Metal Max: Wild Eyes
Metal Max Wild Eyes | |
---|---|
Developer(s) | Crea-Tech |
Publisher(s) | ASCII Entertainment |
Director(s) | Hiroshi Miyaoka |
Artist(s) | Atsuji Yamamoto |
Series | Metal Max |
Platform(s) | Dreamcast |
Genre(s) | Role-playing |
Metal Max: Wild Eyes (メタルマックス ワイルドアイズ, Metaru Makkusu Wuirudo Aizu) is a cancelled role-playing video game of the Metal Max series, game was originally planned to be published by Dreamcast and ASCII Entertainment in winter 2000.[1] The game started development in 1999 with a tentative title "Metal Max Overdrive", which was announced at Tokyo Game Show.[2] Owing to ASCII withdrawn from home video game console business[3] and many other reasons, the game never released.[4] Similar as its predecessor Metal Max 2, its characters also featured three people with a dog. Official announced the plot is "the grandest love story of the series".[4] Metal Max Wild Eyes is the first game of series to featured 3D graphics. A sequel, PlayStation 2 game Metal Saga was released in 2005, which also featured 3D graphics.[5]
References
- ^ "METAL MAX WILD EYES [BETA SEGA Dreamcast]" (in Polish). www.seganet.pl. Retrieved 23 February 2012.
- ^ IGN Staff (September 29, 1999). "Metal Max Comes to the Dreamcast". IGN. Retrieved 17 February 2012.
- ^ 稲元徹也. 総勢100名以上の“ハンター”たちが阿佐ヶ谷地下に集結! 苦節17年の苦労話を開発陣が語る「メタルマックス・トークライブ ~メタルマックスを創った男たち~」レポート (in Japanese). 4Gamer.net. Retrieved 19 March 2012.
- ^ a b "MetalMax概要4" (in Japanese). Crea-Tech. Retrieved 17 February 2012.
- ^ 豊臣和孝 (2005-06-30). "賞金稼ぎとして自由奔放に生きていくRPG 「メタルサーガ ~砂塵の鎖~」" (in Japanese). Impress Corporation. Retrieved 2012-03-13.