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Looney Tunes: Duck Amuck

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Looney Tunes: Duck Amuck
Developer(s)WayForward Technologies
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)Rob Buchanan
Producer(s)Jeff Pomegranate
Designer(s)Rob Buchanan
Michael Herbster
Sean Velasco
Chris Anderson
Programmer(s)David Wright
Artist(s)Pablo Ruvalcaba
Writer(s)Luke Brookshier
Composer(s)Adam DiTroia
Platform(s)Nintendo DS
ReleaseOctober 9, 2007
Genre(s)Mini-Games,Action
Mode(s)Single-player (main game), 4-player (minigames)

Looney Tunes: Duck Amuck is a game for the Nintendo DS. Like the original cartoon short Duck Amuck, it involves an external entity (in this case the player) manipulating Daffy Duck's environment.

In this game, the player uses a stylus to compete against Daffy Duck, voiced by Joe Alaskey, with the goal of making him angry by way of various minigames. The game also features wireless game play which allows players to not only gang up on Daffy as a team but also battle each other in head to head competition. The player can also collect many famous Looney Tunes character coins, which are hidden in the mini-games in the form of sparkles.

Over fifty mini-games can occur in Idle mode (When Daffy stands in front of a blank background); in some the player just has to mess with him to get mini-games. If the player picks up Daffy and throws him to the right, multi-Player mode will be activated. Throwing Daffy to the right will show the player all the gags (mini-games) that have been unlocked. If the player lets go of Daffy when he is in mid-air, he will fall, and there are also other ways in which the player can abuse Daffy.

The game ends in a manner similar to the cartoon: Daffy demands to know who is doing all the scenery and messing him up. In a departure from the short's ending Daffy himself is shown as the animator (replacing Bugs Bunny), playing a Nintendo DS, proclaiming "Well, if you can't beat 'em, BE them!"

In the secret ending however, Daffy leaves the player no choice but to annihilate the "nuclear option" by donning the devil costume and "eating" nuclear objects like gasoline and nuclear items before swallowing the match. The game ends with Daffy being blown up and becoming a ghost as he declares it "an ending to remember".

Reception

Looney Tunes: Duck Amuck received mixed to positive reviews. The game has an average score of 66 out of 100 at Metacritic,[2] and 65.66% at GameRankings.[1]

References

  1. ^ a b "Looney Tunes: Duck Amuck for DS". GameRankings. Retrieved 2013-03-28.
  2. ^ a b "Looney Tunes: Duck Amuck for DS Reviews". Metacritic. Retrieved 2013-03-28.
  3. ^ Donahoe, Michael (2007-10-09). "Looney Tunes: Duck Amuck". 1UP.com. Retrieved 2013-03-28.[dead link]
  4. ^ "Looney Tunes: Duck Amuck". Electronic Gaming Monthly (221): 112. November 2007.
  5. ^ Lyon, James (2008-01-22). "DS Roundup Review". Eurogamer. Retrieved 2013-03-28.
  6. ^ Ng, Amanda (2007-10-09). "Review: Looney Tunes: Duck Amuck for DS". GamePro. Archived from the original on 2007-10-11. Retrieved 2013-03-28. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Provo, Frank (2007-10-22). "Looney Tunes: Duck Amuck Review". GameSpot. Retrieved 2013-03-28.
  8. ^ Woodward, Stephen (2007-10-15). "Looney Tunes: Duck Amuck Review - Nintendo DS". GameZone. Archived from the original on 2008-11-05. Retrieved 2013-03-29. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Harris, Craig (2007-10-09). "Duck Amuck Review". IGN. Retrieved 2013-03-28.
  10. ^ "Looney Tunes: Duck Amuck". Nintendo Power. 222. November 2007.
  11. ^ Burchfield, Evan (2007-10-30). "Looney Tunes: Duck Amuck Review". Nintendo World Report. Retrieved 2013-11-08.
  12. ^ Kalogeropoulos, Tristan (2008-02-12). "Looney Tunes: Duck Amuck Review". PALGN. Archived from the original on 2012-10-03. Retrieved 2013-11-28. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links