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Nier Reincarnation

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This is an old revision of this page, as edited by 24.210.68.164 (talk) at 15:16, 19 May 2021 (Updated composer information to include MONACA composer/arranger Shotaro Seo and his contribution to the game's soundtrack.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Nier Reincarnation
Official artwork
Developer(s)Applibot
Publisher(s)Square Enix
Director(s)Yoko Taro
Daichi Matsukawa
Producer(s)Yosuke Saito
Daichi Matsukawa
Artist(s)Akihiko Yoshida
Kazuma Koda
Writer(s)Takashi Ohara
Yuki Matsuo
Yoko Taro
Composer(s)Keiichi Okabe
Shotaro Seo
SeriesDrakengard
Platform(s)Android, iOS
Release
  • JP: February 18, 2021
  • WW: TBA
Genre(s)Role-playing

Nier Reincarnation[a] is a role-playing video game developed by Applibot for Android and iOS. The game takes place in the universe of Nier and its sequel Nier: Automata, which are in turn spin-offs and sequels to the Drakengard series. Set in a realm called The Cage, the player takes on the role of a girl guided by a ghost-like being.

Premise

Nier Reincarnation is a role-playing video game set in a realm called The Cage. Players take on a role of The Girl of Light, who is guided through The Cage by a ephemeral-like being called Mama, unlocking memories of the past while avoiding a black armoured creature called The "Dark" Monster.[1][2]

The gameplay is set in three parts. The first is The Girl of Light exploring different areas of The Cage with Mama. During this exploration, they come across statues known as Scarcrows which grant and upgrade weapons used to fight enemies within unlocked memories. In these memories, dubbed Weapon Stories, players experience the memories of those related to a weapon from a side-scrolling painting-like perspective.[2]

Battles play out automatically in real-time inside the memories with a party of three characters against enemies, with special attacks utilized by tapping icons on-screen when they have charged.[2][3] While many characters are present in-game from the outset, other characters are obtained through a gacha mechanic.[2]

Development

Nier Reincarnation is being developed by Applibot and publisher Square Enix. Series creator Yoko Taro acted as creative director, with Square Enix's Yosuke Saito acting as co-producer.[1] Applibot's Daichi Matsukawa acted as co-producer and co-director.[4] The main characters were designed by Akihiko Yoshida, while background and concept artwork was designed by Automata artist Kazuma Koda.[1][5] The team's aim was to make an ambitious title with 3D graphics comparable to a cross-platform title.[6][7] During production, it used the code name "Dark".[6] Its gameplay was designed to have the appearance of watching the gameplay of Automata playing out automatically. Due to Matsukawa finding smartphone controls difficult to use, the interface was simplified by making battles turn-based. The shooting sections, directly inspired by the hacking mechanic of Automata, were included at Matsukawa's insistance. The muted color pallette was chosen as it fitted the overall aesthetic of Nier.[8]

While the game is within the same universe as the other Nier titles, Yoko wanted to separate the game from the others so it could be enjoyed by newcomers.[7] In contrast to the other Nier titles, Yoko did not take a principal role in creating the story. Instead a team of around four other writers, with Yoko's role being to take their ideas and create a coherent plot out of them.[9] The team was led by Takashi Ohara, who also acted as lead writer under Yoko's direction. The side story sections, which used a side-scrolling storybook style, were based on kamishibai.[8] Mama's companion role in the story was compared by Yoko to the Grimoires in Nier and the Pods in Automata. The multiple protagonists and story structure were based on the progression of Puzzle & Dragons. He also stated that the game would have a definitive ending, though its gameplay could be repeated and extended.[7]

Music

The music was handled by Keiichi Okabe, lead composer for the other Nier titles. Okabe's contribution was around twenty songs, all original and not incorporating music from earlier Nier titles.[5] On Yoko's request, each song covered a variety of styles while maintaining the established atmosphere of the Nier universe.[7] The musical style was influenced by the game's "nostalgic" atmosphere, gaining an atmosphere compared to fairy tales. Rather than having strong melodies, the music was designed to be "smooth".[8] A soundtrack album was released on April 21, 2021 and contains 18 tracks, 13 of which were composed by Okabe and 5 by fellow MONACA composer Shotaro Seo.[10]

Release

The game was first announced in March 2020 alongside a remaster of the original Nier.[6] A closed beta test ran from July to August of that year.[1] Pre-registration opened in September.[11] While originally planned for a 2020 release, Square Enix delayed its Japanese debut into the first half of 2021.[12] Following the beta period, full voice acting for the story sections was still an unknown, but fan feedback persuaded the team to include full voice acting despite the technical difficulties.[8] The game released in Japan on February 21, 2021. The release was celebrated with a limited time collaboration with Automata.[13] A Western release was announced alongside its pre-registration date.[11] Localization was ongoing in February 2021, with the aim being to both translate and voice the game in English, and fix bugs in the Japanese version so it could be released in its best condition.[14]

Notes

  1. ^ Stylized as NieR Re[in]carnation (Japanese: ニーア リィンカーネーション, Hepburn: Nīa Ryinkānēshon)

References

  1. ^ a b c d Romano, Sal (2020-07-12). "NieR Re[in]carnation closed beta test set for July 29 to August 5 in Japan; debut trailer, details, and screenshots". Gematsu. Retrieved 2020-10-10.
  2. ^ a b c d 『ニーア リィンカーネーション』プレイレポート! ヨコオ節、爽快バトル、キャラの育成にどっぷり. Dengeki Online (in Japanese). 2020-07-29. Retrieved 2020-10-10.
  3. ^ Ike, Sato (2020-07-30). "NieR Reincarnation Closed Beta Gameplay Footage". Siliconera. Archived from the original on 2020-07-31. Retrieved 2020-10-10.
  4. ^ 28歳でアプリボット最年少執行役員に。成果を出し続けるために徹底していることとは. Applibot (in Japanese). 2020-03-30. Archived from the original on 2020-10-08. Retrieved 2020-10-10.
  5. ^ a b 『ニーア』10周年&新作発表! ヨコオ氏など4人のキーパーソンにインタビュー. Dengeki Online (in Japanese). 2020-05-22. Archived from the original on 2020-05-29. Retrieved 2020-10-10.
  6. ^ a b c Romano, Sal (2020-03-29). "NieR Re[in]carnation announced for iOS, Android [Update]". Gematsu. Retrieved 2020-10-10.
  7. ^ a b c d ふたつの新作『ニーア』について開発スタッフに直撃。『ニーア』10周年は呪われていた!?. Famitsu (in Japanese). 2020-05-15. Archived from the original on 2020-05-21. Retrieved 2020-10-10.
  8. ^ a b c d 『ニーア リィンカーネーション』配信記念インタビュー。シリーズ初のスマホアプリ、『ニーア』シナリオ班が本格稼動などさまざまな挑戦が詰まった作品. Famitsu (in Japanese). 2021-02-22. Retrieved 2021-04-17.
  9. ^ Wong, Alistair (2020-05-28). "NieR Re[in]carnation is Written by a Team of Scenario Writers". Siliconera. Retrieved 2020-10-05.
  10. ^ Stenbuck, Kite (2021-03-01). "NieR Replicant and Re[in]carnation Soundtracks Will Come Next Month". Siliconera. Retrieved 2021-04-17.
  11. ^ a b 『NieR』新作『ニーア リィンカーネーション』事前登録開始。新PVには初登場のキャラクターも!. Famitsu (in Japanese). 2020-09-24. Retrieved 2020-10-10.
  12. ^ Romano, Sal (2020-12-11). "NieR Re[in]carnation delayed to first half of 2021 in Japan". Gematsu. Retrieved 2020-10-10.
  13. ^ Stenbuck, Kite (2020-12-23). "NieR Reincarnation Will Launch in Japan in February". Siliconera. Retrieved 2021-04-17.
  14. ^ Lada, Jenni (2021-02-09). "NieR Reincarnation English Localization Underway". Siliconera. Retrieved 2021-04-17.

External links