body or Orion's actions. Artemis explains that his alter-ego, Orion, is the Greek goddess Artemis's "mortal enemy... So in [Artemis's] mind Orion was free from the guilt [Artemis] harbored from various schemes."

K

Grub Kelp

Grub Kelp
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 4: Artemis Fowl: The Opal Deception
Created byEoin Colfer
In-universe information
SpeciesElf
GenderMale

Grub Kelp is a LEP corporal and the younger brother of Trouble Kelp. Seemingly terrified of almost everything and very sensitive to insult, Grub mentions in Artemis Fowl: The Opal Deception that he would like nothing better than to have a desk job for the rest of his life. In Artemis Fowl: The Eternity Code, it is revealed that he regularly lodges complaints about petty issues, such as the hangnail he gets from using Plexiglass vacuum cuffs on four goblins during his patrol with Holly Short.

Notorious for wanting his mother, Grub often threatens to tell his 'Mommy' about the menial aspects of his brother that bother him. He claims to have single-handedly defeated Butler, the most dangerous human known to the fairies. The events of the first book, Artemis Fowl prove this war story false; Butler actually lets him go unharmed, as a fisherman would a minnow, with a message to the fairies trying to infiltrate Fowl Manor.

Trouble Kelp

Trouble Kelp
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 4: Artemis Fowl: The Opal Deception
Created byEoin Colfer
In-universe information
SpeciesElf
GenderMale

Trouble Kelp enters the series as a LEPrecon captain, who is constantly pestered by his younger brother, Grub. Regardless of this annoyance, he tries to take care of Grub, and when it comes down to desperate times, he thinks of Grub and his other subordinates before himself. For this and many other reasons, he is one of the most decorated officers of the LEP. In Artemis Fowl: The Eternity Code it is revealed that he is good friends with Holly, and later in Artemis Fowl: The Atlantis Complex that he went on a date with her. He appears throughout the series, becoming Commander during Holly's three-year absence in Artemis Fowl: The Lost Colony. In Artemis Fowl: The Last Guardian he starts dating the LEP's Lily Frond, a girl who Captain Holly Short thinks is an airhead.

Opal Koboi

Opal Koboi is a narcissistic pixie genius and the main antagonist of the series. She uses her intelligence to indulge in criminal activities, such as in Artemis Fowl: The Opal Deception.[4] Foaly is often portrayed as jealous of her genius ideas and inventions. She is responsible for putting her father out of business to found her own company, Koboi Laboratories. She makes her fortune in this business, which funds everything she does and pays for her hospital care when she is in a coma during the beginning of the fourth book. Later in the book, she attempts to create a war between humans and fairies by undergoing surgery to make her more human. However, the pituitary gland she gets in surgery slowly reduces her magical abilities until at the end of book, she is forced to use the last of her magic to mesmerize an Italian woman into thinking Opal is her daughter. Opal Koboi is responsible for the death of Commander Root and General Scalene. Several times throughout the series, she attempts and almost succeeds in killing Holly, Artemis, and Butler.

Billy Kong

Billy Kong (born Jonah Lee)
Artemis Fowl character
First appearanceBook 5: Artemis Fowl and the Lost Colony
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Billy Kong is introduced in Artemis Fowl: The Lost Colony. Born in the early seventies as Jonah Lee, Kong and his family live in the beach town of Malibu, California and are originally from Taiwan. He is described as having colorful, spiked-up hair and has reputedly killed a friend with a kitchen knife.

In the early eighties, Kong is still known by his birth name and lives with his brother, Eric, and his mother, Annie, who worked two jobs for a living. He is left with his sixteen year old brother, who says he was attacked by demons, creatures who attack humans and are able to peel their faces off like masks. It is revealed that his brother had actually gotten mixed up in local gang wars and was trying to protect Kong, but he continues to believe the story well after his brother's gang-related death. This belief leads him to the discovery of fairies.

Later as Billy Kong, he becomes involved in the demon-catching plan of Minerva Paradizo’s. The specimen of the demon that Minerva abducts happens to be №1, a warlock demon who is not at all bloodthirsty.[5] Billy Kong, the ever vengeful and violent murderer, decides to kill №1 and in the process not only jeopardises Fowl’s and Minerva’s plans, but also №1’s life.

The last mention of Billy Kong was when Butler (disguised, and with Minerva) turned him in to the police for an old murder in Taipei, where he is wanted by the police as Jonah Lee.

Dr. Damon Kronski

Damon Kronski is the leader of a cult called the Extinctionists, who believe that any species that does not directly benefit humanity must be wiped out. Every year he holds a conference in which Extinctionists capture the last member of a species, evaluate its usefulness to humanity, and destroy it if it is judged useless. At the age of ten, Artemis Fowl sold him the last silky sifaka lemur, the only source of a cure for a magical disease that would supposedly infect Artemis' mother several years later. After losing the lemur, Kronski captures Holly Short and makes her the centerpiece of his latest conference. Kronski falls out of favor amongst the Extinctionists when an older Artemis from the future claims that Holly is not a new species but a young human girl. His fall from power is completed when an embarrassing video of a young Kronski being attacked by a koala surfaces on the Internet. It is revealed that Kronski was mesmerized by Opal Koboi to help capture the silky sifaka lemur, whose brain fluid had magical time-manipulating properties. He is apparently in a catatonic state when Holly uses the last bit of her magic to cure his anosmia and the first smell he ever smelled in his life is from the nearby vats of liquid pigeon droppings (described as a "squared and negative equivalent to the joy of seeing for the first time, or the euphoria of a first step" and "taking a ball of poison, dipping it in thorns and manure, wrapping it in a poultrice of festering bandages, boiling the whole lot in a cauldron of unspeakably vile excretions, and shoving it up one's nose").

L

Loafers McGuire

Loafers McGuire
Artemis Fowl character
First appearanceBook 3: Artemis Fowl: The Eternity Code
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Loafers was a Chicago mob hit-man sent to capture Artemis Fowl and bring him back, on behalf of the Antonelli crime family, hired out by Jon Spiro. Hailing from Kilkenny in Ireland, his real name is Aloysius McGuire, but he thinks Loafers sounds more Mafia-like than Aloysius. His five-foot frame is covered in tattoos, because "every time I complete a job, I get one." Loafers also carries a notebook of witticisms he has made—oddly enough, something Artemis Fowl considered compiling after being at a loss for words when Holly slugged him in the first book. Loafers was recruited with Mo Digence (Mulch Diggums under an alias). During the hit, Mulch betrays him to Artemis. Despite Loafers' attempts to gain control of the situation. Loafers was quickly subdued by Juliet and later mind-wiped without his tattoos, then relocated to Kenya as Nuru.

N

№1

№1
Artemis Fowl character
First appearanceBook 5: Artemis Fowl and the Lost Colony
Last appearanceBook 7: Artemis Fowl and the Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesDemon (Warlock)
GenderMale

№1 is an apprentice warlock demon (imp) Artemis Fowl and the Lost Colony from the Artemis Fowl series by Irish fiction author Eoin Colfer.

№1 is a bit of an oddity, even for a warlock. He detests many demon traditions, including eagerness to warp and discrimination against imps. He even had nightmares about the spirits of the dead animals he had eaten coming to him and pleading. He first (accidentally) used magic in a dispute with Leon Abbot, the head of the demons, when he turned a wooden poker from the fireplace into stone and penetrated Abbot's armour after Abbot had challenged him to do so. Leon Abbot tried to kill him by mesmerising him to jump in the volcano on Hybras. This, however, failed to kill №1, instead successfully sending him to Earth.

He was then kidnapped by Minerva Paradizo. Before he was liberated, №1 developed the gift of tongues in a conversation with Billy Kong, in which he shrieked, "How can I talk straight, you son of a three-legged dog? I don't speak Taiwanese!" in perfectly fluent Taiwanese. He was liberated by Artemis and his allies, and later played a part in saving both Minerva and Hybras. He used his power of the "gargoyle's touch" to free Qwan, and was one of the five in the magic circle that brought Hybras back to Earth at the end of the book. He allowed Qweffor to seize complete control of Leon Abbot's body, to the delight of the newly freed warlock.

№1, though intelligent, is somewhat childish in many of his habits. He is shown to be quite naive at times, misinterpreting the implications of words said, or directed at him. He enjoys stating the obvious, and explaining things of little relevance. He is extremely docile, even by Warlock standards, and for a good portion of book five, possessed very little self-confidence or pride, often wishing himself away when he was being bullied, rather than wishing the actual bullies away. However, at the end of The Lost Colony, he stands up against Abbot, thus implying that he was becoming stronger.

His mentor is Qwan. According to Qwan, №1 is the most powerful warlock ever to exist. On Hybras, Qwan states that "In 10 years, he will be able to move the island on his own", when at that time it took five magical beings to move the island. Foaly once said that he sounded like a cheap romance novel, as he talks with medieval vocabulary learned from the book Leon Abbot brought to Hybras and the fact he used an over-romanticized phrase in front of him ("...I have no idea where we are and where we're going, but I already feel more at home than I ever have"). When agitated, №1 uses a large number of synonyms to release his stress. He also has a soft spot for a demoness with red markings similar to his own, who he believes might be his mother.

In Time Paradox he plays the major role of sending Artemis Fowl II and Holly Short back in time and anchoring them so they can come back with the lemur.

In Atlantis Complex Turnball Root attempts to force №1 to keep his human wife, who is dying of old age, young forever.

P

Minerva Paradizo

Minerva Paradizo was (in the beginning of Book 5) a 12 year old criminal genius who captures the imp №1 and tries to present him as her project for the Nobel prize award in Stockholm. She was younger than Artemis, but, due to him returning from Limbo three years late, is now the same age. She believes she can outsmart him when he tries to save the magical world from discovery. According to Butler at the end of book five, she has "become quite the beauty", and has developed feelings for Artemis. Minerva was not mentioned in any of the other Artemis Fowl books.

Q

Qwan

Qwan
Artemis Fowl character
First appearanceBook 5: Artemis Fowl and the Lost Colony Book 6: (mentioned)
Created byEoin Colfer
In-universe information
SpeciesDemon (Warlock)
GenderMale

Qwan is the last remaining member of the original ring of warlocks. He is the mentor of Qweffor and №1, and was imprisoned in stone with all the other warlocks (except Qweffor who was knocked into a volcano by Abbot) while trying to move Hybras into Limbo. Many years later he and the other warlocks were found by humans, who thought the warlocks were statues, and were then transported to Taipei 101 as part of an exhibit until №1 set Qwan free. №1 tried to free the others until Qwan informed him the rest had died. Qwan also guided Artemis, Holly, №1, and Qweffor in saving Hybras. Despite being over 10,000 years old chronologically, he has a spritely sense of humour similar to and on par with Foaly and Holly's. He is a master Warlock, and led the other Warlocks in the spell that lifted Hybras out of time.

Qweffor

Qweffor
Artemis Fowl character
First appearanceBook 5: Artemis Fowl and the Lost Colony
Created byEoin Colfer
In-universe information
SpeciesDemon (Warlock)
GenderMale

Qweffor is, as of Artemis Fowl and the Lost Colony, Qwan's warlock apprentice. His body was merged with Leon Abbot's after Abbot pushed him into lava during the spell being performed to lift Hybras out of time. However, he temporarily gained control of Abbot's body and helped save Hybras. №1 allowed him to take permanent control of Abbot's body, to the delight of the apprentice, who admired Abbot's body, physique, and good genes. The only side effect was that this control was not complete. Qweffor had twitches, shakes and loss of bowel function until Abbot's soul was removed entirely and placed into a guinea pig. This condition became commonly referred to as "Abbot's revenge".

R

Julius Root

Commander Julius Root, commonly known as Beetroot among some of the LEPrecon because his facial complexion is commonly purple, is the Commander of the LEPrecon and has taken a slight dislike to Captain Holly Short but revealed a deep likening for her later in the series. He was killed in Artemis Fowl: The Opal Deception in a trick by Opal Koboi.[6]

Turnball Root

Turnball Root
Artemis Fowl character
First appearanceFirst short story in The Artemis Fowl Files called LEPrecon
Last appearanceBook 7 Artemis Fowl: The Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesElf
GenderMale

Turnball Root is the elder brother of Julius Root. Until recently, Turnball had only appeared in a short story featured in an exclusive edition of the Time Paradox but has recently been used as the primary antagonist in book 7, the Atlantis Complex. In it he kills Commander Vinyáya, escapes from jail and attempts to kidnap №1 to grant his human wife Leonor eternal life. He fails and he and his wife die, piloting an ambulance with a bomb into a deep sea trench. Known accomplices are Unix the sprite, Bobb Ragby, a dwarf, Ching Mayle, goblin and Leonor, his human wife. In the course of the book, he uses thrall runes used to enslave. He uses one on his wife, on Vishby, his jail guard, whom he later kills and on Captain Holly Short and Artemis Fowl II. While Artemis escapes the runes power by goading Bobb Ragby into electrocuting him, therefore making Orion,who was free of the runes control, the dominant personality, Captain Holly Short does not, obeying Turnball and subsequently knocking out Juliet Butler and forcing Orion Fowl to shoot her with Turnballs chemical gun.

Turnball was previously a captain serving in LEPrecon, but was forced to quit after he tried to flood a section of Haven City in order to wipe out a competitor who was muscling in on his illegal mining operation. His younger brother stopped him just in time, which forced Turnball to flee to the surface and spend over five centuries on the run, during which he had ninety-six residences, including a villa near Nice. After the incident, Turnball had his own page in LEPrecon's Criminally Insane section.

In LEPrecon, Turnball lures his brother Julius into a trap while testing Holly Short in the Tern Islands, wishing to end Julius's endless chase for him. Along with his two cronies, Bobb Ragby and Unix B'Lob, he traps Holly Short and Trouble Kelp inside human residence on the island and sets Holly up for Julius to "tag" Holly (which would cause Holly to fail her test) while Bobb and Unix had their rifles turned at him. Holly, however, manages to warn Julius and capture Turnball. After being captured, Turnball attempts to commit suicide by swallowing one of his Tunnel Blue spiders, which would rip his body apart from the inside. However, Julius "saves" his brother by forcing some coffee down Turnball's throat, which kills the spider.

Turnball dies in book 7.

S

General Scalene

General Scalene
Artemis Fowl character
First appearanceBook 2: Artemis Fowl: The Arctic Incident
Last appearanceBook 4: Artemis Fowl: The Opal Deception
Created byEoin Colfer
In-universe information
SpeciesGoblin
GenderMale

General Scalene is one of the commanding triad of the B'wa Kell, a criminal group of goblins, in the Artemis Fowl series.

The B'wa Kell does various works of illegal smuggling of various human merchandise. Scalene is first featured in the second Artemis Fowl book, Artemis Fowl: The Arctic Incident where he is flattered by Opal Koboi and Briar Cudgeon with the exaggerated title of "general". Koboi manipulates and involves Scalene and his gang in her plan to seize control of Haven City. They smuggle human-manufactured batteries into the Lower Elements to power their softnose lasers which they use in their attack on the city. After the failure of the rebellion, Scalene is incarcerated at Howler's Peak Goblin Correctional Facility.

In the fourth book, Artemis Fowl: The Opal Deception, Scalene has a minor role when he is visited in prison by Boohn, one of his thousands of nephews. Boohn covers his uncle in his own shedded skin, therefore able to disguise Scalene and allow him to escape from Howler's Peak. Scalene is then mesmerized by a crazed Opal Koboi, whose wit was behind the whole escape. She straps Scalene to a bomb and attracts her enemies, Julius Root and Holly Short, to meet with the dazed Scalene, still under her hypnotic influence. Short and Root are led into the trap. When the bomb detonates, Scalene and Root are both killed instantly, while Short narrowly escapes.

Gola Schweem

Gola Schweem
Artemis Fowl character
First appearanceBook 4: Artemis Fowl: The Opal Deception (mentioned)
Created byEoin Colfer
In-universe information
SpeciesUnknown
GenderFemale

Gola Schweem is a fictional character from the book Artemis Fowl: The Opal Deception. Schweem indirectly taught Opal Koboi to go into a self-induced coma. Koboi first successfully accomplished the feat at the age of fourteen. Opal Koboi uses this knowledge to become catatonic for eleven months, while planning the destruction of her enemies.

Holly Short

Holly Short
Artemis Fowl character
Created byEoin Colfer
In-universe information
SpeciesElf
GenderFemale

Captain Holly Short is a female elf who at first worked for the LEP as a LEPrecon(reconnaissance). She is exactly 3 feet tall and is slightly shorter than the average height but such small difference can be great for the fairies. Holly Short is a talkative and sarcastic elf with an auburn crew cut and hazel eyes, as well as the pointy ears and nut-brown skin typical of her species. In Artemis Fowl: The Arctic Incident she is said to be about eighty years old. Holly is the first and only female officer in the organization LEPrecon. Her relationship with Artemis Fowl changes dramatically throughout the series. Starting with a hostile and untrusting relationship and progressing into respect and friendship.

Ark Sool

Ark Sool
Artemis Fowl character
First appearanceBook 4: Artemis Fowl: The Opal Deception
Last appearanceBook 7: Artemis Fowl: The Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesGnome
GenderMale

Ark Sool is a fictional character in Eoin Colfer’s Artemis Fowl series of novels.

Commander Ark Sool was the highest-ranking gnome in the Lower Elements Police, introduced in Artemis Fowl: The Opal Deception. An unusually tall and thin gnome, without the usual love of golden jewellery, like rings, necklaces and piercings, he is a strict and stubborn adherer to regulations. His no-nonsense attitude often pits him against the centaur Foaly, the fairies' chief technical advisor, and inadvertently causes Sool to assume that Captain Holly Short was the only possible murderer of Commander Julius Root.

There is a dwarf saying that he 'wouldn't know what to do if his bum flap was on fire and he had a bucket of water', and a description that he was 'the king of red-tape'.

Throughout the book, he narrow-mindedly pursues Short without considering other possible suspects. In reality, Short was innocent; she had been set up by the pixie genius and megalomaniac Opal Koboi as part of her plans for revenge. Even after Holly is cleared of the crime, Sool intends to keep a close eye on her to catch any infractions. His promotion to LEPrecon Commander compels Captain Short to leave the LEP so she can serve the Fairy People without having her every action scrutinized. It should also be noted that Sool has few friends due to his domineering nature, and was the only one of the eight tribunal members who found Captain Short guilty. In the fifth book, Sool lost his position as head of the LEP after it was revealed that he planned to allow the eighth Fairy family (Demons) to die off. His successor is Trouble Kelp.

In book 7, he is one of Captain Turnball's henchmen, looking after his wife until Turnball escapes from prison.

Jon Spiro

Jon Spiro
Artemis Fowl character
First appearanceBook 3: Artemis Fowl: The Eternity Code
Last appearanceBook 3: " Artemis Fowl: The Eternity Code
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Jon Spiro is a fictional character from the Artemis Fowl series appearing only in Book 3, Artemis Fowl: The Eternity Code, for which he serves as the main antagonist. He is a notorious fictional Chicago businessman who owns the communications company Fission Chips. He has a bodyguard by the name of Arno Blunt.

Jon Spiro is a wealthy and shady businessman. He is a powerful business man with mob connections and it is thought that his company made it to the top with stolen research, but it was never proven. Jon Spiro is a power-hungry megalomaniac. A perfect example of his power going too far is the fact that he had the ballroom doors of the sunken Titanic recovered from the ocean floor and brought to the Spiro Needle to be used as his office doors. The Spiro Needle, owned by Spiro, is the headquarters for Fission Chips. He is shown to get very angry at times, taking it out on others.

As one of his assistants reveals once, Spiro has a brother, but does not want to mention his brother's existence.

He is described as "a middle-aged American, thin as a javelin, and barely taller than Artemis Fowl himself." He usually wears a white linen suit—his trademark—and a large amount of gold jewelry. He also wears an ID bracelet, which was a "birthday present to himself". He is on a strict diet, wearing a vitamin dispenser on his belt. He is revealed to have "gut problems" suggesting he has Ulcerative colitis or Crohn's Disease. Both diseases are triggered by stress, fitting his personality.

Artemis Fowl arranges a meeting with Jon Spiro at a renowned seafood restaurant to discuss his invention called the C Cube. During the meeting, however, Spiro outwits Artemis by disguising assassins in the restaurant where they have lunch. He stole the C Cube and left Arno Blunt, his bodyguard, to kill Artemis and Butler. Near the end of the book he is set up by Artemis Fowl and arrested by a SWAT Team.

V

Chix Verbil

Chix Verbil
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 7: Artemis Fowl: Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesSprite
GenderMale

Private Chix Verbil is an amorous sprite who first appears in the latter pages of Artemis Fowl, the first book of the series by the same name written by Eoin Colfer. Chix, like all sprites, has wings, green skin, and loves to fly.

In the first Artemis Fowl novel, Chix Verbil has a very small role; all that is required of him is to:

  • Blow up the door holding the troll, or as he says it "blowing the door off its damn hinges."
  • Stand guard over the ransom money, which he fails to do.

The book says on Chix, "But Chix Verbil's ill-fated quest to impress the dames is, once again, another story. In this particular tale, he serves only one purpose. And that is to melodramatically push the detonate button. Which he does, with great aplomb."

In Artemis Fowl: The Arctic Incident, Chix Verbil shows himself to be an amateur Don Juan, and practices his moves unsuccessfully on Captain Holly Short while on a routine surveillance shift on Chute E37, a closed Parisian pressure elevator. While doing a routine flyby and thermal scan, two grey moving objects are detected. Immediately, Holly Short is in communication with Foaly, who admits that someone may have defeated his system, because when the thermal scan finds a grey zone it means that there are no living organisms. Holly quickly commands Chix to fly up to the surveillance pod, but Chix is too busy attempting to flirt with his attractive Captain to pay much attention. At that moment, a laser fired by the B'wa Kell Goblin Gang punctures a hole through his wing.

Sprites have seven major arteries in their wings and the wound is large enough to have ruptured at least three. It is life-threatening due to sprites' limited healing powers. Holly risks her life to go into the firefight and drag Chix to safety. She heals the wound, but the injury prevents Chix from flying long distances again. The healing makes Chix pledge a debt to Holly. He is in the very low rank of Private in this book.

In the fourth book Artemis Fowl: The Opal Deception, Chix Verbil (now a captain) interviews kleptomaniac dwarf Mulch Diggums, who breaks into a shuttleport so that he can steal a shuttle. After telling Chix that Holly Short is alive but in danger and that Opal Koboi has escaped, Chix reluctantly allows Mulch to "knock him out" and steal a shuttle (fulfilling his debt to Holly, as Mulch was doing it to help her). Later, Chix then relays Mulch's message to Foaly, who checks on Opal Koboi's status, which leads to the discovery that the Koboi in the clinic was a clone, which prompts Commander Ark Sool to order the launch of the supersonic shuttle.

In book 7, he receives a message from Holly about the space probe heading for Atlantis. He does not tell Commander Kelp about it immediately because he thinks it's a prank message from his poker buddy Crooz.

Raine Vinyáya

Wing Commander Raine Vinyáya
Artemis Fowl character
First appearanceBook 1: Artemis Fowl
Last appearanceBook 7: Artemis Fowl: The Atlantis Complex
Created byEoin Colfer
In-universe information
SpeciesElf
GenderFemale

Wing Commander Raine [7] Vinyáya is an elf in the Artemis Fowl book series. She is on the fairy Council and is the council chairwoman of the covert organization, Section Eight.

Appearing in minor roles or briefly mentioned in most of the earlier books (completely absent from Eternity Code) where she is consistently supportive of Holly Short and Julius Root, Vinyáya's first major appearance is in Book 5: Artemis Fowl and the Lost Colony in which Holly is recruited by Section Eight.[8] Captain Short was one of her pupils for flying courses in the LEP Academy. She quipped in Holly's report that "she could pilot a shuttle pod through the gap between your teeth", both a compliment and a subtle jibe, in reference to the fact that the first time Holly flew a shuttle she crash-landed it within six feet of Vinyáya.

Commander Vinyáya also stops dyeing her hair by the fifth book, Artemis Fowl: The Lost Colony, revealing her natural colour to be silver.[8] According to Artemis Fowl: The Arctic Incident, Vinyáya is an accomplished marksman, demanding an electric rifle to help shoot the goblins with; Trouble Kelp later comments that "she hadn't missed yet".

In book 7, Commander Raine Vinyáya is killed by a space probe commandeered by Turnball Root. It is revealed she has a brother called Tarpon Vinyáya, who is the warden in the prison at Atlantis who inadvertently allowed Turnball Root to escape.

It is revealed in the first chapter of "The Atlantis Complex", her first name is Raine.

Vishby

Vishby is a water elf prison guard who lives in Atlantis. He is first mentioned in the fourth book when he is guarding Mulch Diggums in a prison shuttle on its way to the jails in Atlantis. His second and last appearance is in The Atlantis Complex where he is a thrall of the criminal Turnball Root. As a thrall, he gets Turnball get all the materials he needed to escape jail.Vishby dies after Turnball leaves him to be crushed by his space probe in the 7th book.

Mikhael Vassikin

Mikhael Vassikin
Artemis Fowl character
First appearanceBook 2: Artemis Fowl: The Arctic Incident
Last appearanceBook 2: Artemis Fowl: The Arctic Incident
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Mikhael Vassikin is a member of the Russian Mafiya.,[2] one of two assigned to the guarding of Artemis Fowl I in Artemis Fowl: The Arctic Incident. He also said to be very dangerous.

Z

Giovanni Zito

Giovanni Zito
Artemis Fowl character
First appearanceBook 4: Artemis Fowl: The Opal Deception
Last appearanceArtemis Fowl:The Lost Colony (mentioned)
Created byEoin Colfer
In-universe information
SpeciesHuman
GenderMale

Giovanni Zito is a wealthy Italian and dedicated environmentalist from Sicily. Opal Koboi chooses him as her adopted parent in The Opal Deception and mesmerizes him into believing he is her father. With his help, Koboi is able to obtain great technology to reveal the existence of fairies. Zito is a very good friend of Artemis Fowl, as can be seen when in the fifth book, he gives Artemis passes for an opera in exchange for a case of Bordeaux so Artemis may witness a possible demon materialization.

See also

References

  1. ^ Colfer, Eoin (2 August 2006). Artemis Fowl: The Lost Colony. Artemis Fowl series. Puffin Books. p. 191. ISBN 0-141382686. OCLC 76849597.
  2. ^ a b "Prologue". Artemis Fowl: The Arctic Incident. Artemis Fowl. Vol. 2 (1 ed.). Puffin. 2002. ISBN 0-14-131213-0. {{cite book}}: |format= requires |url= (help)
  3. ^ "Chapter 16: Point of Impact". Artemis Fowl and the Lost Colony. Artemis Fowl. Vol. 5 (1 ed.). Puffin. 2006. ISBN 0-14-138268-6. {{cite book}}: |format= requires |url= (help)
  4. ^ Artemis Fowl: The Opal Deception. Artemis Fowl. Vol. 4 (1 ed.). Puffin. 2005. ISBN 0-14-138164-7. {{cite book}}: |format= requires |url= (help)
  5. ^ Colfer, Eoin (2 August 2006). Artemis Fowl: The Lost Colony. Artemis Fowl series. Puffin Books. pp. 195–206. ISBN 0-141382686. OCLC 76849597.
  6. ^ "Chapter 3: Nearly Departed". Artemis Fowl: The Opal Deception. Artemis Fowl. Vol. 4 (1 ed.). Puffin. 2005. ISBN 0-14-138164-7. {{cite book}}: |format= requires |url= (help)
  7. ^ http://www.artemisfowl.co.uk/downloads/atlantiscomplex_chapter1.pdf
  8. ^ a b Colfer, Eoin (2 August 2006). Artemis Fowl: The Lost Colony. Artemis Fowl series. Puffin Books. pp. 34–53. ISBN 0-141382686. OCLC 76849597.