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Victoria Bellotti

From Wikipedia, the free encyclopedia
Victoria Bellotti
Born
CitizenshipAmerican
British
Alma materQueen Mary and Westfield College
University College London
Scientific career
FieldsHuman-computer interaction
Personal Information Management
InstitutionsNetflix
Lyft
PARC
University of California, Santa Cruz

Victoria Bellotti is a Senior CI researcher in the Member Experience Team at Netflix. Previously, she was a user experience manager for growth at Lyft and a research fellow at the Palo Alto Research Center. She is known for her work in the area of personal information management and task management,[1] but from 2010 to 2018 she began researching context-aware peer-to-peer transaction partner matching and motivations for using peer-to-peer marketplaces which led to her joining Lyft.[citation needed] Victoria also serves as an adjunct professor in the Jack Baskin School of Engineering at University of California Santa Cruz, on the editorial board of the Personal and Ubiquitous Computing[2] and as an associate editor for the International Journal of HCI.[3] She is a researcher in the Human–computer interaction community. In 2013 she was awarded membership of the ACM SIGCHI Academy for her contributions to the field and professional community of human computer interaction.[1]

Life

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Victoria was born in the United Kingdom. She completed a bachelor of science degree in psychology and a master of science degree in ergonomics at University College London.[4][5] She completed her Ph.D. degree in human computer interaction at Queen Mary University of London.[4] She came to the US in 1994.[5] After that she worked at Xerox's Cambridge Research Lab (EuroPARC) for five years.

Work and research

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Victoria worked for London University, The British Government's Department of Trade and Industry, EuroPARC, and Apple Research Lab where she focused on domains such as transportation, process control, computer-mediated communication, collaboration, and ubiquitous computing.[4]

Victoria was a research fellow in the computer sciences lab at the Palo Alto Research Center.[1] and manager of the socio-technical and interaction research team.[4] Her work included an emphasis on the use of ethnographic methods in business.[6][7] She was the developer of developer of the opportunity discovery research and strategic investment targeting program.[1] This program assisted clients with new technology-centered business ventures. She is interested in studying people to understand their practices, problems, and what they will need to do to be able to use future technologies. Victoria holds more than a dozen patents from her work at the Palo Alto Research Center.[1][8][9][10]

Victoria has served as editor and committee member for various human-computer interaction publications, including as one of two co-chairs for the "Understanding People" technical papers subcommittee at the 2013 and 2014 ACM SIGCHI conference.[11] Victoria has co-authored 19 patents and over 60 papers with an overall citation count of 13,808, h-index of 45 and i10-index of 87.[12] Victoria's research has been covered in Forbes magazine.[13]

Awards

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In 2013, Victoria was awarded membership of the ACM SIGCHI Academy for her contributions to the field and professional community of human computer interaction.[1]

In 2016, Victoria Bellotti and Paul Dourish were jointly awarded the computer-supported cooperative work Lasting Impact Award for their 1992 paper, "Awareness and Coordination in Shared Workspaces".[8]

She received honorable mention paper awards at CHI 2014 [14] and 2015 [15] and CSCW 2015.[16]

Selected publications

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  • P. Dourish and V. Bellotti. 1992. Awareness and Coordination in Shared Workspaces.[17]
  • A. MacLean, R. M. Young, V. Bellotti & T. P. Moran. 1991. Questions, Options, and Criteria: Elements of Design Space Analysis.[18]
  • N. Ducheneaut and V. Bellotti. 2001. E-mail as habitat: an exploration of embedded personal information management.[19]

References

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  1. ^ a b c d e f "SIGCHI Awards". Archived from the original on 2014-10-23. Retrieved 2014-10-12.
  2. ^ "Personal and Ubiquitous Computing – incl. option to publish open access (Editorial Board)". springer.com. Retrieved 2019-05-03.
  3. ^ "Human–Computer Interaction". www.tandfonline.com. Retrieved 2019-05-03.
  4. ^ a b c d "Victoria Bellotti". uxmag.com. UX Magazine. Retrieved 2019-05-03.
  5. ^ a b "What a To-Do: Studies of Task Management Towards the Design of a Personal Task List Manager". hcii.cmu.edu. Human-Computer Interaction Institute. Retrieved 2019-05-03.
  6. ^ "Ethnography in Industry: Objectives? | UX Magazine". uxmag.com. June 2010. Retrieved 2019-05-03.
  7. ^ "The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior". EPIC. 2014-09-05. Retrieved 2019-05-03.
  8. ^ a b "CSCW | Program | Lasting Impact Award | CSCW 2016". cscw.acm.org. Retrieved 2019-05-02.
  9. ^ Brdiczka, Oliver; Shane P. Ahern & Victoria M. E. Bellotti, "United States Patent: 8612463 - Identifying activities using a hybrid user-activity model", issued December 17, 2013
  10. ^ Bellotti, Victoria M. E., "United States Patent: 8489599 - Context and activity-driven content delivery and interaction", issued July 16, 2013
  11. ^ "Selecting a Subcommittee | CHI 2014". chi2014.acm.org. Retrieved 2019-05-03.
  12. ^ Google Scholar
  13. ^ Gomes, Lee (January 22, 2009). "Why Computers Can't Kill Post-Its". Forbes. Retrieved 2019-05-02.
  14. ^ "CHI2014 Conference Program" (PDF). 2014. Retrieved May 1, 2019.
  15. ^ "CHI 2015 | Best of CHI". chi2015.acm.org. 2015. Retrieved 2019-05-02.
  16. ^ "CSCW 2015 Conference Program" (PDF). cscw.acm.org. p. 53. Retrieved 2019-05-01.
  17. ^ Dourish, Paul; Bellotti, Victoria (1992). "Awareness and coordination in shared workspaces". Proceedings of the 1992 ACM conference on Computer-supported cooperative work - CSCW '92. CSCW '92. New York, NY, USA: ACM. pp. 107–114. doi:10.1145/143457.143468. ISBN 9780897915427. S2CID 1359859.
  18. ^ MacLean, Allan; Young, Richard M.; Bellotti, Victoria M. E.; Moran, Thomas P. (1991-09-01). "Questions, Options, and Criteria: Elements of Design Space Analysis". Human–Computer Interaction. 6 (3–4): 201–250. doi:10.1207/s15327051hci0603&4_2. ISSN 0737-0024.
  19. ^ Ducheneaut, Nicolas; Bellotti, Victoria (September 2001). "E-mail As Habitat: An Exploration of Embedded Personal Information Management". Interactions. 8 (5): 30–38. doi:10.1145/382899.383305. ISSN 1072-5520. S2CID 14227874.
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