Stella Glow

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Stella Glow
Stella Glow logo.jpg
North American cover art
Developer(s) Imageepoch
Publisher(s)
Director(s) Dai Oba
Producer(s) Hideyuki Mizutani
Programmer(s) Taichiro Kuroiwa
Artist(s)
  • Ideolo
  • Masato Shakado
  • Eriko Fujiwara
Writer(s)
  • Dai Oba
  • Hideyuki Mizutani
Composer(s)
Platform(s) Nintendo 3DS
Release
  • JP: June 4, 2015
  • NA: November 17, 2015
  • PAL: March 11, 2016
Genre(s) Tactical role-playing
Mode(s) Single-player

Stella Glow is a turn-based role-playing game developed by Imageepoch for the Nintendo 3DS. The game was released in Japan by Sega in June 2015, in North America by Atlus in November 2015, and in Europe and Australia by NIS America in March 2016. The game's story centers around a young man who must journey to unite four witches so he can save his home town from destruction. It is the last game developed by Imageepoch, before filing for bankruptcy.

Gameplay[edit]

Gameplay is divided into different areas, free time and battle time. During either players have the ability to purchase items and fight random monsters, however there are certain things that can only be accomplished via free time and battle time. In free time players are given three opportunities to build relationships with their teammates, perform odd jobs, or explore the surrounding area. They are also given the opportunity to "tune" the witches, a process that becomes necessary when personal strife would prevent the player from increasing their relationship with the respective witch. Doing any of these things will cause time to pass and the extent to which a player develops a relationship can impact the game's ending. Engaging in battle time will progress the game's story. Battles are turn based and the extent of a character's abilities can depend greatly on how close Alto is to the person, as a closer relationship or friendship can allow the character to unlock various abilities.

Plot[edit]

The protagonist Alto is a young man suffering from amnesia. He has managed to find a home in Mithra Village with his friend Lisette, however their happiness is destroyed when the Witch of Destruction, Hilda, arrives and turns the village - and almost everyone in it - into crystal via song, something that only witches can do. Alto and Lisette are initially spared from this fate but are soon confronted by Hilda and one of her followers. In her grief Lisette transforms into the Water Witch using a mysterious crystal Alto gave her as a birthday gift. Just as their fight with Hilda comes to a climax, Alto and Lisette are saved by the Regnant Knights, who fight on behalf of the land's Queen. They're brought to the city where they discover that Hilda has been doing this all over the country and that if not stopped, she will crystallize everything. In order to stop her Alto and the others must bring together four witches, each of which personify the four elements, and have them sing a song that will undo Hilda's efforts. During this process Alto finds that he is no ordinary young man, as he is a Conductor, an entity with powers that can fine-tune and amplify the witches' songs. A betrayal later awakens a larger threat to the planet, forcing Alto to ally with Hilda to stop it.

Development[edit]

Imageepoch trademarked the name Stella Glow in August 2014.[1] The game was designed as a celebration to commemorate a decade of the company's history. The game was initially planned to be self-published by Imageepoch, however, publishing rights went to Sega instead.[2]

Reception[edit]

Critical reception for Stella Glow was generally favorable, and the game currently holds a rating of 79 on review aggregator Metacritic.[3]

References[edit]

  1. ^ "Imageepoch trademarks Stella Glow". Gematsu. September 27, 2014. Retrieved June 29, 2015.
  2. ^ "Imageepoch's Stella Glow RPG Headed to the Americas". Anime News Network. March 31, 2015. Retrieved June 29, 2015.
  3. ^ "Stella Glow 3DS". Metacritic. Retrieved 13 March 2016.

External links[edit]