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User:ApprenticeFan/Sandbox/Civilization III

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Every civilization starts with certain special abilities, specifically two traits that give them bonuses that help in corresponding areas of gameplay; they also determine what two technologies the civilization begins the game with. Each civilization has a special unit that is unique to their civilization and is typically a slightly improved replacement of a standard unit; these units usually have a historical basis (for example: the Japanese unique unit, which replaces the standard knight, is the samurai).

Civilization III leaders and civilizations
Primary Color Secondary Color Civilization Qualities Starting Advances Special Unit Leader Capital
America Industrious, Expansionist Masonry, Pottery F-15 (replaces Jet Fighter) Abraham Lincoln Washington
Aztecs Militaristic, Religious Warrior Code, Ceremonial Burial Jaguar Warrior (replaces Warrior) Montezuma II Tenochtitlan
Conquests: Militaristic, Agricultural
Babylon Religious, Scientific Ceremonial Burial, Bronze Working Bowman (replaces Archer) Hammurabi Babylon
China Militaristic, Industrious Warrior code, Masonry Rider (replaces Knight) Mao Zedong Beijing
Egypt Industrious, Religious Masonry, Ceremonial burial War Chariot (replaces Chariot) Cleopatra VII Thebes
England Expansionist, Commercial Warrior code, Alphabet Man-o-war (replaces Frigate) Elizabeth I London
Conquests: Expansionist, Seafaring
France Industrious, Commercial Masonry, Alphabet Musketeer (replaces Musketman) Joan of Arc Paris
Germany Militaristic, Scientific Warrior code, Bronze Working Panzer (replaces Tank) Otto von Bismarck Berlin
Greece Scientific, Commercial Bronze working, Alphabet Hoplite (replaces Spearman) Alexander the Great Athens
India Religious, Commercial Ceremonial burial, Alphabet War Elephant (replaces Knight) Mahatma Gandhi Delhi
Iroquois Expansionist, Religious Pottery, Ceremonial Burial Mounted Warrior (replaces Horseman) Hiawatha Salamanca
Conquests: Commercial, Agricultural
Japan Militaristic, Religious The Wheel, Ceremonial Burial Samurai (replaces Knight) Tokugawa Ieyasu Kyoto
Persia Scientific, Industrious Bronze working, Masonry Immortals (replaces Swordsman) Xerxes I Persepolis
Rome Commercial, Militaristic Alphabet, Warrior code Legionary (replaces Swordsman) Julius Caesar Rome
Russia Expansionist, Scientific Pottery, Bronze Working Cossack (replaces Cavalry) Catherine II the Great Moscow
Zululand Militaristic, Expansionist Pottery, Warrior code Impi (replaces Spearman) Shaka Zulu Zimbabwe