Jump to content

Tower of Guns

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Phediuk (talk | contribs) at 16:32, 19 March 2018. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Tower of Guns
Developer(s)Terrible Posture Games
EngineUnreal Engine 3
Platform(s)Linux, OS X, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One
ReleaseMarch 4, 2014
Genre(s)First-person shooter
Mode(s)Single-player

Tower of Guns is a roguelike single-player first-person shooter video game developed by Terrible Posture Games. It features levels that are randomly created from a pool of possible elements, making each playthrough unique.[1]

The game was officially released on March 4, 2014 to generally positive reviews.[2]

Gameplay

Tower of Guns is a first-person shooter that takes place in a tower filled with a variety of guns. The player must ascend the tower by advancing through a series of randomized areas. Each area contains a number of arenas and a boss fight that the player must clear to advance.[3] At the beginning of every run, one of several "stories" is selected at random, ranging from a soldier ordered by his superiors to climb the Tower of Guns, to a gun-toting barbarian guide protecting an evil priest on his way to a dark ritual at the top of the tower, to an "inebriated scholar" trying to get to a friend's home who has confused the Tower of Guns for his friend's apartment building. Aside from on-screen text appearing at the beginning and ending of every level, these stories do not impact the gameplay in any significant way, and can in fact be toggled off completely at the beginning of a run.

At the outset of a run, the player may choose one gun and one perk before they enter the Tower of Guns. The tower is filled with randomly placed robots and sentry turrets that fire projectiles at the player. These projectiles can produce a variety of effects, such as area of effect damage, fire damage, or launching the player into the air. When an enemy is destroyed, blue tokens are produced that the player can pick up to increase their gun's level. The tower also contains various power-ups that alter gameplay and upgradable guns that the player can unlock.[3][4]

The game is intended to be completed within one to two hours, and has been described as a "lunch-break experience."[4][5]

Development

Joe Mirabello, the founder and sole member of Terrible Posture Games, began production on Tower of Guns after the collapse of 38 Studios, where he had been working on Project Copernicus, an unreleased massively multiplayer online game based on Kingdoms of Amalur. Mirabello said that "after working on a game with hundreds of people made for thousands of people, I wanted to work on a single-player game made by just one person." A pre-alpha version of the game debuted at IndieCade booth at the 2013 Electronic Entertainment Expo.[6]

The completed build of the game was released on March 4, 2014 through a number of online clients, including Steam, GOG.com, GamersGate and IndieGameStand.

Reception

The game received positive reviews upon release, garnering a score of 78 out of 100 on the review aggregation website Metacritic.[2]

References

  1. ^ Brehme, Marc (Apr 2014). "Tower of Guns Review". PC Games (in German) (260): 72–73.
  2. ^ a b "Tower of Guns reviews". Metacritic. Retrieved Apr 4, 2014.
  3. ^ a b Smith, Adam (March 5, 2014). "Wot I Think: Tower Of Guns". Rock, Paper, Shotgun. Retrieved April 7, 2014.
  4. ^ a b "E3 2013: Tower of Guns". Hardcore Gamer. June 18, 2013. Retrieved April 7, 2014. {{cite web}}: |first= missing |last= (help)
  5. ^ "Tower of Guns". PC Gamer. Retrieved April 7, 2014.
  6. ^ Groen, Andrew (June 13, 2013). "The disaster of 38 Studios scarred a designer and birthed the Quake-roguelike, Tower of Guns". The Penny Arcade Report. Penny Arcade. Retrieved April 7, 2014.