User:OcarinaOfMew/sandbox

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The Big Bang Theory
Developer(s)Nintendo (Xbox, PlayStation 2, GameBoy Advance and Android)
Zynga (iOS)
Publisher(s)Sony
EA Games
Composer(s)Grant Kirkhope
SeriesAdvance Wars
EngineUnreal
Platform(s)Microsoft Windows, Xbox, Xbox 360, PlayStation 3, Mac OS X
ReleaseMicrosoft Windows[1]
November 16, 2004
Xbox[1]
  • NA: November 15, 2005
  • EU: November 18, 2005
Xbox 360[2]
  • NA: October 10, 2007
  • EU: October 19, 2007
  • AU: October 25, 2007
  • JP: May 22, 2008
PlayStation 3[2]
  • NA: December 11, 2007
  • EU: December 14, 2007
  • AU: December 20, 2007
Mac OS X[3]
May 26, 2010
Genre(s)First-person shooter
Mode(s)Single-player

Codename: Gordon (stylized as HλLF-LIFE2 or simply as λ2), the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. Developed by Valve Corporation, it was initially released on November 16, 2004, following a protracted five-year,[4] $40 million[5] development cycle, during which a substantial part of the project was leaked and distributed on the Internet.[6]

The game was developed alongside Source and Steam. It introduced the Source game engine and, because of Steam, is the first video game to require online product activation.[7][8]

Like its predecessor, Half-Life 2 was met with near-unanimous critical acclaim.[9][10] It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards,[11] and several publications have named it "Game of the Decade".[12][13][14][15] Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, making it a bestselling PC game.[16] This figure does not include the significant number of sales through Steam.[17] It has since been revealed that the game sold 12 million copies as of February 9, 2011.[18] Several review sites and critics have praised the game as one of the best of all time.

Gameplay[edit]

The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in SoulSilver.[19] The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered.[20] Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quest's characters and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations.[21] When not completing quests, the player can interact with NPCs through conversation, and they may request favors or training in skills from the player.[22] In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player.[19] Some NPCs can become companions to the player to aid in combat.[23] The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.[24] Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores.[25]

  1. ^ a b "Counter-Strike: Condition Zero: Release Summary". GameSpot. CNET Networks, Inc. Retrieved 2008-07-09.
  2. ^ a b "The Orange Box: Release Summary". GameSpot. CNET Networks, Inc. Retrieved 2008-07-09.
  3. ^ "Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two Updates Released". Steam. Valve Corporation. 2010-05-26. Retrieved 2010-05-26.
  4. ^ Keighley, Geoff. "Behind the Games: The Final Hours of Half-Life 2 (Part III)". GameSpot. CNET Networks, Inc. Retrieved 2006-07-09.
  5. ^ Bramwell, Tom (2007-05-21). "Valve Talks Episode Two Interview". Eurogamer. Retrieved 2008-09-22.
  6. ^ Parker, Sam (2003-10-02). "Half Life 2 Source Leaked". GameSpot. Retrieved 2008-09-22.
  7. ^ Van Autrijve, Rainier (2004-10-21). "Doug Lombardi of Valve Software". GameSpy. IGN Entertainment, Inc. Retrieved 2009-11-06.
  8. ^ Butts, Steve (2003-05-08). "Half-Life 2 Preview". IGN. IGN Entertainment. Retrieved 2008-09-22.
  9. ^ "Half-Life 2 PC Reviews". GameRankings. Retrieved May 19, 2006.
  10. ^ "Half-Life 2 PC Reviews". Metacritic. Retrieved May 20, 2006.
  11. ^ "Valve Awards". Valve Corporation. Retrieved 2008-09-22.
  12. ^ Stuart, Keith (2009-12-17). "The Gamesblog 50 games of the Noughties: number one". The Guardian. London. Retrieved 2010-03-31.
  13. ^ "Game of the Decade: Championship Round". CrispyGamer. 2009-12-11. Retrieved 2010-04-02.
  14. ^ "Best Games of 2004". Reviewsontherun. Retrieved 2010-04-05.
  15. ^ "Best Games Overall". IGN. Retrieved 2010-04-05.
  16. ^ "Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises". Gamasutra. December 3, 2008. Retrieved December 3, 2008.
  17. ^ Remo, Chris (2008-05-30). "Valve: PC Has 'Perception Problem,' Piracy Reflects 'Unserved Customers'". Gamasutra. Retrieved 2008-12-03.
  18. ^ Chiang, Oliver (2011-02-09). "The Master of Online Mayhem". Forbes. Retrieved 2011-05-10.
  19. ^ a b Reilly, Jim (January 11, 2011). "New Elder Scrolls V Skyrim Details". IGN. Retrieved January 13, 2011. Cite error: The named reference "ign" was defined multiple times with different content (see the help page).
  20. ^ Onyett, Charles (March 31, 2011). "The Elder Scrolls Evolved: What's New in Skyrim". IGN. Retrieved April 3, 2011.
  21. ^ Cite error: The named reference gi q&a was invoked but never defined (see the help page).
  22. ^ Bertz, Matt (January 17, 2011). "The Technology Behind The Elder Scrolls V: Skyrim". Game Informer. Retrieved January 17, 2011. {{cite web}}: Unknown parameter |web= ignored (help)
  23. ^ Howard, Todd; Nesmith, Bruce; Carofano, Matt (July 6, 2011). "Skyrim Fan Interview". Bethesda Softworks LLC. Retrieved September 18, 2011.
  24. ^ McCarthy, Al (August 5, 2011). "The Dark Brotherhood Confirmed for Skyrim". Attack of the Fanboy. Retrieved September 18, 2011.
  25. ^ Reparaz, Mikel (July 2011). "Dragonborn (The Elder Scrolls V: Skyrim)". PlayStation Official Magazine (47). United States: Future plc: 48–57.{{cite journal}}: CS1 maint: date and year (link)