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User:Consumed Crustacean/sandbox/Game engine

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Start organization, but I'm going to pick up a few books and see how their authors approach this before settling.

Lede should provide a good (and correct) definition or range; impact, use, notability; disciplines; points of difference between engines. Summarize.

What makes a game engine

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I'm imagining opening up with the definition, classification, etc. to provide context for what follows. But not sure about this yet.

Engine use

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Who is using game engines? Why do they use game engines?

History

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Obviously.

Architecture

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Common components

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Rendering systems

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Is this becoming too nested?

Tools

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Build systems

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IDEs, editors

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etc.

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Middleware

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Types of engines

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?????

Alternatives

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Comparisons with non-engines (libraries, frameworks, rendering engines) that are used sometimes as backbones.

Engine licensing

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Recent trends in licensing of major game engines?