Jump to content

Structural pattern

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Luckas-bot (talk | contribs) at 09:30, 25 April 2010 (robot Adding: zh:結構型模式). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.

Examples of Structural Patterns include:

  • Adapter pattern: 'adapts' one interface for a class into one that a client expects
    • Retrofit Interface Pattern[1][2]: An adapter used as a new interface for multiple classes at the same time.
    • Adapter pipeline: Use multiple adapters for debugging purposes.[3]
  • Aggregate pattern: a version of the Composite pattern with methods for aggregation of children
  • Bridge pattern: decouple an abstraction from its implementation so that the two can vary independently
    • Tombstone: An intermediate "lookup" object contains the real location of an object.[4]
  • Composite pattern: a tree structure of objects where every object has the same interface
  • Decorator pattern: add additional functionality to a class at runtime where subclassing would result in an exponential rise of new classes
  • Extensibility pattern: aka. Framework - hide complex code behind a simple interface
  • Facade pattern: create a simplified interface of an existing interface to ease usage for common tasks
  • Flyweight pattern: a high quantity of objects share a common properties object to save space
  • Proxy pattern: a class functioning as an interface to another thing
  • Pipes and filters: a chain of processes where the output of each process is the input of the next
  • Private class data pattern: restrict accessor/mutator access

See also

References