User:Karpentor/Infinity Blade
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Infinity Blade | |
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File:Infinity Blade screen shot.jpg | |
Developer(s) | Chair |
Publisher(s) | Epic Games |
Engine | Unreal 3 for iOS |
Platform(s) | Apple iOS |
Release | Holiday, 2010 |
Genre(s) | Action-adventure |
Mode(s) | Single player |
Infinity Blade is an action-adventure video game developed by Chair, a developer based in Salt Lake City, Utah specifically for Apple's iPhone, iPad and iPod Touch devices. It features a mix of action, adventure, and RPG elements, and is notable for being the first iDevice game powered by Unreal Engine 3.
Development
[edit]First announced at the September 2010 Apple Conference (at the time the game was referred to by its development code-name, "Project Sword") the game demo showed sword fighting combat and online multiplayer using Apple's new GameCenter interface.[1]
The game was later announced to be titled "Infinity Blade" and a trailer debuted in October 2010 on GameTrailers.com. [2]
The game is slated to be available on the iPhone holiday 2010.
Gameplay
[edit]The game is a third-person action title, featuring a knight who battles various enemy monsters in a castle environment. It features RPG elements, including a leveling system, weapon and item pickups, and customizable characters.
References
[edit]- ^ ""Project Sword" announced at Apple 2010 Conference". Retrieved 2010-11-17.
- ^ "Infinity Blade Announcement". Retrieved 2010-11-17.
External links
[edit]Category:2010 video games Category:IPhone OS games Category:Action role-playing video games Category:Video games developed in Salt Lake City, Utah