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Sound Object Library

From Wikipedia, the free encyclopedia
Sound Object (SndObj) Library
Written inC++
Typelibrary or framework
LicenseGNU General Public License

The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development.[1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.

The library development is now a cooperative project hosted by SourceForge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).

The Library also provides bindings for Python (aka PySndObj),[2][3] Java and Common Lisp (through CFFI).

References

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  1. ^ "LAZZARINI, V.E.P. (2000) 'The SndObj Sound Object Library', Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060". doi:10.1017/S1355771800001060. S2CID 61729491. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ "Python Wiki - PySndObj".
  3. ^ "Interactive Audio Scripting" (PDF).
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