WarGames: Defcon 1

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WarGames: Defcon 1
WarGames - Defcon 1 Coverart.png
European cover box
Developer(s) Interactive Studios
Publisher(s) MGM Interactive, Electronic Arts
Producer(s) Robb Alvey
Jim Banting
Robert Rader
Sean Wilson
Composer(s) Tommy Tallarico
Fabian Del Priore
Platform(s) PlayStation, Windows
Release date(s) PlayStation
  • EU: May 1998
  • NA: 30 June 1998
Windows
  • NA: 31 July 1998
Genre(s) Tactical shooter (PlayStation), Real-time strategy (PC)
Mode(s) Single player, multiplayer

WarGames: Defcon 1 (known simply as WarGames on PC) is a video game for the PlayStation and Microsoft Windows. Although both versions possess the same missions and content, the PlayStation version is a tactical vehicle-shooting game while the PC version is a real-time strategy game (similar to Jeff Wayne's The War of the Worlds). The game is loosely based on the movie WarGames; one of the story consultants was John Badham, director of the original film.[1]

PlayStation version[edit]

The player plays as NORAD or WOPR. According to the game's cover box, the story takes place 20 years after the film: WOPR attempts to exterminate humanity and NORAD tries to stop it.[2] During a mission the player takes control of a vehicle and can change the controls of any vehicle the team has - for example, while NORAD has heavily armored and armed tanks and aircraft, WOPR possesses exotically futuristic mechs and hovercraft. Vehicles can recharge ammo by obtaining powers. The player can command their team to send resupply on ammos, repair damage units, attack, or follow the player's main vehicle.

Multiplayer[edit]

WarGames: Defcon 1 features 2-player split screen VS. or Co-op. The Co-op allows the players to play all single player levels with a partner.

PC version[edit]

Unlike the PlayStation version, the PC version is a real-time strategy game, in which the player can control different units at once. The missions are identical to the PlayStation version.

Cast[edit]

Directed by: Robb Alvey
Cast (in alphabetical order): Michael Gough Lani Minella
Produced by: Robb Alvey (executive producer) Jim Banting (producer) Robert Rader (producer) Sean Wilson (co-producer)
Music by: Tommy Tallarico Art Direction by: Stephen Thomson Joss Adley Satty Mann David Manuel Tim Pestridge Tahir Rashid Jonathan Scarcliffe Jason Tassell Tommy Tallarico (sound effects) Music Department: Fabian Del Priore (composer: additional music) Other crew: Martyn Ash (tools programmer) John Badham (story idea) Stephen Bond (advisor: algorithms) Richard Hackett (Project leader) Rue Hon (QS project leader) Michael Menichetti (QS technology) Andrew Oliver (technical lead) Philip Oliver (project manager) Tony Povey (programmer) Rawson Stovall (QS manager) John Tarnoff (story idea) John Whigham (project leader / team leader)

References[edit]

External links[edit]