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Taiwan Taomee Entertainment
Shanghai Taomee Entertainment
|Release date(s)||NA=September 2, 2008
EU=March 3, 2009
AU=March 3, 2009
AS=October 17, 2009
SA=January 31, 2010
TW=April 27, 2012
CN=July 11, 2012
Wizard101 is an MMORPG created by KingsIsle Entertainment. Players take on the role of students of Witchcraft and Wizardry to save the Spiral, the fictional universe in which the game is played, and battle enemies by casting spells using a turn-based combat system similar to collectible card games.
The game also has a sister game called Pirate101.
The fictional universe of the Spiral is divided into twelve worlds, each of which has multiple areas. Players can unlock these temporarily with "memberships", or unlock each area permanently: both of these cost "crowns", the game's premium currency. When a wizard first starts the game, he or she will have to choose a school: Ice, Storm, Fire, Death, Life, Myth, and Balance each complete with their own set of unique spells.
The game is based around "duels": two teams of up to four players or computer enemies take turns to cast spells. Spells can reduce the health of enemy creatures, increase the health of friends, add shields which reduce damage or add blades, traps and buffs which increase it. When a player reduces a computer enemies' health to zero, they are destroyed, while players with a health of zero can be healed by others on their team. When every player or computer on a team has zero health, the other team wins.
As the player progresses, more worlds become available. When wizards level up they gain new badge titles and automatic increases of their base statistics: health, mana and energy. Most equipment also has level restrictions. Hobbies such as training pets, fishing and gardening require energy; crafting requires various resources. Duels can be played against other players in the PvP arena.
- Merle Ambrose - The headmaster of Ravenwood, the school which the player attends.
- Dalia Falmea - The fire professor.
- Lydia Greyrose - The ice professor.
- Halston Balestrom - The storm professor.
- Moolinda Wu - The life professor.
- Cyrus Drake - The myth professor and the brother of Malistaire Drake.
- Dworgyn - The death professor.
- Arthur Wethersfield - The balance professor.
- Alhazred - The balance teacher.
- Malistaire Drake - A former death professor, the brother of Cyrus Drake, and the main villain in the first story arc. He became mad when his wife Sylvia died and is determined to bring her back to life.
- Morganthe - A former death student and the main villain in the second story arc. She was expelled from Ravenwood after using forbidden Astral Magic.
- The Coven - A group six Ravens who tried to destroy Grizzleheim.
- Wizard City - The world containing Ravenwood, where players begin.
- Krokotopia - A world based on Ancient Egypt.
- Marleybone - A world themed around Victorian era London.
- Mooshu - A Feudal Japan-themed world.
- Dragonspyre - The final world in the Malistaire arc.
- Celestia - An Atlantis-themed world.
- Grizzleheim - A world inspired by Norse mythology.
- Wysteria - A world similar to Wizard City but instead of wizards there are pigs.
- Zafaria - An African-themed world.
- Avalon - A medieval world inspired by Celtic mythology.
- Azteca - A world based on the Aztec and Maya civilization.
- Khrysalis - A world containing many large insects and arachnids.
The game offers a choice of either subscription or "Free-to-Play" with microtransactions. Free-to-Play customers can purchase access to different areas of content using in-game currency called Crowns. Such areas only need to be purchased once, but other actions in the game may be necessary before accessing them. Crowns also can be used to buy in game exclusive items and access PvP tournaments. The fee for PvP tournaments vary depends on whether the player has existing member subscription. Crowns can be purchased by a game card or from the online store.
If a player decides to begin a subscription, they are not only free to roam about all playable worlds during their timed subscription days, but are also able to participate in ranked PvP matches, Ranked Pet Derby races, the buying of Castles and Lands (or after reaching Level 15), advanced Crafting, Gifting capabilities, True Friends, faster Energy regeneration, larger backpack, larger friends list and faster Crafting timers. Also outside of the game, players will gain the ability to post on the Wizard101 Message Board.
Also, certain areas and dungeons in Wizard101 can be rented for a certain period of time such as the 6-hour rentals for Mount Olympus, Atlantea, and Tartarus in Aquila. PvP and Pet Derby can be rented as well. A certain amount of crowns per match or a certain amount per day(24 Hours).
Due to its young core audience, Wizard101 restricts player interaction when compared to other games in the massively multiplayer online genre. There are three different types of chat: Menu Chat, Open Chat and Text Chat. In Text Chat, what a player types can be seen by every other wizard in the area either from a word bubble on top of the speakers head or in the chat box. Private Chat is when a wizard wishes to speak in private to another wizard. This appears on the screen in a transparent box to the left. The age of the player directly correlates to the communication allowable. When typed, words that appear in white are words that everyone is able to view. Yellow words can only be seen by players who have their account set to "Open Chat". Open chat is obtained when a player has a credit card and they are 18 years or older. Red words are not allowed and can be seen by no one, not even the player themselves. If an adult chatter types yellow words, young wizards will see ellipses (...) in place of the word. Red words include not only profanity, but also words that would allow players to share real life information with each other including phone numbers, their ages, or real world locations.
Aside from the different levels of chat filters available depending on player age, duels between players are available only in a special player versus player arena designated for the purpose. The PvP arena can be found upon entry to Unicorn Way from the Commons in Wizard City, in some houses, as well as within Outer Yard in Avalon.
Rewards for combat or completing a quest are distributed automatically among the party, so players need not fight for spoils. Players may trade a special type of spell card called a treasure card, which is a spell card that can be rearranged by clicking the golden card icon in their spellbook and then can be used in battle when the player discards cards and then clicks draw. These cards can only be used once, and can be used by any school of Magic. A treasure card is usually stronger than the normal variant of the card. This spell will disappear from the player's treasure deck once it is used. So far the players are currently unable to trade items between one another (it is possible, however, to trade items to one's other wizards on the same account, through the use of a shared bank).
Online safety features
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Parents must activate controls for players under 13, including setting levels for interaction with other players in the world. Three different levels of chat are available. At the most restricted level, players select from a menu of pre-defined phrases, and players using this option can only see menu chat from other players. At the next level, players may type what they want, as long as the words are available in the game’s dictionary. If a word is not present in the dictionary, or part of a forbidden phrase, such as asking another player’s age, it will not be visible. If players know each other outside the game, they can use a true friend code to allow less-restricted chat inside the game. However, it is still subject to some restrictions. Additionally, players choose names for their characters from a list that allows selection of a first name and a one- or two-part surname. The official game forums are filtered and moderated. Finally, at player request, KingIsle Entertainment added open chat for players aged 18 years and above, an age limit verified through credit cards, which allows everything except profanities to be said.
Other features have been designed with a pre-teens audience in mind, for example opponents in combat disintegrate or vanish, and there is no blood.
According to a press release published in May 2008, the development of Wizard101 began in 2005, upon the founding of KingsIsle Entertainment under the creative direction of J. Todd Coleman. The game entered open beta on August 6, 2008, and it launched successfully on September 2, 2008. On August 25, 2010, it was announced that Wizard101 would be released in foreign territories later that year.
Wizard101 launched a European Beta version on December 15, 2010 and then released the game on February 15, 2011, in partnership with Gameforge. This eventually included releases of the game in English, French, Italian, Spanish, German, Polish, Greek and Turkish.
It was announced on August 17, 2011 that KingsIsle and Taomee Holdings Limited had an agreement to launch Wizard101 in China, Taiwan, Hong Kong, and Macau. Wizard101 Taiwan officially launched on April 27, 2012, with the others to follow. In July 2013, those servers stopped updating. Wizard101 Taiwan shut down on May 25, 2015.
According to KingIsle Entertainment's press releases, the game has experienced a steady growth in the number of players: 2 million in April 2009, 5 million in September 2009, 10 million players by June 2010, 15 million by January 2011, 20 million by July 2011, and 30 million by July 2013. As of November 2014, there are currently about 50 million players. In terms of reception, the game currently scores an average of 77.5% from ratings on GameRankings. GameShark reviewer Toni Dimayuga noted the game's overall ambiance and graphic setting as well as the overall fun nature of Wizard101 in the pro column, while the combat (in particular defeats) and the restrictive (at the time of the review) nature of chat were seen as the major minus points.
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