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Zero Divide

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Zero Divide
Zero Divide: Techno Warrior (Interplay Win95 title)
Zero Divide
European PlayStation cover art
Developer(s)
ZOOM
Publisher(s)
ZOOM
Composer(s)Hideyuki Shimono
Akihito Ohkawa
Platform(s)
Release
August 25, 1995
  • Playstation:
    • JP: August 25, 1995[1]
    • NA: September 9, 1995
    • EU: February 1996[1]

    Playstation 3:

    • JP: 2010-04-14

    PSP:

    • JP: 2010-04-14

    Windows 95:

    • JP: 1996-? (GAMEBANK Corp.)
    • NA: 1998-? (Interplay)
    • JP: 1999-04-09 (CyberFront)
Genre(s)3D action fighting[1]
Mode(s)Single-player
Multiplayer

Zero Divide (ゼロ・ディバイド)[4] is a fighting video game that was released for the PlayStation in 1995.

Ports and sequels

  • Zero Divide, Windows (1996) - developed by Kinesoft and published by GameBank in Japan, and Interplay in the United States. In 1999 it was included in the German compilation All You Can Play: 10 Action-Games.
  • Zero Divide 2: The Secret Wish, PlayStation (June 27, 1997) - developed and published by Zoom. Sony published Zero Divide 2 in Europe in 1998.
  • Zero Divide: The Final Conflict, Sega Saturn (November 20, 1997) - Japan-exclusive, developed and published by Zoom.

Reception

Upon the PlayStation version's release, critics generally praised the graphics,[12][14] techno soundtrack,[6] variety of character designs,[7][12][13] solid gameplay,[6][9][11] and the way fighters can hang onto the edge of the ring,[7][9][12][13][14] but criticized the difficulty in executing special moves[7][14] and felt that some opponents were overpowered.[12][14] They also noted similarities to the gameplay mechanics of the Virtua Fighter series.[6][9][11][14]

GameFan called Zero Divide "one of the best 3-D fighting games of all time" and praised "innovative little extras like dangling off the side of the ring and the transparent limb effect" as well as the Tiny Phalanx shoot 'em up minigame, concluding Zero Divide "to be one of the best designed, programmed, and tweaked fighting games yet."[9] Next Generation remarked that while having android characters is innovative, the characters are generally so bizarre that they are difficult to identify with, and their generic move sets fail to justify their "outlandish" designs.[13] Game Informer said it "has everything you would expect from a next generation fighter, lots of action, fast moving polygon fighters, tons of moves, and most importantly solid game mechanics."[11] Computer and Video Games stated that it is "in some ways even better" than the original Virtua Fighter and offers "serious competition" against Tekken, saying that Zero Divide is "better looking" and "more intuitive", concluding it to be "a stunning, finely-tuned game".[6] GamePro concluded, "Although it lacks the solid fighting foundation that would make it great, Zero Divide has moments of greatness."[14] The four reviewers of Electronic Gaming Monthly scored it 29 out of 40 (7.25 out of 10 average), saying it "grows on you."[7] Maximum gave it three out of five stars, calling it "an average beat 'em up destined to be ignored by discerning PlayStation owners."[12]

See also

References

  1. ^ a b c d "Zero Divide (PlayStation)". GameFAQs. Retrieved 2012-01-07.
  2. ^ Andy Glaister - Work History
  3. ^ Zero Divide: Techno Warrior (PC, CD-ROM) Interplay Productions - 1998 USA, Canada Release
  4. ^ Zero Divide Official site Template:Jp icon
  5. ^ http://web.archive.org/web/20141115034640/www.allgame.com/game.php?id=2367&tab=review
  6. ^ a b c d e https://archive.org/stream/Computer_and_Video_Games_Issue_171_1996-02_EMAP_Images_GB#page/n51/mode/2up
  7. ^ a b c d e "Review Crew: Zero Divide". Electronic Gaming Monthly (80). Ziff Davis: 29. March 1996.
  8. ^ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8785
  9. ^ a b c d e GameFan, volume 3, issue 11 (November 1995), page 23
  10. ^ GameFan, volume 4, issue 2 (February 1996), page 17
  11. ^ a b c d http://web.archive.org/web/19970117191215/www.gameinformer.com/jan96/zero.html
  12. ^ a b c d e f "Maximum Reviews: Zero Divide". Maximum: The Video Game Magazine (5). Emap International Limited: 156. April 1996.
  13. ^ a b c d "Dehumanizing". Next Generation (12). Imagine Media: 177. December 1995.
  14. ^ a b c d e f "ProReview: Zero Divide". GamePro (89). IDG: 50. February 1996.