Jump to content

Plane Crazy (video game)

From Wikipedia, the free encyclopedia
(Redirected from Plane Crazy (computer game))
Plane Crazy
Developer(s)Inner Workings
Publisher(s)SegaSoft (PC)
Europress
Platform(s)Microsoft Windows, PlayStation
ReleaseWindows
  • EU: April 1998[1]
  • NA: September 30, 1998
PlayStation
  • EU: September 15, 1999[2]
Genre(s)Plane racing
Mode(s)Single player, multiplayer

Plane Crazy is an airplane combat/racing video game for Microsoft Windows and Sony PlayStation in which contesting pilots race planes through 3D courses. Plane Crazy was based around arcade racers rather than flight simulation, focusing on action rather than realism. It was originally planned for release in arcades as one of the first games to use Microsoft and Intel's Windows-based arcade system.[3] The game supported the Heat.net (Windows) and Multiplay (PlayStation) multiplayer gaming system, with up to eight players allowed in one race.

Gameplay

[edit]
The starting line of the level "Border Dash".

Plane Crazy had three game modes for PC:

  • "Quick Race" - Allowed you to play a single level against seven AI opponents.
  • "Ghost Race" - Time trial mode.
  • "Championship" - Expanded below.

Plane Crazy had four game modes for PS1:

  • "Championship"
  • "Extreme Championship"
  • "Single Race"
  • "Best Times"

In Plane Crazy the player pilots a fast, cartoon-like plane, built for speed across a variety of levels. The objective of each level is to reach the end as fast as possible. Planes either bounce or explode when they come into contact with other structures, terrain, or even other planes. They then respawn, invincible for a short amount of time.

There are three types of planes: the light and fast plane that cannot take much damage, the evenly balanced plane and the heavy plane which is slower but can take more punishment. Each of these planes can be upgraded and customized.

Throughout each map there are blue vortexes dotted at given locations, that give a random upgrade/weapons to the plane. These power-ups give players an advantage over the other opponents, making game play more hectic. "Black Cat" grants invincibility for a short amount of time. "Rocket Boosts" increases the planes speed dramatically for a few seconds, depending on the rocket's level (small, large, large*3). Sometimes a player may be given a weapon which could fire a random homing missile at a random opponent in front of the plane. That player will than be sent an "Incoming!" message where the player can try to dodge the projectile. If the missile should hit, that player's plane could be temporarily disabled or plummet to the ground. Each plane is also given three blue torpedoes, which can be used to trigger environmental hazards for other players or open short-cuts.[4]

Plane Crazy featured online play, using the Heat.net multiplayer gaming system, it allowed eight players on one server at one time.

Championship Mode

[edit]

Against seven other opponents, the objective of each level is to make it to the finish before the other players do. Throughout the course there are checkpoints that give you additional time. If the player should run out of time their engine would cut out leading their plane to veer and descend. If the plane were to touch anything they would crash leading to a game over. The only way to avoid this is to reach a checkpoint before hitting an obstacle. Upon completing a level the player will be rewarded with a cash pay out for upgrading their plane, the cash reward is increased the further into the championship with the highest value being $1000.

Sometimes a bonus reward may be available, giving the player an extra cash pay out; the highest bonus pay out is $1000.

When the last race is complete the player may be given a trophy based on their position.

Level Design

[edit]

All maps in Plane Crazy are linear in design and would feature shortcuts that were either already exposed or could be exposed by player interaction by using rockets, of which each player would start with 3 per map. Rockets could also be used to activate hazards that would allow the player to catch up with players ahead of them, if used effectively.

Players could also pick up blue orb that would give them items ranging from boosts and player-targeted rockets to stealth.

Levels

[edit]

Border Dash - a canyon map that features short sections over water and in a town.

Dockland Dive - a map that takes place in an industrial area with sections flying through a cooling tower, through sewers and over water.

Monument Rush - a canyon map that features a couple of water sections and caves.

Volcano Rapids - a map that takes place high up in a volcano with sections flying through a jungle, over lava and water, in ancient ruins and, notably, through a waterfall.

Sin City Run - a map that takes place entirely in a neon lit city at night.

Drain Stormin (PS1 Exclusive) - a map that takes place in a series of storm drains.

Reception

[edit]

The PC version received mixed reviews according to the review aggregation website GameRankings,[5] reviews generally commented on the high difficulty of the game and how good it looked, for the time period. IGN said, "Just reaching the end of the initial courses takes numerous attempts, and players with a low threshold for failure will likely give up on the game before it even begins to reveal how good it really is.".[13] Next Generation said, "Every now and then, a game comes along that promises to be something grand, but in reality, it stinks more than a huge pile of pig... well, you get the idea. Plane Crazy is one of those games.".[14]

See also

[edit]
  • SkyDrift (a similar game released in 2011)

Notes

[edit]
  1. ^ GamePro gave the game three 4/5 scores for graphics, control, and overall fun factor, and 5/5 for sound.

References

[edit]
  1. ^ a b Edge staff (April 1998). "Plane Crazy (PC)". Edge. No. 57. Future Publishing. p. 99. Retrieved January 24, 2021.
  2. ^ "Plane Crazy". PSX Data Center.
  3. ^ Webb, Marcus (August 1997). "Microsoft, Intel, & Allies Plan Fall Arcade Debut". Next Generation. No. 32. Imagine Media. p. 28.
  4. ^ a b Bickham, Jes (August 1999). "Plane Crazy". Official UK PlayStation Magazine. No. 48. Future Publishing. p. 102. Retrieved January 24, 2021.
  5. ^ a b "Plane Crazy for PC". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved January 24, 2021.
  6. ^ Hunter, Scott (November 27, 1998). "Plane Crazy". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on February 28, 2003. Retrieved January 24, 2021.
  7. ^ May, Scott A. (February 1999). "Plane Crazy" (PDF). Computer Gaming World. No. 175. Ziff Davis. p. 192. Retrieved January 24, 2021.
  8. ^ Bergren, Paul (January 1999). "Plane Crazy". Game Informer. No. 69. FuncoLand. p. 62.
  9. ^ Dan Elektro (December 1998). "Plane Crazy". GamePro. No. 123. IDG Entertainment. p. 113. Retrieved April 4, 2021.
  10. ^ Johnny B. (November 1998). "Planecrazy [sic] Review". GameRevolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved January 24, 2021.
  11. ^ Ryan, Michael E. (December 10, 1998). "Plane Crazy Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 4, 2005. Retrieved January 24, 2021.
  12. ^ "Plane Crazy (PC)". Hyper. No. 57. Next Media Pty Ltd. July 1998. p. 72. Retrieved January 24, 2021.
  13. ^ a b Baggatta, Patrick (December 11, 1998). "Plane Crazy". IGN. Ziff Davis. Retrieved January 24, 2021.
  14. ^ a b "Plane Crazy". Next Generation. No. 48. Imagine Media. December 1998. p. 138. Retrieved January 24, 2021.
  15. ^ Vaughn, Todd (November 1998). "Plane Crazy! [sic]". PC Gamer. Vol. 5, no. 11. Imagine Media. Archived from the original on March 5, 2000. Retrieved January 24, 2021.
[edit]