|Developer(s)||Deep Red Games|
|Platform(s)||Microsoft Windows, Mobile phones|
|Genre(s)||Business simulation game|
|Mode(s)||Single player, Multiplayer (LAN)|
Monopoly Tycoon is a construction and management simulation PC game published in 2001. The player operates a business that owns stores and apartments in a city derived from the Monopoly board game. Instead of using dice, the game relies more on the speed and innovativeness of the players. In the standard mode, the user plays against the AI opponents. In the multiplayer version, players go against other online players in order to gain victory.
There are various levels with varying difficulty. Some involve just financial prosperity of the businesses while others involve success in the political arena. But the primary objective of most levels is to accumulate the most wealth in the given time.
In Monopoly Tycoon, the player operates a business by owning businesses, apartments, and being landlord to blocks. The player earns income from selling products and services, housing people in apartments and hotels. Income is also generated from rent for any blocks that the player is landlord of, plus utilities and railroads.
Monopoly Tycoon has the same set of blocks as the board game with an additional three. When a player is landlord of all blocks of the same color, they are able to build hotels. In addition, being landlord of any property allows the player to build park space.
As in the board game, there are railroads and utilities blocks that players can become landlord of and receive income from. To become landlord, there is an auction among the players with the property going to the highest bidder.
At the end of the day, the player is offered a mystery card similar to those from the board game. Some of the cards are a simple deposit or withdrawal of money from the player's account. Other cards allow the player to aid his businesses or harm the opponent, say by restocking one of his stores or giving an opponent block bad publicity.
Monopoly Tycoon also includes support for multiplayer game play over a LAN or Internet connection. Additionally, there is support for finding live online opponents through the included GameSpy Arcade software.
Music and sound effects
The music of the game is lighthearted and changes as the game progresses through the different decades. For example, in the 1970s (1970 and 1975 Monopoly Tycoon years), music from the 1970s can be heard; in 1990 and 1995, 1990s music plays. This music will play until the year 2030 is reached (this year can only be reached in the "My Mega Metropolis" level, "Starting Out", "A Homely City", "Sell, Sell, Sell", and the "First to be Worth $20,000, $25,000, or $40,000" levels). At that point, music from the 1930s can be heard from then on.
After every two days at midnight, the music from the previous decade becomes quieter and quickly fades away, while the music from the next decade starts at normal volume. For example, when midnight of 1960 occurs, the music from the 1950s fades away and the music from the 1960s plays at normal volume.
Other sounds indicate the time of day. People, cars, and the wind all make noises, in varying degrees depending on the time of day. For example, during the morning, footsteps of people waking up and coming out of their apartments is played to signify the time the city wakes up. Throughout the game, also, the sound of coins falling can be heard when the player makes money.
Monopoly Tycoon was a commercial success, selling nearly 2 million copies by 2006. Lead designer Clive Robert explained that these sales "took years" to achieve, and that the game continued to sell as of 2006, after its release in September 2001. In the United States, Monopoly Tycoon sold 290,000 copies and earned $6.8 million by August 2006. Edge ranked it as the 66th best-selling computer game released in the country between January 2000 and August 2006.
Monopoly Tycoon received generally positive reviews from critics. It received a 'great' score of 8.5/10 from GameSpot and a 'great' score from IGN of 8.2/10. Trey Walker at GameSpot said that "Monopoly Tycoon is the kind of game you might have imagined as a kid while you played the real board game."
The developers of the game, however, were critical of their work saying that "I don’t think we got it entirely right either."
The Academy of Interactive Arts & Sciences nominated Monopoly Tycoon for its 2001 "Online Game Play of the Year" and "Outstanding Achievement in Game Play Engineering" awards, which ultimately went to Return to Castle Wolfenstein and Grand Theft Auto III, respectively. Monopoly Tycoon was also a nominee for Computer Gaming World's 2001 "Best Strategy Game" award, although it lost to Kohan: Immortal Sovereigns. The editors presented Monopoly Tycoon with a special prize for the "Best Use of a License That Was Ignored", and wrote, "Blessed with great AI and gameplay, Monopoly Tycoon was probably the most pleasant surprise of the year."
- Jones, George (January 2002). "Monopoly Tycoon". Computer Gaming World (210): 98.
- Hill, Mark (December 7, 2001). "Monopoly Tycoon". PC Zone. Archived from the original on November 19, 2007.
- Brogger, Kristian; Fitzloff, Jay. "Roll With It". Game Informer. Archived from the original on February 25, 2005.
- Cross, Jason (December 14, 2001). "Monopoly Tycoon". Computer Games Magazine. Archived from the original on June 11, 2004.
- Gillen, Kieron (March 30, 2009). "The Making of: Monopoly Tycoon". Rock, Paper, Shotgun. Archived from the original on April 1, 2009.
- Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012.
- "Monopoly Tycoon". GameSpot. Retrieved 2 June 2011.
- "Monopoly Tycoon". IGN. Retrieved 2 June 2011.
- "Academy of Interactive Arts and Sciences Announces Finalists for the 5th Annual Interactive Achievement Awards" (Press release). Los Angeles: Academy of Interactive Arts & Sciences. February 5, 2002. Archived from the original on June 2, 2002.
- "Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards" (Press release). Las Vegas: Academy of Interactive Arts & Sciences. March 1, 2002. Archived from the original on March 6, 2002.
- Editors of Computer Gaming World (April 2002). "Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming". Computer Gaming World (213): 69–73, 76–84.