Jump to content

PowerVR

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 86.138.184.111 (talk) at 21:51, 1 December 2016 (Series2). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price/performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use.

PowerVR accelerators are not manufactured by PowerVR, but instead their integrated circuit designs and patents are licensed to other companies, such as Texas Instruments, Intel, NEC, BlackBerry, Renesas, Samsung, STMicroelectronics, Freescale, Apple, NXP Semiconductors (formerly Philips Semiconductors), and many others.

Technology

The PowerVR chipset uses a method of 3D rendering known as tile-based deferred rendering (often abbreviated as TBDR) which is tile-based rendering combined with PowerVR's proprietary method of Hidden Surface Removal (HSR) and Hierarchical Scheduling Technology (HST). As the polygon generating program feeds triangles to the PowerVR (driver), it stores them in memory in a triangle strip or an indexed format. Unlike other architectures, polygon rendering is (usually) not performed until all polygon information has been collated for the current frame. Furthermore, the expensive operations of texturing and shading of pixels (or fragments) is delayed, whenever possible, until the visible surface at a pixel is determined — hence rendering is deferred.

In order to render, the display is split into rectangular sections in a grid pattern. Each section is known as a tile. Associated with each tile is a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image.

Tiles are rendered using a process similar to ray-casting. Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle.[dubiousdiscuss]

This method has the advantage that, unlike a more traditional early Z rejection based hierarchical systems, no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons, independent of the order in which they are processed by the polygon producing application. (This capability was only implemented in Series 2 including Dreamcast and one MBX variant. It is generally not included for lack of API support and cost reasons.) More importantly, as the rendering is limited to one tile at a time, the whole tile can be in fast on-chip memory, which is flushed to video memory before processing the next tile. Under normal circumstances, each tile is visited just once per frame.

PowerVR is a pioneer of tile based deferred rendering. Microsoft also conceptualised the idea with their abandoned Talisman project. Gigapixel, a company that developed IP for tile-based deferred 3D graphics, was purchased by 3dfx, which in turn was subsequently purchased by Nvidia. Nvidia now uses a form of tile rendering in the Maxwell and Pascal microarchitectures.[1]

ARM began developing another major tile based deferred rendering architecture known as Mali after their acquisition of Falanx.

Intel uses a similar concept in their integrated graphics solutions. However, their method, coined zone rendering, does not perform full hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image.

Recent advances in hierarchical Z-buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon.

Today, the PowerVR software and hardware suite has ASICs for video encoding, decoding and associated image processing. It also has virtualisation, and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.[2] Newest PowerVR Wizard GPUs have fixed-function Ray Tracing Unit (RTU) hardware and support hybrid rendering.[3]

PowerVR chipsets

Series1 (NEC)

VideoLogic Apocalypse 3Dx (NEC PowerVR PCX2 chip)

PowerVR's initial products were available as the OEM graphics on some Compaq models,[4] as an add-on card for other OEMs,[5] the retail VideoLogic Apocalypse 3D[6] card and the retail Matrox M3D[7] card.

Series2 (NEC)

The second generation PowerVR2 ("PowerVR Series2", chip codename "CLX2") chip found a market in the Dreamcast console between 1998 and 2001. As part of an internal competition at Sega to design the successor to the Saturn, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo 2. The PowerVR2 was peered with the Hitachi SH-4 in the Dreamcast, with the SH-4 as the T&L geometry engine and the PowerVR2 as the rendering engine.[8] The PowerVR2 also powered the Sega Naomi, the upgraded arcade system board counterpart of the Dreamcast. The quality and performance of the PowerVR was a major step ahead of contemporary PC graphics cards such as the RIVA TNT, Voodoo Banshee and Savage3D. However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market, in late 1999, and was by that time no better than the RIVA TNT2 or Voodoo3, though it managed to remain competitive.[9]

Series3 (STMicro)

Kyro II.

In 2001, STMicroelectronics adopted the third generation PowerVR3 for their STG4000 KYRO and STG 4500 KYRO II (displayed) chips. The STM PowerVR3 KYRO II, released in 2001, was able to rival the more expensive ATI Radeon DDR and NVIDIA GeForce 2 GTS on high in graphic benchmarks of the time, despite not having hardware transform and lighting (T&L). As games were increasingly optimized for hardware T&L, the KYRO II lost its performance advantage.

Series4 (STMicro)

STM's STG5000 chip, based upon the PowerVR4, did include hardware T&L but never came to commercial fruition. It and the KYRO 3 (2D/3D AIB) were shelved due to STMicro closing its graphics division.

MBX

PowerVR achieved great success in the mobile graphics market with its low power PowerVR MBX. MBX, and its SGX successors, are licensed by seven of the top ten semiconductor manufacturers including Intel, Texas Instruments, Samsung, NEC, NXP Semiconductors, Freescale, Renesas and Sunplus. The chips are in use in many high-end cellphones including the original iPhone, Nokia N95, Sony Ericsson P1 and Motorola RIZR Z8, as well as some iPods.

There are two variants: MBX and MBX Lite. Both have the same feature set. MBX is optimized for speed and MBX Lite is optimized for low power consumption. MBX can be paired up with an FPU, Lite FPU, VGP Lite and VGP.

PowerVR Video Cores (MVED/VXD) and Video/Display Cores (PDP)

PowerVR's VXD is used in Apple iPhone, and their PDP series is used in some HDTVs, including the Sony BRAVIA.

Series5 (SGX)

PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL ES 2.0 and DirectX 10.1 with Shader Model 4.1.

The SGX GPU core is included in several popular systems-on-chip (SoC) used in many portable devices. Apple uses the A4 (manufactured by Samsung) in their iPhone 4, iPad, iPod touch, and Apple TV, and uses the Apple S1 in the Apple Watch. Texas Instruments' OMAP 3 and 4 series SoC's are used in the Amazon's Kindle Fire HD 8.9", Barnes and Noble's Nook HD(+), BlackBerry PlayBook, Nokia N9, Nokia N900, Sony Ericsson Vivaz, Motorola Droid/Milestone, Motorola Defy, Motorola RAZR D1/D3, Droid Bionic, Archos 70, Palm Pre, Samsung Galaxy SL, Galaxy Nexus, Open Pandora, and others. Samsung produces the Hummingbird SoC and uses it in their Samsung Galaxy S, Galaxy Tab, Samsung Wave S8500 Samsung Wave II S8530 and Samsung Wave III S860 devices. Hummingbird is also in Meizu M9 smartphone.

Intel uses the SGX540 in its Medfield platform.[10]

Series5XT (SGX)

PowerVR Series5XT SGX chips are multi-core variants of the SGX series with some updates. It is included in the PlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony, is the cores, where MP4 denotes 4 cores (quad-core) whereas the MP8 denotes 8 cores (octo-core). The Allwinner A31 (quad-core mobile application processor) features the dual-core SGX544 MP2. The Apple iPad 2 and iPhone 4S with the A5 SoC also feature a dual-core SGX543MP2. The iPad (3rd generation) A5X SoC features the quad-core SGX543MP4.[11] The iPhone 5 A6 SoC features the tri-core SGX543MP3. The iPad (4th generation) A6X SoC features the quad-core SGX554MP4. The Exynos variant of the Samsung Galaxy S4 sports the tri-core SGX544MP3 clocked at 533 MHz.

Series5XE (SGX)

Introduced in 2014, the PowerVR GX5300 GPU[12] is based on the SGX architecture and is the world’s smallest Android-capable graphics core, with substantial improvements in efficiency, providing an ideal low-power solution for entry-level smartphones, wearables, IoT and other small footprint embedded applications, including enterprise devices such as printers.

Series6 (Rogue)

PowerVR Series6 GPUs[13] are based on an evolution of the SGX architecture codenamed Rogue. ST-Ericsson (now defunct) announced that its Nova application processors would include Imagination’s next-generation PowerVR Series6 architecture.[14] MediaTek announced the quad-core MT8135 system on a chip (SoC) (two ARM Cortex-A15 and two ARM Cortex-A7 cores) for tablets.[15] Renesas announced its R-Car H2 SoC includes the G6400.[16] Allwinner Technology A80 SoC, (4 Cortex-A15 and 4 Cortex-A7) that is available in the Onda V989 tablet, features a PowerVR G6230 GPU.[17] The Apple A7 SoC integrates a graphics processing unit (GPU) which AnandTech believes to be a PowerVR G6430 in a four cluster configuration.[18]

Series6XE (Rogue)

PowerVR Series6XE GPUs[19] are based around Series6 and designed as entry-level chips aimed at offering roughly the same fillrate compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3).[20] Rockchip and Realtek have used Series6XE GPUs in their SoCs.

Series6XT (Rogue)

PowerVR Series6XT GPUs[21] aims at reducing power consumption further through die area and performance optimization providing a boost of up to 50% compared to Series6 GPUs. Those chips sport PVR3C triple compression system-level optimizations and Ultra HD deep color.[22] The Apple iPhone 6, iPhone 6 Plus and iPod Touch (6th generation) with the A8 SoC feature the quad-core GX6450.[23][24] The MediaTek MT8173 and Renesas R-Car H3 SoCs use Series6XT GPUs.[25]

Series7XE (Rogue)

PowerVR Series7XE GPUs are available in half cluster and single cluster configurations, enabling the latest games and apps on devices which require high quality UIs at optimum price points.

Series7XT (Rogue)

PowerVR Series7XT GPUs[26] are available in configurations ranging from two to 16 clusters, offering dramatically scalable performance from 100 GFLOPS to 1.5 TFLOPS. Use in The Apple iPhone 6s and iPhone 6s Plus model year 2015-2016.

Series7XT Plus (Rogue)

PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices, including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels.[27] Further improvements in shared virtual memory also enable OpenCL 2.0 support.

Series8XE (Rogue)

PowerVR Series8XE GPUs support OpenGL Es 3.2 and Vulkan 1.x and are available in 4 pixel/clock and 2 pixel/clock configurations, enabling the latest games and apps and further driving down the cost of high quality UIs on cost sensitive devices.

List of PowerVR chipsets

  • [1] Official Imgtec data
  • [2] USSE (Universal Scalable Shader Engine) lanes/TMUs
  • [3] USSE2 (Universal Scalable Shader Engine 2) lanes/TMUs
  • [4] USC (Unified Shading Cluster) lanes/TMUs per cluster
  • All models support Tile based deferred rendering (TBDR)

Series1

Model Launch Fab (nm) Memory (MiB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory
MOperations/s MPixels/s MTexels/s MPolygons/s Bandwidth (GB/s) Bus type Bus width (bit)
PCX1 1996 500 4 60 60 1:0:1:1 60 60 60 0 0.48 SDR 64
PCX2 1997 350 4 66 66 1:0:1:1 66 66 66 0 0.528 SDR 64

Series2

  • All models are fabricated with a 250 nm process
  • All models support DirectX 6.0 and the PMX1 supports MiniGL
Model Launch Memory (MiB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory
MOperations/s MPixels/s MTexels/s MPolygons/s Bandwidth (GB/s) Bus type Bus width (bit)
CLX2[8] 1998 8 100 100 1:0:1:1 3200 3200 2
100 3
3200 2
100 3
7 4 0.8 SDR 64
PMX1 1999 32 125 125 1:0:1:1 125 125 125 0 1 SDR 64

Series3

Model Launch Fab (nm) Memory (MiB) Core clock (MHz) Memory clock (MHz) Config core1 Fillrate Memory
MOperations/s MPixels/s MTexels/s MPolygons/s Bandwidth (GB/s) Bus type Bus width (bit)
STG4000 2000 250 32/64 115 115 2:0:2:2 230 230 230 0 1.84 SDR 128
STG4500 2001 180 32/64 175 175 2:0:2:2 350 350 350 0 2.8 SDR 128
STG4800 Never Released 180 64 200 200 2:0:2:2 400 400 400 0 3.2 SDR 128
STG5500 Never Released 130 64 250 250 4:0:4:4 1000 1000 1000 0 8 DDR 128

Series4

Model Year Die Size (mm2)[1] Config core Fillrate (@ 200 MHz) Bus width (bit) API (version)
MTriangles/s[1] MPixel/s[1] DirectX OpenGL
MBX Lite Feb 2001 4@130 nm? 0/1/1/1 1.0 100 64 7.0, VS 1.1 1.1
MBX Feb 2001 8@130 nm? 0/1/1/1 1.68 150 64 7.0, VS 1.1 1.1

Series5

Model Year Die Size (mm2)[1] Config core[2] Fillrate (@ 200 MHz) Bus width (bit) API (version) GFLOPS(@ 200 MHz) Frequency
MTriangles/s[1] MPixel/s[1] OpenGL ES OpenGL Direct3D
SGX520 Jul 2005 2.6@65 nm 1/1 7 100 32-128 2.0 0.8 200
SGX530 Jul 2005 7.2@65 nm 2/1 14 200 32-128 2.0 1.6 200
SGX531 Oct 2006 65 nm 2/1 14 200 32-128 2.0 1.6 200
SGX535 Nov 2007 65 nm 2/2 14 400 32-128 2.0 2.1 9.0c 1.6 200
SGX540 Nov 2007 65 nm 4/2 20 400 32-128 2.0 2.1 3.2 200
SGX545 Jan 2010 12.5@65 nm 4/2 40 400 32-128 2.0 3.2 10.1 3.2 200

Series5XT

Model Date Clusters Die Size (mm2) Config core[4] Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 200 MHz,per core)
MPolygons/s (GP/s) (GT/s) OpenGL ES OpenGL OpenCL Direct3D
SGX543 Jan 2009 1-16 5.4@32 nm 4/2 35 3.2 ? 128-256 ? 2.0 2.0? 1.1 9.0 L1 6.4
SGX544 Jun 2010 1-16 5.4@32 nm 4/2 35 3.2 ? 128-256 ? 2.0 0.0 1.1 9.0 L3 6.4
SGX554 Dec 2010 1-16 8.7@32 nm 8/2 35 3.2 ? 128-256 ? 2.0 2.1 1.1 9.0 L3 12.8

These GPU can be used in either single-core or multi-core configurations.[28]

Series6 (Rogue)

PowerVR Series 6 GPUs have 2 TMUs/cluster.[29]

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 600 MHz)
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
G6100 Feb 2013 1 ??@28 nm 1/4 16 ? 2.4 2.4 128 ? 1.0 3.1 2.x 1.2 9.0 L3 38.4(FP32) / 57.6(FP16)
G6200 Jan 2012 2 ??@28 nm 2/2 32 ? 2.4 2.4 ? ? 3.1 3.2 1.2 10.0 76.8/76.8
G6230 Jun 2012 2 ??@28 nm 2/2 32 ? 2.4 2.4 ? ? 3.1 3.2 1.2 10.0 76.8 / 115.2
G6400 Jan 2012 4 ??@28 nm 4/2 64 ? 4.8 4.8 ? ? 3.1 3.2 1.2 10.0 153.6/153.6
G6430 Jun 2012 4 ??@28 nm 4/2 64 ? 4.8 4.8 ? ? 3.1 3.2 1.2 10.0 153.6 / 230.4
G6630 Nov 2012 6 ??@28 nm 6/2 96 ? 7.2 7.2 ? ? 3.1 3.2 1.2 10.0 230.4 / 345.6

Series6XE (Rogue)

PowerVR Series 6XE GPUs were announced on January 6, 2014.[20][30]

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 600 MHz)
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
G6050 Jan 2014 0.5 ??@28 nm ?/? ? ? ?? ? ? ? 1.0 3.1 3.2 1.2 9.0 L3 ?? / ??
G6060 Jan 2014 0.5 ??@28 nm ?/? ? ? ?? ? ? ? 3.1 3.2 1.2 9.0 L3 ?? / ??
G6100 (XE) Jan 2014 1 ??@28 nm ?/? ? ? ?? ? ? ? 3.1 3.2 1.2 9.0 L3 38.4
G6110 Jan 2014 1 ??@28 nm ?/? ? ? ?? ? ? ? 3.1 3.2 1.2 9.0 L3 38.4

Series6XT (Rogue)

PowerVR Series 6XT GPUs were unveiled on January 6, 2014.[31][32]

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 650 MHz)
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
GX6240 Jan 2014 2 ??@28 nm ?/? ? ? ?? ? ? ? 1.0 3.1 3.2 1.2 10.0 83.2 / 166.4
GX6250 Jan 2014 2 ??@28 nm ?/? ? ? ?? ? ? ? 3.1 3.2 1.2 10.0 83.2/166.4
GX6450 Jan 2014 4 19.1mm2@28 nm ?/? ? ? ?? ? ? ? 3.1 3.2 1.2 10.0 166.4/332.8
GX6650 Jan 2014 6 ??@28 nm ?/? ? ? ?? ? ? ? 3.1 3.2 1.2 10.0 250/500

Series7XE (Rogue)

PowerVR Series 7XE GPUs were announced on 10 November 2014.[33] When announced, the 7XE series contained the smallest Android Extension Pack compliant GPU.

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 600 MHz)
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
GE7400 Nov 2014 0.5 1.0 3.1 1.2 embedded profile 9.0 L3 19.2
GE7800 Nov 2014 1 38.4

Series7XT (Rogue)

PowerVR Series 7XT GPUs were unveiled on 10 November 2014.[34][35]

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 650 MHz) FP32/FP16 GFLOPS(@ 800 MHz) FP32/FP16 GFLOPS(@ 1 GHz) FP32/FP16
MPolygons/s (GP/s) (GT/s) Vulkan OpenGL ES OpenGL OpenCL Direct3D
GT7200 Nov 2014 2 2/4 64/128 1.0 3.1 3.3 (4.4 optional) 1.2 embedded profile (FP optional) 10.0 (11.2 optional) 83.2 / 166.4 102.5 / 205 128 / 256
GT7400 Nov 2014 4 4/8 128/256 166.5 / 333 205 / 410 256 / 512
GT7600 Nov 2014 6 6/12 192/384 250 / 500 308 / 616 384 / 768
GT7800 Nov 2014 8 8/16 256/512 333 / 666 410 / 820 512 / 1024
GT7900 Nov 2014 16 16/32 512/1024 666 / 1332 819.2 / 1638.4 1024 / 2048

Series7XT Plus (Rogue)

PowerVR Series 7XT Plus GPUs were announced on International CES, Las Vegas – 6 January 2016.

Series7XT Plus achieve up to 4x performance increase for vision applications.

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 1 GHz) FP32
MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GT7200 Plus January 2016 2 ? 2/4 64/128 1.0 3.2 3.3 (4.4 optional) 1.0.1 2.0 ?? 243.2
GT7400 Plus January 2016 4 ? 4/8 128/256 486.4
GT7600 Plus June 2016 6 10 nm 6/12 192/384 1.0 3.2 4.4 1.0.1 2.0 12 729.6

The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing for instrument clusters.

The new GPUs include new feature set enhancements with a focus on next-generation compute:

Up to 4x higher performance for OpenVX/vision algorithms compared to the previous generation through improved integer (INT) performance (2x INT16; 4x INT8) Bandwidth and latency improvements through shared virtual memory (SVM) in OpenCL 2.0 Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2.0

Series8XE (Rogue)

PowerVR Series 8XE were announced February 22, 2016 at the Mobile World Congress 2016. There are the latest iteration of the Rogue microarchitecture and target entry-level SoC GPU market. New GPUs deliver the best performance/mm2 for the smallest silicon footprint and power profile, while also incorporating advanced features such as hardware virtualization and multi-domain security.[36]

Model Date Clusters Die Size (mm2) Config core[4] SIMD lane Fillrate Bus width
(bit)
HSA-features API (version) GFLOPS(@ 650 MHz) FP32/FP16
MPolygons/s (GP/s) (GT/s) Vulkan (API) OpenGL ES OpenGL OpenVX OpenCL Direct3D
GE8200 February 2016 0.5 ? ? 1.3GP/sec 1.0 3.2 ? ? ? ? ? / ?
GE8300 February 2016 1 ? ? 2.6GP/sec ? / ?

Implementations

The PowerVR GPU variants can be found in the following systems on chips (SOC):

Vendor SOC name PowerVR chipset Frequency GFLOPS
Texas Instruments OMAP 3420 SGX530 ? ?
OMAP 3430 ? ?
OMAP 3440 ? ?
OMAP 3450 ? ?
OMAP 3515 ? ?
OMAP 3517 ? ?
OMAP 3530 110 MHz 0.88
OMAP 3620 ? ?
OMAP 3621 ? ?
OMAP 3630 ? ?
OMAP 3640 ? ?
Sitara AM3715 ? ?
Sitara AM3891 ? ?
DaVinci DM3730 ? ?
Integra C6A8168 ? ?
NEC EMMA Mobile/EV2 SGX530 ? ?
Renesas SH-Mobile G3 SGX530 ? ?
SH-Navi3 (SH7776)
Sigma Designs SMP8656 SGX530 ? ?
SMP8910
Texas Instruments DM3730 SGX530 200 MHz 1.6
MediaTek MT6513 SGX531 281 MHz 2.25
MT6573
MT6575M
Trident PNX8481 SGX531 ? ?
PNX8491
HiDTV PRO-SX5
MediaTek MT6515 SGX531 522 MHz 4.2
MT6575
MT6517
MT6517T
MT6577
MT6577T
MT8317
MT8317T
MT8377
NEC NaviEngine EC-4260 SGX535 ? ?
NaviEngine EC-4270
Intel CE 3100 (Canmore) SGX535 ? ?
SCH US15/W/L (Poulsbo) ? ?
CE4100 (Sodaville) ? ?
CE4110 (Sodaville) 200 MHz 1.6
CE4130 (Sodaville)
CE4150 (Sodaville) 400 MHz 3.2
CE4170 (Sodaville)
CE4200 (Groveland)
Samsung APL0298C05 SGX535 ? ?
Apple Apple A4 (iPhone 4) SGX535 200 MHz 1.6
Apple A4 (iPad) 250 MHz 2.0
Ambarella iOne SGX540 ? ?
Renesas SH-Mobile G4 SGX540 ? ?
SH-Mobile APE4 (R8A73720)
R-Car E2 (R8A7794)
Ingenic Semiconductor JZ4780 SGX540 ? ?
Samsung Exynos 3110 SGX540 200 MHz 3.2
S5PC110 200 MHz 3.2
S5PC111
S5PV210 ? ?
Texas Instruments OMAP 4430 SGX540 307 MHz 4.9
OMAP 4460 384 MHz 6.1
Intel Atom Z2420 SGX540 400 MHz 6.4
Actions Semiconductor ATM7021 SGX540 500 MHz 8.0
ATM7021A
ATM7029B
Rockchip RK3168 SGX540 600 MHz 9.6
Apple Apple S1 (Apple Watch) SGX543 ? ?
Apple A5 (iPhone 4S, iPod touch 5th) SGX543 MP2 200 MHz 12.8
Apple A5 (iPad 2, iPad mini) 250 MHz 16.0
MediaTek MT5327 SGX543 MP2 400 MHz 25.6
Renesas R-Car H1 (R8A77790) SGX543 MP2 ? ?
Apple Apple A6 (iPhone 5, iPhone 5C) SGX543 MP3 250 MHz 24.0
Apple A5X (iPad 3rd) SGX543 MP4 250 MHz 32.0
Sony CXD53155GG (PS Vita) SGX543 MP4+ 200 MHz 28.8
ST-Ericsson Nova A9540 SGX544 ? ?
NovaThor L9540 ? ?
NovaThor L8540 500 MHz 16
NovaThor L8580 600 MHz 19.2
MediaTek MT6589M SGX544 156 MHz 5
MT8117
MT8121
MT6589 286 MHz 9.2
MT8389
MT8125 300 MHz 9.6
MT6589T 357 MHz 11.4
MT6589T
Texas Instruments OMAP 4470 SGX544 384 MHz 13.8
Broadcom Broadcom M320 SGX544 ? ?
Broadcom M340
Actions Semiconductor ATM7039 SGX544 450 MHz 16.2
Intel Atom Z2520 SGX544 MP2 300 MHZ 21.6
Allwinner Allwinner A31 SGX544 MP2 300 MHZ 19.2
Allwinner A31S
Texas Instruments OMAP 5430 SGX544 MP2 533 MHZ 34.1
OMAP 5432
Intel Atom Z2560 SGX544 MP2 400 MHz 25.6
Atom Z2580 533 MHz 34.1
Allwinner Allwinner A83T SGX544 MP2 700 MHz 44.8
Allwinner H8
Samsung Exynos 5410 SGX544 MP3 533 MHz 51.1
Intel Atom Z2460 SGX545 533 MHz 8.5
Atom Z2760
Atom CE5310 ? ?
Atom CE5315 ? ?
Atom CE5318 ? ?
Atom CE5320 ? ?
Atom CE5328 ? ?
Atom CE5335 ? ?
Atom CE5338 ? ?
Atom CE5343 ? ?
Atom CE5348 ? ?
Apple Apple A6X (iPad 4th) SGX554 MP4 300 MHz 76.8
Rockchip RK3368 G6110 600 MHz 38.4
MediaTek MT6595M G6200 (2 Clusters) 450 MHz 57.6
MT8135
MT6595 600 MHz 76.8
MT6595T
MT6795 700 MHz 89.6
LG LG H13 G6200 (2 Clusters) 600 MHz 76.8
Allwinner Allwinner A80 G6230 (2 Clusters) 533 MHz 68.0
Allwinner A80T
Actions Semiconductor ATM9009 G6230 (2 Clusters) 600 MHz 76.8
MediaTek MT8173 GX6250 (2 Clusters) 600 MHz 76.8
MT8176 700 MHz 89.6
Intel Atom Z3460 G6400 (4 Clusters) 533 MHz 136.4
Atom Z3480
Renesas R-Car H2 (R8A7790x) G6400 (4 Clusters) 600 MHz 153.6
Renesas R-Car H3 (R8A7795) GX6650 (6 Clusters) 600 MHz 230.4
Apple Apple A7 (iPhone 5S, iPad Air, iPad mini 2,

iPad mini 3)

G6430 (4 Clusters) 450 MHz 115.2
Intel Atom Z3530 G6430 (4 Clusters) 457 MHz 117
Atom Z3560 533 MHz 136.4
Atom Z3580
Atom Z3570 640 MHz 163.8
Apple Apple A8 (iPhone 6 / 6 Plus, iPad mini 4, Apple TV 4th,

iPod Touch 6th Gen.)

GX6450 (4 Clusters) 533 MHz 136.4
Apple A8X (iPad Air 2) GX6850 (8 Clusters) 533 MHz 272.9
Apple A9 (iPhone 6S / 6S Plus, iPhone SE) GT7600 (6 Clusters) 450 MHz 173
Apple A9X (iPad Pro) Series 7XT (12 Clusters) 467 MHz 360
Apple A10 Fusion (iPhone 7 / 7 Plus) Series 7XT Plus (6 Clusters) 670 MHz 257
MediaTek Helio X30 (MT679?) Series 7XT Plus (4 Clusters) 820 MHz 210

See also

  • Adreno – GPU developed by Qualcomm
  • Mali – available as SIP block to 3rd parties
  • Vivante – available as SIP block to 3rd parties
  • Tegra – family of SoCs for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • VideoCore – family of SOCs, by Broadcom, for mobile computers, the graphics core could be available as SIP block to 3rd parties
  • Atom family of SoCs – with Intel graphics core, not licensed to 3rd parties
  • AMD mobile APUs – with AMD graphics core, not licensed to 3rd parties

References

  1. ^ http://www.anandtech.com/show/10536/nvidia-maxwell-tile-rasterization-analysis
  2. ^ Texas Instruments announces multi-core, 1.8GHz OMAP4470 ARM processor for Windows 8, By Amar Toor, June 2, 2011, Engadget
  3. ^ https://imgtec.com/powervr/ray-tracing/
  4. ^ "Compaq Selects PowerVR 3D Graphics Architecture for Next- Generation, High-Performance Presarios Home PCs". Imagination Technologies Limited. Retrieved 24 April 2013.
  5. ^ "VideoLogic Targets PC OEMs with PowerVR 3D Accelerator Card". Imagination Technologies Limited.
  6. ^ "VideoLogic Launches PowerVR-Based 3D Graphics Card Apocalypse 3D". Imagination Technologies Limited. Retrieved 24 April 2013.
  7. ^ "Matrox Graphics Inc. Selects PowerVR for new 3D Accelerator Add-In Card Range". Imagination Technologies Limited.
  8. ^ a b Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6). Institute of Electrical and Electronics Engineers: 29–35.
  9. ^ https://web.archive.org/web/20001011035118/sharkyextreme.com/hardware/reviews/video/neon250/15.shtml
  10. ^ Intel's Medfield & Atom Z2460 Arrive for Smartphones: It's Finally Here, by Anand Lal Shimpi, January 10, 2012, anandtech
  11. ^ Apple iPad 2 GPU Performance Explored: PowerVR SGX543MP2 Benchmarked, by Anand Lal Shimpi, 2011/03/12, Anandtech
  12. ^ "PowerVR Series5XE GX5300 GPU - Imagination Technologies". Imagination Technologies. Retrieved 2016-06-22.
  13. ^ "PowerVR Series6 - Imagination Technologies". Imagination Technologies. Retrieved 2016-06-22.
  14. ^ "Imagination partners drive mobile and embedded graphics to new level". 15 February 2011., Imagination Technologies Ltd.
  15. ^ "MediaTek Introduces Industry Leading Tablet SoC, MT8135"., MediaTek Inc.
  16. ^ "R-Car H2"., Renesas Electronics Corporation Ltd
  17. ^ "Pictures and Specs for CubieBoard 8 Development Board Powered by AllWinner A80 SoC".
  18. ^ Lal Shimpi, Anand (September 17, 2013). "The iPhone 5s Review: GPU Architecture". AnandTech. Retrieved September 18, 2013.
  19. ^ "PowerVR Series6XE GPU Family - Imagination Technologies". Imagination Technologies. Retrieved 2016-06-22.
  20. ^ a b Imagination Technologies Announces Entry-Level PowerVR Series6XE GPU Family, January 6, 2014, AnandTech
  21. ^ "PowerVR Series6XT GPU Family - Imagination Technologies". Imagination Technologies. Retrieved 2016-06-22.
  22. ^ Imagination Technologies Announces PowerVR Series6XT Architecture, January 6, 2014, Imagination
  23. ^ "Inside the iPhone 6 and iPhone 6 Plus". Chipworks. September 19, 2014. Retrieved September 24, 2014.
  24. ^ Smith, Ryan (September 23, 2014). "Chipworks Disassembles Apple's A8 SoC: GX6450, 4MB L3 Cache & More". AnandTech. Retrieved September 24, 2014.
  25. ^ "New devices using PowerVR Series6XT GPUs: MediaTek MT8173 and Renesas R-Car H3 - Imagination Technologies". Imagination Technologies. 2015-12-10. Retrieved 2016-06-22.
  26. ^ "PowerVR Series7XT GPU Family - Imagination Technologies". Imagination Technologies. Retrieved 2016-06-22.
  27. ^ "PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision - Imagination Technologies". Imagination Technologies. 2016-01-06. Retrieved 2016-06-22.
  28. ^ TI Announces OMAP4470 and Specs: PowerVR SGX544, 1.8 GHz Dual Core Cortex-A9, by Brian Klug, 6/2/2011, AnandTech, Inc.
  29. ^ http://www.anandtech.com/show/7335/the-iphone-5s-review/7
  30. ^ Imagination drives highly-advanced PowerVR Series6 architecture into all key entry-level mobile and consumer segments, January 6, 2014, Imagination
  31. ^ "Imagination's new generation PowerVR Series6XT architecture delivers up to 50% higher performance and advanced power management". Imagination Technologies. January 6, 2014.
  32. ^ Smith, Ryan (January 6, 2014). "Imagination Technologies Announces PowerVR Series6XT Architecture". AnandTech.
  33. ^ Voica, Alexandru (10 November 2014). "New PowerVR Series7XE family targets the next billion mobile and embedded GPUs". Imagination Technologies. Retrieved 10 November 2014.
  34. ^ Voica, Alexandru (10 November 2014). "PowerVR Series7XT GPUs push graphics and compute performance to the max". Imagination Technologies. Retrieved 10 November 2014.
  35. ^ http://blog.imgtec.com/powervr/powervr-gt7900-redefining-performance-efficiency
  36. ^ "Latest Imagination PowerVR® Series8XE GPUs set new standard for performance, power and area in cost-sensitive markets".