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Rekoil

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Rekoil
Developer(s)Plastic Piranha
Publisher(s)505 Games
EngineUnreal Engine 3
Platform(s)Microsoft Windows
Xbox 360
(as Rekoil: Liberator)
ReleaseMicrosoft Windows
28 January 2014
Xbox 360 (as Rekoil: Liberator)
29 January 2014
Genre(s)First-person shooter
Mode(s)Multiplayer

Rekoil (working title Rikochet)[1] is a multiplayer first-person shooter video game developed by Plastic Piranha and published by 505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.[2]

Gameplay

Rekoil's gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.

On 1 October 2012, a closed beta for Rekoil launched.[3] The game was also on the Steam Greenlight Program.

Reception

Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews[4] and 32/100 based on 11 reviews[7] and the Xbox 360 version 42.50% based on 6 reviews[5] and 31/100 based on 5 reviews.[7]

Paul Tamburro from Game Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommend Rekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself." [10]

Ian Bonds from Destructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point".[8]

Dan Ryckert from Game Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever play Rekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today, Rekoil would be a much crappier version of what you’re imagining." [9]

References

  1. ^ "Goodbye Project Rikochet". 7 June 2012. Retrieved 23 March 2016.
  2. ^ "Rekoil". Archived from the original on 17 August 2014.
  3. ^ Criostoir (6 October 2012). "Rekoil Moves into BETA!". Archived from the original on 8 May 2013.
  4. ^ a b "Rekoil for PC reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
  5. ^ a b "Rekoil: Liberator for Xbox 360 reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
  6. ^ "Rekoil for PC reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
  7. ^ a b c "Rekoil: Liberator for Xbox 360 reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
  8. ^ a b Ian Bonds (4 February 2014). "Review: Rekoil: Liberator". Destructoid. Retrieved 31 December 2014.
  9. ^ a b Dan Ryckert (6 February 2014). "Rekoil review: A Broken, Derivative Ghost Town". Game Informer. Retrieved 31 December 2014.
  10. ^ a b Paul Tamburro (3 February 2014). "Rekoil Review". Game Revolution. Retrieved 31 December 2014.
  11. ^ Cameron Woolsey (3 February 2014). "Rekoil review: Shooting blanks". GameSpot. Retrieved 31 December 2014.
  12. ^ Craig Pearson (3 February 2014). "Rekoil review: Do what the name says". IGN. Retrieved 31 December 2014.