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MonoGame Logo.svg
Developer(s) MonoGame Team
Initial release September 2, 2009; 7 years ago (2009-09-02)
Stable release
3.6[1] / March 1, 2017; 3 months ago (2017-03-01)
Written in C#
Platform iOS, OS X, Android, Linux, BSD, Windows Phone 8, Windows Store, Windows Desktop, Windows 10, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch
Type Application framework
License Microsoft Public License[2]

MonoGame is free software used by game developers to make their Windows and Windows Phone games run on other systems. It currently supports OS X, Linux, iOS, Android, PlayStation Mobile, Nintendo Switch[3] and the OUYA console. It implements the Microsoft XNA 4 Application programming interface.[4] It has been used for several popular games, including Bastion and Fez.


MonoGame is the evolution of XNA Touch (September 2009) started by Jose Antonio Farias[5] and Silver Sprite by Bill Reiss.[citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite based games. The last official 2D only version was released as 2.5.1 in June 2012.

Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,[6] support for multiple GameWindows,[7] and a new cross-platform command line content building tool.[8]


MonoGame attempts to fully implement the XNA 4 API.[9] It accomplishes this across Microsoft platforms using SharpDX and DirectX.[10] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform.

The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.

Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.


While there is no exhaustive list of games that use MonoGame, the following table is a list of noteworthy games using MonoGame to reach multiple platforms.

Game Year Platform(s) Developer Publisher
ARMED[11] 2011 Windows Store, Windows Phone Sickhead Games Sickhead Games
Axiom Verge[12][13] 2015 PlayStation 4, Xbox One, PS Vita, Windows, OS X, Linux Thomas Happ Games LLC Thomas Happ Games LLC
Bastion[14] 2011 Windows, OS X, Xbox 360, Chrome, iOS, Linux Supergiant Games Warner Bros. Interactive Entertainment
Draw a Stickman: Epic[15] 2012 Windows Store, iOS, Android
Escape Goat[16] 2011 Windows, OS X, Linux, Xbox 360 MagicalTimeBean MagicalTimeBean
Fez[17] 2013 Xbox 360, Windows, OS X, Linux Polytron Corporation Trapdoor, Microsoft Studios
Infinite Flight[18] 2011 iOS, Windows Phone, Android Flying Development Studio Flying Development Studio
Mercenary Kings 2013 Windows, OS X, PlayStation 4 Tribute Games Tribute Games
Vision The Game 2014 Windows Phone, iOS, Android InnerVision Software InnerVision Software
Skulls of the Shogun[19] 2013 Windows Store, Windows Phone, Xbox 360, PlayStation 4, OS X, Linux,iOS, Android 17-BIT Microsoft Studios
Tiny Dice Dungeon 2014 Android, iOS Springloaded Kongregate
TowerFall 2013 OUYA, Windows, PlayStation 4, PS Vita, Xbox One Matt Thorson Matt Thorson
Transistor 2014 Windows, PlayStation 4, Linux, OS X, iOS Supergiant Games Supergiant Games
Wizorb[20][21] 2011 iOS, Windows, OS X, Linux, Xbox 360, PS Minis Tribute Games Tribute Games
Skies of Echelon, The 2012 iOS, Windows Phone Olive Game Studio Olive Game Studio
Zavix Tower 2016 Windows Batholith Entertainment Indie Voyage
Stardew Valley 2016 Windows, Linux, OS X, PlayStation 4, Xbox One ConcernedApe Chucklefish

See also[edit]


  1. ^ "MonoGame downloads". Retrieved 2017-03-01. 
  2. ^ "FAQ: Licensing – MonoGame". Retrieved 2009-09-02. 
  3. ^ "MonoGame is coming to Switch!!". Twitter. 
  4. ^ "Windows 8, XNA and MonoGame". MSDN. 2012-08-01. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development. 
  5. ^ "José Antonio Leal de Farias". Facebook. 
  6. ^ tomspilman. "RenderTarget3D for DirectX". MonoGame. Github. 
  7. ^ jamesford42. "Multiple GameWindow support for Windows/DirectX". MonoGame. Github. 
  8. ^ "MonoGame Content Builder". Github. 
  9. ^ Vermeir, Nico (1 April 2013). "Windows 8 App Projects - XAML and C# Edition". Apress – via Google Books. 
  10. ^ "Monogame at Build 2012". Channel 9. Microsoft Developer Network. 
  11. ^ How MonoGame is bringing more indie developers to Xbox One, Windows Central, 2016-08-27
  12. ^ "Achievement Unlocked!". 
  13. ^ "Dan Adelman Explains Why Axiom Verge is Not Coming to Wii U - News". 
  14. ^ Supergiant Games | Bastion’s Open Source Branch for MonoGame
  15. ^ "Draw a Stickman: EPIC, a MonoGame Adventure". 
  16. ^ "Steam Community :: Group Announcements :: Escape Goat". 
  17. ^ "Ben Euden on Twitter". 
  18. ^ Hanselman, Scott. "MonoGame and Xamarin make shipping Infinite Flight a reality". 
  19. ^ "Skulls of the Shogun - Developer Interview - MSPoweruser". 22 May 2012. 
  20. ^ Wizorb
  21. ^ Wizorb coming to Mac and Linux December 19th! | Tribute Games

External links[edit]