The Return of Heracles

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The Return of Heracles
Developer(s)Stuart Smith
Publisher(s)Quality Software
Platform(s)Apple II, Atari 8-bit, Commodore 64
Release1983
Genre(s)Adventure game

The Return of Heracles is an adventure game for the Atari 8-bit, Commodore 64 and Apple II computers, originally written by Stuart Smith and published by Quality Software in 1983.[1] Following Smith's adventure role playing games Fracas[2] and Ali Baba and the Forty Thieves, and built on an engine that was a precursor to Adventure Construction Set, The Return of Heracles is set in the age of Greek myth and allows the player to assume the role of one or more heroes and attempt various quests.

The game has also been sold under the name The Return of Herakles; it was also bundled with another adventure game of Smith's, Ali-Baba and the Forty Thieves, in a compilation called Age of Adventure, published by Electronic Arts.

Gameplay

The Return of Heracles is an RPG adventure game. Each character was defined by three basic characteristics: strength, dexterity, and speed. Strength and dexterity determine how effective a character is in combat, while speed determines how many squares you can move in one turn. Characters may also have special training in defensive techniques, use of the sword, and use of the dagger.[citation needed]

Reception

Softline called Heracles "Lively and colorful ... truly a must" for gamers.[3] Computer Gaming World praised the game's transparency, stating "The rules explain themselves. Although documentation comes with it, you'll never have to read it." Although the magazine found the game very enjoyable, several flaws were noted, particularly the inaccuracies pertaining to Greek mythology.[4]

References

  1. ^ The Return of Heracles[permanent dead link], GameSpot
  2. ^ http://www.mocagh.org/loadpage.php?getgame=fracas-alt
  3. ^ Lesser, Hartley G. (January–February 1984). "The Return of Heracles". Softline. p. 50. Retrieved July 29, 2014.
  4. ^ Andre, Ken (December 1984), "Micro-Reviews: Return of Heracles", Computer Gaming World, p. 36