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Tomodachi Collection

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Tomodachi Collection
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Ryutaro Takahashi [1]
Producer(s)Yoshio Sakamoto [1]
Designer(s)Masanori Nakagawa[1]
Composer(s)Daisuke Shiiba [1]
Platform(s)Nintendo DS
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Collection (トモダチコレクション, lit. "Friend Collection") is a life simulation handheld video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan in April 2013, and in North America and Europe in June 2014.

Gameplay

The gameplay is similar to other life-simulation games such as The Sims and Animal Crossing. The player uses Miis to interact in this game. Players can transfer their Miis from their Wii console to their Nintendo DS, make friends, perform everyday tasks, and give clothes, food, and special items to the Miis to gain experience for each Mii, leveling them up and allowing them to collect rewards for each level-up. New areas and shops on the island the Miis inhabit will open as the player's population grows and special conditions are met.

Dreams

When a Mii is sleeping, either temporally or for the night, Yume (, Yume) balloons may appear over that person's head. By tapping the bubble, the player may enter the dream the Mii is experiencing. After the dream concludes, the Mii will wake up and fall back asleep (the later only if it is in a bed when it wakes up), and the player will swipe an object from the Mii's dream, bringing it into reality and inserting it into his/her inventory.

Events

Players can play this game during events beside the fountains at the following times:

  • 6:00 AM – 12:00 PM: Morning Stall
  • 1:00 – 2:00 PM: Music Live (1)
  • 3:00 – 4:00 PM: English Speaking (1)
  • 7:00 – 8:00 PM: English Speaking (2)
  • 9:00 – 11:00 PM: Music Live (2)

Specials

Players who play this game during the holidays can buy exclusive themed interiors using the in-game currency.

Time background

The game has three time periods: Day, Evening, and Night. These time periods only affect the special events listed above, and when a Mii will go to sleep for the night, waking up the following morning.

  • Day: 6:00 – 4:59 PM
  • Evening: 5:00 – 6:59 PM
  • Night: 7:00 PM – 5:59 AM

Development

The game was developed by a small, young team at Nintendo SPD Group No.1 with Yoshio Sakamoto as producer. It was considered for a Western release according to an interview with Gamekult.fr, though issues with localizing the vocal synthesizer software (which were resolved for the 3DS sequel) caused the release to be cancelled. However, a fan translation patch exists, which translates the game's text into English, though retains the original voices.

Tomodachi Life

Tomodachi Life, known in Japan as Tomodachi Collection: New Life (トモダチコレクション 新生活, Tomodachi Korekushon: Shin Seikatsu), is a life simulation handheld video game for the Nintendo 3DS. It was released in Japan on April 18, 2013, and on April 10, 2014 in North America and Europe.[2][3] Tomodachi Collection: New Life was the best-selling game in Japan during the week of its release, selling about 404,858 units.[4]

Reception

Famitsu gave Tomodachi Collection a rating of 29 out of 40.[5] It was the best-selling game in Japan during the week of its release, selling about 102,000 units.[6] By September 28, 2009, it had sold 1.15 million copies in total, making it the fourth-best selling game in Japan in the first half of the 2009 fiscal year.[7] At the end of the 2009–2010 fiscal year on March 31, 2010, Nintendo reported that the game had sold 3.2 million units.[8]

References

  1. ^ a b c d "Official Japanese Iwata Asks with Tomodachi Collection staff". Nintendo. Retrieved 2009-10-08.
  2. ^ http://www.ign.com/articles/2014/04/10/tomodachi-life-could-be-nintendoas-next-animal-crossing?abthid=534687ec7eb0922a6f000012
  3. ^ http://www.nintendo.co.uk/Games/Nintendo-3DS/Tomodachi-Life-871968.html
  4. ^ "This Week in Sales: Tomodachi Collection Sees Big Launch Sales". Siliconera. April 24, 2013. Retrieved February 2, 2014.
  5. ^ "Revue de presse internationale" (in French). Gamekult. Retrieved 2009-10-12. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  6. ^ John Tanaka (2009-06-26). "Virtual Miis Rule in Japan". IGN. Retrieved 2009-10-12.
  7. ^ 2009年度上半期のゲーム市場規模は前年度同期比10.5パーセント減 (in Japanese). Famitsu. 2009-10-01. Retrieved 2009-10-12. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  8. ^ "Nintendo Fiscal year report". Gamespot. 2010-03-31. p. 1. Retrieved 2010-05-06.