Open Asset Import Library
Developer(s) | Alexander Gessler Thomas Schulze Kim Kulling, et al. |
---|---|
Stable release | 5.4.3[1]
/ 30 August 2024 |
Repository | |
Operating system | Cross-platform |
Type | 3D model import library |
License | BSD |
Website | www |
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere.[2] Given the importance and the benefits of Assimp, a pure Java (/Kotlin) port is being developed here.
The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set.[3]
Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS, DirectX X, Wavefront OBJ and Blender 3D (.blend).[4] As of Version 3.0 Assimp also provides export functionality for some file formats.[5]
Projects using Assimp
[edit]Several open source projects use Assimp, such as MonoGame[6] and Urho3D.[7]
Torque3D added Assimp in Torque3D 4.0.[8]
Godot added Assimp in Godot 3.2,[9] but this was replaced in Godot 3.3 and later.[10][11]
See also
[edit]References
[edit]- ^ "Release 5.4.3". 30 August 2024. Retrieved 22 September 2024.
- ^ "Docs". Archived from the original on 2018-03-10. Retrieved 2018-03-10.
- ^ "Features".
- ^ "Features".
- ^ "Open Asset Import Library".
- ^ "MonoGame.Dependencies/Assimp at master · MonoGame/MonoGame.Dependencies". GitHub.
- ^ "urho3d/Source/ThirdParty/Assimp at master · urho3d/urho3d". GitHub.
- ^ "Version 4.0". Torque3D.
- ^ Lee, K. S. Ernest (iFire) (2018-11-19). "Add Open Asset Importer to Godot". Godot. Retrieved 2023-08-21.
Supports various formats from Open Asset Import Library (assimp). The focus is on FBX and MMD.
- ^ MacPherson, Gordon (2020-10-30). "FBX importer rewrite". Godot. Retrieved 2020-11-01.
This is a complete rewrite of the importer. It will give more deterministic behavior. Over 1 year has gone into the development of this importer to remove the burden of the FBX SDK.
- ^ Lee, K. S. Ernest (iFire) (2022-03-28). "Add fbx2gltf support for importing .fbx files". Godot. Retrieved 2023-08-21.
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary.
External links
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