User:Lightdarkness/FFR
Flash Flash Revolution is a web-based simulation of Dance Dance Revolution, a video game made by Konami. FFR runs on a website driven by a custom content management system written by the FFR coding team. Flash Flash Revolution allows those who cannot afford the large pads of Dance Dance Revolution or other rhythm games like Guitar Hero to enjoy a rhythm game.[1] Because it runs on Flash, it can be quickly picked up and played, as it does not need to be installed.
Flash Flash Revolution R1
[edit]Flash Flash Revolution (or FFR) is similar to Dance Dance Revolution (or DDR) in its basic gameplay mechanics, yet there are many differences in functionality and control, most notably the fact that DDR is played with a large, stage-like dance pad, while FFR is played with a keyboard. [2]
FFR derives its name from the fact that it is coded entirely in Adobe Flash. It is coded almost entirely by a man who calls himself Synthlight.
The goal of FFR is to attain the highest score possible by tapping out a rhythm using the arrow keys on the keyboard. The player begins by selecting a song - each song has its own unique pattern of arrows. There are five ways that you can have the arrows set to move in (from left to right, as seen in game):
- From right to left (arrows arranged vertically on the left side in the order Up, Left, Right Down)
- From left to right (arrows arranged vertically on the right side in the order Up, Left, Right Down)
- From top to bottom (arrows arranged horizontally on the bottom side in the order Left, Down, Up, Right)
- From bottom to top (arrows arranged horizontally on the top side in the order Left, Down, Up, Right)
- From top to bottom diagonally (in an X pattern, with Down and Up arrows on the bottom left, and Left and Right arrows on the bottom right)
When a moving arrow aligns with one of the static arrows, the player is to hit the corresponding arrow on the keyboard.
Usually, the moving arrows reach the top of the screen with the beat of the song being played. However, older songs in the game often do not have synchronized arrows and music. This is a flaw that will eventually be corrected. Some sim artists choose to incorporate off-beats as well as patterns representing a faster tempo than the music plays; for example 16th 'notes' while 4th 'notes' are being played.
The player receives a rating on each arrow they hit, based on how close to the beat they hit it: PERFECT!, GOOD, or AVERAGE. Each arrow they hit increases a combo count by one. If the player hits an arrow on the keyboard when they do not need to, they receive a BOO! and a score penalty. If they fail to hit an arrow that they should, they receives a MISS and their combo is reset to zero. Maintaining a high combo is essential to receiving a high score.[2]
New music is constantly being added to the game. As FFR is a completely free and non-profit game, it is difficult for the staff to attain royalties for copyrighted and commercial music - meaning much of FFR's music is created by independent musicians, or FFR's in-house artists. However, the game has secured some song rights from commercial artists, such as hip-hop artist Azim and techno-punk band Mindless Self Indulgence. FFR also has the rights for the song Delirium by Smiley (Kyle Ward, also known as KaW, Inspector K, Banzai, K-Bit) which was made popular by its inclusion in the game In The Groove.
R1 has been through many versions, and is currently in its beta .693 state. Because FFR is extremely full-featured for a Flash game, it has attracted a large Internet community on its chat room and forums. Currently, there are over 1,200,000 registered users in FFR, and it continues to expand.[2]
R1 Features
[edit]FFR R1 has some unique features that off-line DDR simulators such as Dance With Intensity and StepMania do not. For example, R1 allows users to win credits by scoring very well in the game. As a user accumulates credits, more levels in the "Secret" section are unlocked. R1 also allows users to challenge each other to win opponents' credits. The newest build (.69) allows users to complete their challenges in realtime, via a newly-instated in-game chat. In addition, FFR has an online high score list, making it a very competitive game in the community. R1 also features a shop, where users may exchange credits in exchange for new, more difficult songs. R1 has 199 songs and nine genres, with almost 7 million gameplays each month. There is also a fullscreen version. While Stepmania and Dance With Intensity may have a more complex layout, FFR is entirely online, requiring only a flash enabled browser.[2]
Multiplayer
[edit]FFR R1 features a Multiplayer mode, where players from all over the world can face each other head to head, for experience points. More experience points are gained from beating a player with a higher level. A player's level is based on the amount of experience points. Since its creation, FFR Multiplayer has had over three million games played, with several thousand matches per day.
Flash Flash Revolution R2
[edit]FFR's new version, entitled R2, was released on November 25th, 2004, and brought an entirely new engine to FFR gameplay. R2 simulates Dance Dance Revolution much better than the older version (now known as R1) did.[3] R2 is a completely non-profit project concept created by Synthetic Light Studios. Soccr743 was chosen to lead the coding on this particular version. All of the songs are synchronized to the beat correctly and have backgrounds, and the overall quality of steps is much better. Due to the fact it is only in Beta 1 (as of this writing), there are some glitches.
The game is very resource-intensive, especially for a Flash game, and requires quite a bit of processing power to run correctly. At least 1.5 GHz is needed to run it effectively, and 2 GHz is optimal. However, the game engine will be revised for Beta 2, and the revised engine will feature improved performance.
The current version of FFR R2 is .12
R2 Features
[edit]- Online highscore list
- 4 difficulty levels for almost every song
- 20 songs
- Accurately synchronized steps
- DDR simulation
- Customizable controls
- New versus mode for two players
- Frame rate display on all songs
R2 Mechanics and Gameplay
[edit]Visually and stylistically, R2 is very similar to DDR. The main difference is that DDR is played on a pad and R2 is played on a keyboard. Due to this fact, the average song on R2 is much more difficult than the average song on DDR. Other than these factors, R2 is played in the same manner as DDR.
R2 vs. R1
[edit]R2 lacks many of the features of R1, such as challenges, online multiplayer support, and unlocking new songs. R2 is and never was intended to be a replacement for R1, and both are in concurrent development. However, as of this writing, after a spurt of development for R2, R1 has become more active.
Downfall
[edit]The R2 project has since been abandoned and is no longer being developed. Since the administration changeover in late 2010, development of the site in general has slowed to a crawl. R2 has been ditched in favour of a new engine, solely coded by an admin, Velocity, and later in conjunction with newly promoted admin Zageron.
External links
[edit]FFR
[edit]References
[edit]- ^ "12 Terrific Time-Wasters". Retrieved 2007-05-25.
- ^ a b c d "Flash Flash Revolution: Putting the Rythem in Social Networking". Retrieved 2007-05-25.
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(help) - ^ Phillip Winn. "Flash Games: Flash Flash Revolution". Retrieved 2007-05-14.
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