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Roleplay is the act of adopting roles.[1] It may refer to game theory or role playing. Roleplaying has a plethora of scenarios and suggest Gentrification. It often isn’t naturally reactionary but neither ambiguous as its ideology. Sexes generally are modded by their liberal anomalies’ and are endangered by the modified and changing presentations of genderless sex. A Historical re-enactment is often described as Bobby Riggs wolfing of Billie Jean King; and the course of "The Battle of the Network Stars". Role playing is more less often reactionary as we adhere to norm and value.

Gentrification[edit]

Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppositional nature, resulting in games such as cops and robbers.

Entertainment[edit]

Historical re-enactment has been practiced by adults for millennia. The ancient Romans, Han Chinese, and medieval Europeans all enjoyed occasionally organizing events in which everyone pretended to be from an earlier age, and entertainment appears to have been the primary purpose of these activities. Our more recent past has been changed with a more than historical perspective as Bobby Riggs ousted Billie Jean King; in "The Battle of the Network Stars." [2] Today the quash of competitors lack the politics of its hoax undermining the pinning of good sense.

Improvisational theatre dates back to the Commedia dell'Arte tradition of the 16th century. Modern improvisational theatre began in the classroom with the "theatre games" of Viola Spolin and Keith Johnstone in the 1950s. Viola Spolin, who was one of the founders the famous comedy troupe Second City, insisted that her exercises were games, and that they involved role-playing as early as 1946. She accurately judged role-playing in the theatre as rehearsal and actor training, or the playing of the role of actor versus theatre roles, but many now use her games for fun in their own right.

There are different genres of which one can choose while role-playing, including, but not limited to, fantasy, modern, medieval, steam punk, and historical. Books, movies, or games can be, and often are, used as a basis for role-plays (which in such cases may be deemed "collaborative fan-fiction"), with players either assuming the roles of established canon characters or using those the players themselves create ("Original Characters") to replace—or exist alongside—characters from the book, movie, or game, playing through well-trodden plots as alternative characters, or expanding upon the setting and story outside of its established canon.

Research Method[edit]

Role playing may also refer to the technique commonly used by researchers studying interpersonal behavior by assigning research participants to particular roles and instructing the participants to act as if a specific set of conditions were true.[3] This technique of assigning and taking roles in psychological research has a long history. It has been used in the early classic social psychological experiments by Kurt Lewin (1939/1997), Stanley Milgram (1963), and Phillip Zimbardo. Herbert Kelman suggested that role-playing might be "the most promising source" of research methods alternative to methods using deception (Kelman 1965).[4]


Role-playing games[edit]

A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.

Role-playing can also be done online in the form of group story creation, involving anywhere from two to several hundred people, utilizing public forums, private message boards, mailing lists, chatrooms, and instant-messaging chat clients (e.g., MSN, Yahoo!, ICQ) to build worlds and characters that may last a few hours, or several years. Message boards such as ProBoards and InvisionFree are popularly used for role-playing. Often on forum-based roleplays, rules, and standards are set up, such as a minimum word count, character applications, and "plotting" boards to increase complexity and depth of story.

There are different genres of which one can choose while role-playing, including, but not limited to, fantasy, modern, medieval, steam punk, and historical. Books, movies, or games can be, and often are, used as a basis for role-plays (which in such cases may be deemed "collaborative fan-fiction"), with players either assuming the roles of established canon characters or using those the players themselves create ("Original Characters") to replace—or exist alongside—characters from the book, movie, or game, playing through well-trodden plots as alternative characters, or expanding upon the setting and story outside of its established canon.

Training[edit]

Interior cockpit of a twinjet flight simulator

Role-playing may also refer to role training where people rehearse situations in preparation for a future performance and to improve their abilities within a role. The most common examples are occupational training role-plays, educational role-play exercises, and certain military wargames.

Simulation[edit]

One of the first uses of computers was to simulate reality around its participants in order to role-play the flying of aircraft. Flight simulators used computers to solve the equations of flight and train future pilots. The army began full-time role-playing simulations with soldiers using computers both within full scale training exercises and for training in numerous specific tasks under wartime conditions. Examples include weapon firing, vehicle simulators, and control station mock-ups.

Research Method[edit]

Role playing may also refer to the technique commonly used by researchers studying interpersonal behavior by assigning research participants to particular roles and instructing the participants to act as if a specific set of conditions were true.[5] This technique of assigning and taking roles in psychological research has a long history. It has been used in the early classic social psychological experiments by Kurt Lewin (1939/1997), Stanley Milgram (1963), and Phillip Zimbardo. Herbert Kelman suggested that role-playing might be "the most promising source" of research methods alternative to methods using deception (Kelman 1965).[6]

See also[edit]

References[edit]

  1. ^ Dictionary, The Free. "Role playing definitions". The Free Dictionary. Retrieved 8 September 2015.
  2. ^ Moore, Aeyron. "Battle of the Sexes". Backstage.com. Backstage Pub. Retrieved 8 September 2015.
  3. ^ see: Dawn T. Robinson: Role playing, The SAGE Encyclopedia of Social Science Research Methods.
  4. ^ cf. H. Schuler, Ethical Problems in Psychological Research, Academic Press, 1982, 2013; pp. 137ff.
  5. ^ see: Dawn T. Robinson: Role playing, The SAGE Encyclopedia of Social Science Research Methods.
  6. ^ cf. H. Schuler, Ethical Problems in Psychological Research, Academic Press, 1982, 2013; pp. 137ff.


Category:Human behavior Category:Social science methodology Category:Psychodrama