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Dungeons & Dragons books?[edit]

I vaguely remember reading some Dungeons and Dragons gamebooks years ago. I don't think they were by the same publisher as the "Choose You Own Adventure" books, though. I've been trying to find these books in the D&D series lately, but I've had no luck. If anybody knows titles, authors, or publishers of these books, please tell me. --Lance E Sloan 15:56, 8 October 2007 (UTC)

Is it the Endless Quest series of books that you're thinking of? EvilRedEye 16:27, 8 October 2007 (UTC)

Yes, you are absolutely right! Thank you very much. :) Now to see if they are still available anywhere... --Lance E Sloan 13:12, 29 October 2007 (UTC)
They are long out of print. You'll have to look for them at science fiction conventions or in used book stores. --Orange Mike 13:21, 29 October 2007 (UTC)

New online zombie movie:[edit]

A new online zombie movie, which allows the user to choose which path they want is available at:

  1. Does anyone else know of anymore of these types of choose your own adventure movies?
  2. Is there such thing as a Gamemovie yet? Other than Interactive_fiction#See_also?

I can imagine that in the future, when everything is downable, movie theaters can have Gamemovie's, where the audience chooses the outcome of the movie, to help them stay afloat. travb (talk) 02:11, 5 January 2009 (UTC)

Gamevideos have appeared on Youtube, allowing the viewer to progress the story through videos that branch off of the start. They don't yet seem notable enough for this article, however. Mvxzw (talk) 03:17, 16 August 2010 (UTC)

  • Interactive movies are, by definition, never going to be covered by an article on "gamebooks". Just saying. - DustFormsWords (talk) 02:05, 10 February 2011 (UTC)


Is it "the fall of communism" or "the fall of socialism"? I'm pretty sure it should be the former, anyways. (talk) 19:17, 9 February 2011 (UTC)

You're certainly right, socialism is still alive and kicking in Europe. Good spot.--Yaksar (let's chat) 02:15, 10 February 2011 (UTC)

Further information re Dennis Guerrier[edit]

Dennis Guerrier's "political simulation" is presumably State of Emergency by Dennis Guerrier & Joan Richards (William Heinemann [Hbk] & Penguin Books [Pbk] 1969 [simultaneous publications]), whose (Penguin) front cover proclaims it to be "A Programmed Entertainment. The first do-it-yourself novel in which the reader directs the course of action" and the back cover blurb ". . . the very first of its kind, combines a conventional novel with the technique of programmed learning."

According to the author descriptions inside, Guerrier, a UK civil servant, had led been put in charge of a programmed learning research team in his own ministry in 1964, pioneered its application to clerical job instructions, and lectured on the subject to the Civil Service and other organisations; he is also described as having "programmed a thriller" – presumably the "interactive thriller" of the article: Richards was also a civil servant.)

The novel describes the fraught political, diplomatic and economic transition of a fictional African nation from the British colony of "Eastern Victoria" to independence as the Commonwealth country of "Lakoto", and presents many points at which the reader may "advise" Prime Minister Toumi Okobo which of two or more alternative courses to take, whose different outcomes are continued on different pages. Aside from its Gamebook structure and direct addressing of "you, the reader", at decision points, the novel's prose is conventionally written in the third person.

In view of its prominent publishers, this work may perhaps be worthy of a longer description in the article. {The poster formerly known as} (talk) 14:37, 4 January 2012 (UTC)

Touch-based mobile[edit]

It is apparent the gamebook is undergoing something of a revival on platforms such as iOS and Android. If you can find a good source discussing this, I'm much obliged.

Also, the more successful of these attempts take the gamebook further, incorporating interactive elements such as new combat rules (see for instance inkle's version of the Fighting Fantasy gamebook Shamutanti Hills). Again, to avoid OR I am not adding in any text to this efffect until a reputable source can be found. CapnZapp (talk) 12:24, 26 May 2013 (UTC)

ability to retrace your steps[edit]

A noticeable difference between gamebooks and computer games is that all gamebooks give you the ability to retrace your steps and do things you overlooked, while nearly no computer games allow this.

I would argue most gamebooks do not "give" anything of the sort. If anything, they keep completely silent on the possibility. Instead, I would say it is the physical format of the gamebook that makes backtracking possible.

Making a stab at fixing this now, CapnZapp (talk) 20:08, 17 July 2013 (UTC)

I'm not sure why the comparison between computer games and gamebooks was added. I'm actually kind of surprised it's lasted this long and been edited instead of just being whacked. I'm +1 for removing the following two paragraphs:

A noticeable difference between gamebooks and computer games is that by the very nature of their physical format (i.e. being a book), reading a gamebook allows you to retrace your steps and do things you overlooked. Computer programs, on the other hand, must be specifically programmed to accomplish retracing and backtracking, with the result that for most computer games the only way to change a decision once made is by restarting the game. Some computer games, including electronic game books, do allow you to "undo" your progress, sometimes in a way meant specifically to simulate how you read a physical gamebook.

Unlike a computer game (where the computer handles things for you) a gamebook requires external implements (such as a paper and pencil or figures... or merely all your ten fingers) to keep track of changes that the player makes to the state of the game. Many gamebooks offer a reduced form of state change by having the user keep an inventory of items that unlock certain branch points, but most do not, so most branches can only be visited once.

Neither paragraph has a single citation, they seem like original research (or something similar) and I'm not sure if the best way to describe gamebooks (or anything for that matter) is the format "A noticeable difference between x and y."

Trojainous (talk) 22:10, 17 July 2013 (UTC)

Ok, I just went ahead and deleted those two paragraphs. If anyone feels they're crucial to this page, let's have the discussion here. Thanks! Trojainous (talk) 13:44, 18 July 2013 (UTC)

Nintendo's books are missing? Why?[edit]

I have fond memories of reading the Castlevania based tale where you help defeat Dracula with Simon Belmont. The series was something like Paths Of Power - Nintendo had a thing about the word Power in the 80s/90s! - Too tired to recall code for my IP address if it's missing from here — Preceding unsigned comment added by (talk) 02:58, 7 February 2015 (UTC)

These are not branching-path books. Therefore, they are not relevant to this page. Ladril (talk) 14:55, 20 June 2017 (UTC)

Also with Nintendo[edit]

Lone Wolf has had a form of unofficial resurrection on the Nintendo DS in a two page (DS held sideways) "gamebook" format, where you can read, but also use the game rules interactively for equipment, skills, etc. On a side note, great fun! Only problem is unless I'm mistaken, you need an unofficial device like an Acekard to play the Lone Wolf titles. I never got clarification after I tried it. — Preceding unsigned comment added by (talk) 03:05, 7 February 2015 (UTC)

History synthesis[edit]

Night of January 16th by Ayn Rand is the current first example of a branching narrative. Before that it was Jorge Luis Borges short story An Examination of the Work of Herbert Quain. Problem is, we need a source that ties this to gamebooks! We can't just claim the existence of branching narratives is an influence contributing to the development of gamebooks. Not only is it OR - it's preposterous to think gamebooks couldn't have come up with the idea of an IF...OR branch unless Borges or Rand did it first.

Treasure Hunt is okay, on the other hand. We have a source tying it to gamebooks. Also Skinners materials. (Always assuming sources check out, of course.) Giving examples of various multiple path fiction is IMHO okay even without sources labeling this gamebooks. Our definition is so close to "multiple path fiction" I can't see a problem with us including them. But I do see a problem when we branch out (no pun intended) to talk about novels with multiple endings. Again, the mere concept of a branch needs a source to tie to gamebooks. Without a source, the connection between a multiple ending novel and a book that is also a game is very spurious indeed.

"these influences may have contributed" - this phrase is almost a weasel wording. Let us prune the section to only contain those works our sources tell us have indeed contributed!

Regards CapnZapp (talk) 14:33, 21 June 2017 (UTC)

Delete what you will. Whatever I think is valid will be moved to a site off-Wikipedia so people can still access it. Ladril (talk) 20:52, 21 June 2017 (UTC)
A few comments, though: your criticisms may very well apply to the entire article, not just to the origins section. I find it funny that you picked what is perhaps the most thoroughly cited section in the entire article to raise complaints about lack of citations. Let's put aside for a moment the question of whether your interpretation of the policies and guidelines is indeed the "correct" one; assuming it is, the consequence of going with it is that we would have to bulldoze the article practically in its entirety. Few if any of the claims made can be 100% substantiated with sources; most are anecdotes submitted by multiple contributors to the page. Are we going to reduce the article back to a stub for this reason? Ladril (talk) 21:05, 21 June 2017 (UTC)
What would you say is the difference between a branching narrative in book form and a 'gamebook'? Oh, it looks like someone's found a 1930 example, which included the branching diagrams. Lovingboth (talk) 22:51, 2 September 2017 (UTC)
User:Ladril removed my Synthesis template (without meaningfully adressing the issues raised) with the following edit summary: "Removing unnecessary template; user who raised issue no longer participating in talk page discussion" [1]. A few things you need to keep in mind, Ladril:
  1. Don't try to sneak in any changes. If you refer to me, don't just say "user who raised issue" in an edit summary. Instead post your actions on the talk page (here, that is) and ping me, giving me the courtesy of informing me of an action related to one of my edits. In other words, giving me a clear and honest shot at responding. One easy way to "ping" is to simply link the user, like this: User:CapnZapp. Note how I started this reply by pinging you, Ladril.
  2. What do you mean by "no longer participating"? You asked no questions back in June. Read the above, it's just commentary and nothing I felt needed my reply. Thus you can't and should not conclude I have left the discussion. Have a nice day, CapnZapp (talk) 08:57, 24 November 2017 (UTC)
First of all, I would like to clear the air between us and mention that I appreciate your good intention in trying to improve the page. Secondly, how could I be trying to "sneak anything in", when the changes I or anyone else makes are in plain sight? I have worked and will always work with complete transparency. And I think I was justified in removing the template - putting a template on a page and then disengaging from talk page discussion for months could be perceived by others as trying to get the last word in without making any effort to resolve the issues at hand. Finally, we are under no obligation to notify any user when we revert the edits they made. That is just a courtesy some people like to have, but you shouldn't expect it from everyone. Ladril (talk) 09:21, 24 November 2017 (UTC)
Back to the issue at hand, and despite your claims otherwise, people have asked you at least two questions (see above). Not responding to other users for months could justifiably be seen as conceding to their points. If you disagree with other editors, the onus is on you to be explicit about it in a timely fashion. We cannot just read your mind. Ladril (talk) 09:26, 24 November 2017 (UTC)
You are certainly right in that silence is (generally, there are exceptions) to be taken as agreement. But that only applies to each specific topic you're silent on (like most other talk pages, this one discusses many different issues simultaneously). If I'm understanding you correctly, you took the fact that I didn't respond to some other user in a different talk page section than this one to mean I'm also no longer participarting in this issue. While perhaps understandable, that is an incorrect assumption. More specifically, me "conceding to their points" has no bearing on my stance to this point. Even more clearly: I still think the Synthesis template is warranted - no substantive edits has been made since I added it. Thank you, and I'm glad we could clear that up. CapnZapp (talk) 17:00, 27 November 2017 (UTC)

external links[edit]

I agree with the recent removal of the section because it was threatening to turn into a link farm. Now, starting over, I will proceed to argue these two items can be justifed. Feel free to argue they don't, or that others belong.

  • Demian Katz' catalogue of gamebooks - this really is an Internet treasure-trove of encyclopedic proportions. We can't incorporate the details because its too detailed and of course because of copyright - exactly the kind encouraged by bullet point #3 of WP:ELYES
  • – Visualised path-analysis of ten "Choose your own adventure" game books. Very neat site that adds multimedia value to our article. Possibly WP:ELYES, definitely WP:ELMAYBE and not WP:ELNO.

CapnZapp (talk) 12:48, 24 April 2018 (UTC)