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MonoGame Logo.svg
Developer(s)MonoGame Team
Initial releaseSeptember 2, 2009; 10 years ago (2009-09-02)
Stable release
3.7.1[1] / December 18, 2018; 18 months ago (2018-12-18)
Repository Edit this at Wikidata
Written inC#
PlatformiOS, MacOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, tvOS
TypeApplication framework
LicenseMicrosoft Public License[2]

MonoGame is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch.[3] It implements the Microsoft XNA 4 application programming interface (API).[4] It has been used for several games, including Bastion and Fez.


MonoGame is the evolution of XNA Touch (September 2009) started by Jose Antonio Farias[5] and Silver Sprite by Bill Reiss.[citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only version was released as 2.5.1 in June 2012.

Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,[6] support for multiple GameWindows,[7] and a new cross-platform command line content building tool.[8]


MonoGame attempts to fully implement the XNA 4 API.[9] It accomplishes this across Microsoft platforms using SharpDX and DirectX.[10] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform.

The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.

Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.


Game Year PS4 Xbox One Switch PSVita Windows Windows Phone MacOS Linux iOS Android Developer Publisher
Apotheon[citation needed] 2015 X X X Alientrap Alientrap
Axiom Verge[11][12] 2015 X X X X X X X Thomas Happ Games LLC Thomas Happ Games LLC
Bastion[13] 2011 X X X X Supergiant Games Warner Bros. Interactive Entertainment
Celeste[14] 2018 X X X X X X Matt Thorson Matt Thorson
Dust: An Elysian Tail[citation needed] 2014 X X X X Humble Hearts Humble Hearts
Escape Goat[15] 2011 X X X MagicalTimeBean MagicalTimeBean
Fez[16] 2013 X X X Polytron Corporation Trapdoor, Microsoft Studios
Flinthook[citation needed] 2017 X X X X X Tribute Games Tribute Games
Infinite Flight[17] 2011 X X X Flying Development Studio Flying Development Studio
Mercenary Kings[citation needed] 2013 X X X Tribute Games Tribute Games
Perilune[18] 2019 X George Kristiansen George Kristiansen
Pyre[19] 2017 X X X X Supergiant Games Supergiant Games
Salt and Sanctuary[citation needed] 2016 X X X X X Ska Studios Ska Studios
Score Rush Extended[citation needed] 2016 X Xona Games Reverb Communications
Skulls of the Shogun[20] 2013 X X X X 17-BIT Microsoft Studios
Solar 2[21] 2011 X X X X X Jay Watts Murudai
TowerFall[citation needed] 2013 X X X X X X X Matt Thorson Matt Thorson
Transistor[citation needed] 2014 X X X X X Supergiant Games Supergiant Games
Wizorb[22] 2011 X X Tribute Games Tribute Games
Super Blood Hockey 2017 X X X Loren Lemcke Loren Lemcke

See also[edit]


  1. ^ "MonoGame downloads". Retrieved 2018-12-18.
  2. ^ "FAQ: Licensing – MonoGame". Retrieved 2009-09-02.
  3. ^ "Documentation | MonoGame". Retrieved 2017-08-25.
  4. ^ "Windows 8, XNA and MonoGame". MSDN. 2012-08-01. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development.
  5. ^ "José Antonio Leal de Farias". Facebook.
  6. ^ tomspilman. "RenderTarget3D for DirectX". MonoGame. Github.
  7. ^ jamesford42. "Multiple GameWindow support for Windows/DirectX". MonoGame. Github.
  8. ^ "MonoGame Content Builder". Github.
  9. ^ Vermeir, Nico (1 April 2013). "Windows 8 App Projects - XAML and C# Edition". Apress – via Google Books.
  10. ^ "Monogame at Build 2012". Channel 9. Microsoft Developer Network.
  11. ^ "Achievement Unlocked!".
  12. ^ "Dan Adelman Explains Why Axiom Verge is Not Coming to Wii U - News".
  13. ^ Supergiant Games | Bastion’s Open Source Branch for MonoGame Archived 2013-06-02 at the Wayback Machine
  14. ^ | Screenshot of Celeste Credits Showing Frameworks Used
  15. ^ "Steam Community :: Group Announcements :: Escape Goat".
  16. ^ "Ben Euden on Twitter".
  17. ^ Hanselman, Scott. "MonoGame and Xamarin make shipping Infinite Flight a reality".
  18. ^ "Perilune - 3D Moon Landing Simulator". Google Play. Retrieved 11 February 2020.
  19. ^ Linneman, John. "Pyre on PS4/ PS4 Pro! Beautiful Graphics But What's Up With The Bugs?". YouTube. Digital Foundry. Retrieved 28 July 2017.
  20. ^ "Skulls of the Shogun - Developer Interview - MSPoweruser". 22 May 2012.
  21. ^ Watts. "Solar 2 | Murudai".
  22. ^ Wizorb coming to Mac and Linux December 19th! | Tribute Games Archived 2012-09-03 at the Wayback Machine

External links[edit]