Microsoft Flight Simulator X
|Microsoft Flight Simulator X|
|Developer(s)||ACES Game Studio|
|Publisher(s)||Microsoft Game Studios|
|Distributor(s)||Microsoft Game Studios (Retail)
|Designer(s)||Brandon Seltz (S&T)
John Feil (S&T)
Justin Wood (F)
|Series||Microsoft Flight Simulator|
|Release date(s)||(US and Canada)
|Genre(s)||Casual simulation Flight simulation|
|Mode(s)||Single player, multiplayer (online)|
Microsoft Flight Simulator X (abbreviated to FSX) is a 2006 flight simulation computer game originally developed for, and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth and most current installment of the Microsoft Flight Simulator series, which was first released in 1982. It is built on an upgraded graphics rendering engine, showcasing DirectX 10 features and was marketed by Microsoft as the most important technological milestone in the series to date. FSX is the first version in the series to be released on DVD media.
In December 2012, over six years after its release, the FSX multiplayer matchmaking system over the GameSpy network was discontinued. On July 9, 2014, Dovetail Games, the developer of Train Simulator, announced that it signed a licensing agreement with Microsoft to continue development on FSX and the production of new content. On December 18, 2014, the FSX: Steam Edition version of the simulator was made available through digital distribution via Steam. The updated release of FSX includes support for Windows 8.1 and later, along with updated hosting of FSX multiplayer features through Steam.
- 1 Overview
- 2 Development
- 3 Spinoffs
- 4 Features
- 5 Demo versions
- 6 Patches and expansions
- 7 Reception
- 8 See also
- 9 References
- 10 External links
Flight Simulator X marks the tenth version of the popular line of flight simulators. It was officially released to the US market on October 17, 2006. According to Microsoft's Web site for the game, a standard edition features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities. The player can fly anything from a small glider or a light experimental aircraft to jumbo jets. The game features an immersive air traffic control system and dynamic real-world condition weather. The geography matches the part of the world that the player is flying in. Jetways and ground equipment are also included in the game.
Flight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7, and with Windows 8 via Steam. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider, and numerous flight simulator communities. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail. Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The overall reaction by the community was quite positive, and the graphical quality of the simulator has greatly increased.
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On January 22, 2009, it was reported that development team behind the product was being heavily affected by Microsoft's ongoing job cuts, with indications that the entire Flight Simulator team would be laid off. The news was later confirmed by Microsoft officials stating they were committed to the Flight Simulator franchise, with expectations to continue product releases in the series, but had nothing specific to announce at that time. On August 17, 2010, Microsoft announced Microsoft Flight, a new simulation game that boasted a further-improved graphics engine and enhanced simulation features. In April 2012, Flight was released. In August 2012, further development of Flight was cancelled by Microsoft.
Flight Simulator X was released in three editions: Standard, Deluxe, and later Gold. The Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air Traffic Control (ATC) for other online users with a radar screen.
Microsoft Flight Simulator X: Gold Edition combines the Deluxe Edition and the Acceleration expansion pack into one.
New features included in Flight Simulator X include:
- Improved graphics
- Airports with animated jetways and improved ground services
- Ability for players to be an Air Traffic Controller
- Support for DirectX 10 (in preview mode)
- Proprietary SimConnect API allows FSUIPC-like access to Flight Simulator functions and variables
- Advanced Animations, including wing flex
Missions and rewards
The inclusion of "Missions" adds a new facet to the simulation, adding task-oriented goals and encouraging users to fly worldwide, rather than just from their home field. Although a similar concept was available in previous versions, the new implementation of multipath & event-oriented situations substantially extends the potential for user interaction.
Pilots earn "Rewards" for completing various missions and reaching specific accomplishments throughout the game (in "Free Flight"). Some of the rewards exist as hidden easter eggs to be discovered by pilots. Some missions have multiple and hidden rewards, receipt being dependent on performing additional actions.
The Learning Center has been carried over from FS2004, which introduces the user to the various features of FSX. Flying lessons are included (and improved from previous versions), voiced over by real-life pilot and instructor Rod Machado. The user can fly a checkride at the end of the learning process. Completion of these various checkrides certify the user with simulated pilot ratings (e.g. Private Pilot, Commercial Pilot, Airline Transport Pilot, etc.). This feature also contains aircraft information files that were, in earlier simulators, stored in Adobe Acrobat format.
Artificial intelligence (AI) aircraft are non-playable aircraft built primarily for scenery and ambience. They sometimes also play a key role in missions. Three aircraft, the McDonnell Douglas MD-83, the Piper Cherokee, and the DeHavilland Dash 8, have been supplied as AI only by Microsoft.
Flight Simulator X is notable for being the first product in Microsoft's Flight Simulator series to have a game demo, which contains a subset of features of the retail product (including a limitation to the duration of a flight) and requires Windows XP Service Pack 2 or Windows Vista for installation.
The first limited demo of Flight Simulator X was released to the public on August 9, 2006, and available for download on the website. Although playable, the August demo represented a beta release of the product and had a number of bugs, some of which were recognized in the official installation's README file. On October 2, 2006, the demo was superseded by a newer release which, while having fewer bugs, is almost identical to the first demo. The DHC-2 Beaver was removed in favor of a Learjet 45. Both versions featured Princess Juliana International Airport on St. Maarten and the surrounding area only as opposed to the entire world.
Patches and expansions
Service Pack 1
Microsoft released the first service pack (SP1) for Flight Simulator X on May 15, 2007 to address:
- Activation and installation issues
- Performance enhancements, including multithreading of texture synthesis and autogen to provide modest performance improvements on multi-core computers
- Third-party add-on issues
- Content issues
Service Pack 2
Microsoft released another service pack for Flight Simulator X about the same time as its expansion pack (below). The update is primarily for Vista users that have DirectX 10- (DX10) compatible graphics adapters. This version takes advantage of DX10's improved shader model and more pixel pipelines and increased performance for Vista, approaching overall FSX performance on XP. It also adds the capability for players who do not have the expansion pack to participate in multiplayer activities with users of the expansion pack, along with support for multi-core processors. FSX-SP2 also fixes some more bugs over the original release of Flight Simulator X. SP1 is not compatible with SP2 or Acceleration in Multiplayer. People with SP1 cannot enter a session with players who have SP2 or Acceleration in Multiplayer. In order to install SP2, SP1 must be installed already.
Flight Simulator X: Acceleration
|Flight Simulator X: Acceleration|
|Series||Microsoft Flight Simulator|
|Release date(s)||NA, October 23, 2007
AUS, November 1, 2007
EU, November 2, 2007
|Mode(s)||Single player, multiplayer|
Microsoft released their first expansion pack for Flight Simulator in years, called Flight Simulator X: Acceleration, to the US market on October 23, 2007 rated E – E10+ for mild violence and released to the Australian market on November 1, 2007 rated G. Acceleration introduces new features, including multiplayer air racing, new missions, and three all-new aircraft, the F/A-18A Hornet, EH-101 helicopter and the P-51D Mustang. In many product reviews, users complained of multiple bugs in the initial release of the pack. One of the bugs, which occurs only in the Standard Edition, is that the Maule Air Orion aircraft used in the mission has missing gauges and other problems, as it is a Deluxe Version-only aircraft.
The new scenery enhancements cover Berlin, Istanbul, Cape Canaveral and the Edwards Air Force Base, providing high accuracy both in the underlying photo texture (60 cm/pixel) and in the detail given to the 3D objects.
On December 18, 2014, Dovetail Games released Flight Simulator X on Steam titled Microsoft Flight Simulator X: Steam Edition. It includes content that was provided with the original FSX: Gold Edition which includes FSX: Deluxe Edition, the Acceleration expansion pack and both official Service Packs and repackages them in one bundle and a single installation. The Steam Edition includes an overhaul of the multiplayer support to go through Steam rather than the now-defunct GameSpy, improved stability on Windows 7 and 8, and features minor performance tweaks including a complete recompile using VS2013. FSX: Steam Edition also includes an SDK in the root directory of the simulator itself.
Microsoft Flight Simulator X received generally favorable reviews. On Metacritic, the game holds 80/100, based on 28 critics, thus indicating "generally favorable reviews". On GameRankings, it holds 79.79%, based on 28 reviews.
GameSpot gave the game an 8.4/10, praising the game's attention to detail, realism, graphical improvements, and approachable missions. However, the review also pointed out framerate issues on most computers back in 2006.
- History of Microsoft Flight Simulator
- Lockheed Martin Prepar3D flight simulator FSX spin off
- X-Plane (simulator) cross platform flight simulator
- Flight Gear open source cross platform flight simulator
- Microsoft Flight
- Flight simulator
- Computer simulation
- List of Games for Windows titles
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- "DoveTail Games Clears Microsoft Flight Simulator X: Steam Edition for Takeoff on December 18". DoveTailGames.com. Retrieved 9 December 2014.
- Introducing Microsoft Flight! microsoft.com
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- "Easter Eggs in FSX?". P-12C Pilot. October 18, 2006.
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- Lee Purcell (2009). "Microsoft Flight Simulator X Soars to New Heights with Multi-Threading". Intel. Retrieved 2010-06-27.
- PTaylor's WebLog : FSX-SP2(DX10) delay factors
- "Flight Simulator X: Acceleration Now Available!". FSInsider. Microsoft. October 23, 2007.
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- "Flight Simulator X Service Pack 1". Microsoft. 2009. Retrieved 26 December 2010.
- "Flight Simulator X Service Pack 2". Microsoft. 2009. Retrieved 26 December 2010.
- Dovetail Games (18 December 2014). "Microsoft Flight Simulator X: Steam Edition Change Log". Steam Community.
- "Microsoft Flight Simulator X". GameRankings. CBS Interactive. Retrieved August 24, 2015.
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- "Microsoft Flight Simulator X Review". GameSpot. CBS Interactive. Retrieved August 24, 2015.
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- "The 50 Best Video Games of All Time". Time. Time Inc. August 23, 2016. Archived from the original on August 26, 2016. Retrieved September 19, 2016.