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''The Oregon Trail'' was extremely successful, and along with successive iterations of the game, which are often considered different versions of the game instead of different games, it sold over 65 million copies by 2011.<ref name="polygon"/><ref name="wiregreatest"/> In 1994, when MECC became a publicly traded company, the game was still the company's flagship product, with its sales comprising a third of MECC's {{US$|30 million}} in annual revenue.<ref name="LaFrenzOralHistory"/>
''The Oregon Trail'' was extremely successful, and along with successive iterations of the game, which are often considered different versions of the game instead of different games, it sold over 65 million copies by 2011.<ref name="polygon"/><ref name="wiregreatest"/> In 1994, when MECC became a publicly traded company, the game was still the company's flagship product, with its sales comprising a third of MECC's {{US$|30 million}} in annual revenue.<ref name="LaFrenzOralHistory"/>


''Polygon'' described it as one of the most successful games of all time, calling it a cultural icon.<ref name="polygon"/> ''IGN'' (in 2009) described the game as a "fond memory that will not let you down".<ref name="ign">{{cite web |url=http://uk.ign.com/articles/2009/03/05/fond-memories-the-oregon-trail |title=Fond Memories: The Oregon Trail |website=IGN |last=Buchanan |first=Levi |date=March 5, 2009 |accessdate=October 27, 2014}}</ref> In 2016, ''The Oregon Trail'', viewed collectively as multiple versions of the same game form 1971 on, was inducted into the [[World Video Game Hall of Fame]] by [[The Strong]] and the [[International Center for the History of Electronic Games]], the first educational game and the only one until ''[[Where in the World Is Carmen Sandiego? (1985 video game)|Where in the World Is Carmen Sandiego?]]'' in 2021.<ref name="HoF"/> In 2012, ''The Oregon Trail'' was listed on ''[[Time (magazine)|Time]]'''s All-TIME 100 greatest video games list.<ref>{{cite web |last1=Aamoth |first1=Doug |title=All-TIME 100 Video Games |url=http://techland.time.com/2012/11/15/all-time-100-video-games/slide/the-oregon-trail |website=[[Time (magazine)|Time]] |publisher=[[Time Inc.]] |archiveurl=https://web.archive.org/web/20121118055039/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/the-oregon-trail |archivedate=November 18, 2012 |date=November 15, 2012}}</ref> In 2016, ''Time'' placed the game 9th on its "The 50 Best Video Games of All Time" list.<ref>{{cite web |title=The 50 Best Video Games of All Time |url=http://time.com/4458554/best-video-games-all-time/ |website=[[Time (magazine)|Time]] |publisher=[[Time Inc.]] |date=August 23, 2016 |archiveurl=https://web.archive.org/web/20160826010703/http://time.com/4458554/best-video-games-all-time/ |archivedate=August 26, 2016 |url-status=live |first=Alex |last=Fitzpatrick |first2=John Patrick |last2=Pullen |first3=Josh |last3=Raab |first4=Lev |last4=Grossman |first5=Lisa |last5=Eadicicco |first6=Matt |last6=Peckham |first7=Matt |last7=Vella}}</ref> It was also included in the book ''[[1001 Video Games You Must Play Before You Die]]''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott|first=Tony|date=2010|publisher=Universe Publishing|isbn=978-0-7893-2090-2|page=22}}</ref>
The multiple versions of ''The Oregon Trail'' are often described as different iterations of the same game when discussing the game's legacy, though the 1985 version is considered the main version; Colin Campbell of ''[[Polygon (website)|Polygon]]'', for example, has described it collectively as one of the most successful games of all time and a cultural icon, but said that the 1985 version "is the one most people recall".<ref name="polygon"/> Kevin Wong of ''[[Vice (magazine)|Vice]]'' claimed that the collective game was "synonymous with [[educational entertainment|edutainment]]".<ref name="MBretro"/> ''The Oregon Trail'' has been described in ''Serious Games and Edutainment Applications'' as "one of the most famous ancestors" of the [[serious game]] subgenre.<ref name="SGEA"/> In 2016, ''The Oregon Trail'', viewed collectively as multiple versions of the same game form 1971 on, was inducted into the [[World Video Game Hall of Fame]] by [[The Strong]] and the [[International Center for the History of Electronic Games]], the first educational game and the only one until ''[[Where in the World Is Carmen Sandiego? (1985 video game)|Where in the World Is Carmen Sandiego?]]'' in 2021.<ref name="HoF"/> [[Time (magazine)|Time]] named the game as one of the 100 greatest video games in 2012, and placed it 9th on its list of the 50 best games in 2016, claiming that it "helped introduce an entire generation (several, in fact) to video games".<ref name="time1"/><ref name="time2"/>


''The Oregon Trail'' was a hallmark in American elementary schools in the 1980s and 1990s.<ref name="time2"/><ref name="minecrafttrail"/> [[Smithsonian (magazine)|''Smithsonian'' magazine]] observed in 2016 that "''The Oregon Trail'' is still a cultural landmark for any school kid who came of age in the 1980s or after. Even now, there remains a constant pressure to revive the series, so that nostalgic Generation Xers and Millennials can amble westward with a [[dysentery]]-riddled party once again."<ref name="Smithsonian"/>
It was a hallmark in American elementary schools in the 1980s and 1990s.<ref>{{cite news |url=http://www.ktvz.com/news/travel-oregon-the-game-builds-on-oregon-trail-legacy/646641444 |title='Travel Oregon: The Game' builds on 'Oregon Trail' legacy |last=News sources |work=KTVZ |date=October 27, 2017}}</ref><ref>{{cite magazine |url=https://edtechmagazine.com/k12/article/2017/09/minecraft-education-edition-brings-21st-century-students-back-oregon-trail |title='Minecraft: Education Edition' Brings 21st-Century Students Back to the Oregon Trail |date=September 27, 2017 |magazine=Ed Tech |first=Meghan Bogardus |last=Cortez}}</ref> The 1985 version's popularity in school computer labs led to the terminology [[Oregon Trail Generation]] to describe people born during the [[Millennials|Millennial]] and [[Generation X]] cusp years. The term ''Oregon Trail Generation'' was used by Anna Garvey in her 2015 article "The Oregon Trail Generation: Life Before And After Mainstream Tech", published in ''Social Media Week'' to describe those born at "the tail end of the 70s and the start of the 80s".<ref name=Garvey>{{cite web |url = http://socialmediaweek.org/blog/2015/04/oregon-trail-generation/ |title = The Oregon Trail Generation: Life Before And After Mainstream Tech |last = Garvey |first = Anna |date = 21 April 2015 |website = Social Media Week |access-date = 6 November 2015 }}</ref> The video game has been described as an identifying experience for these [[cusper]]s.<ref>{{Cite news|url=https://socialmediaweek.org/blog/2015/04/oregon-trail-generation/|title=The Oregon Trail Generation: Life Before and After Mainstream Tech|last=Garvey|first=Anna|date=April 21, 2015|work=Social Media Week|access-date=April 9, 2018|language=en-US}}</ref> [[Smithsonian (magazine)|''Smithsonian'' magazine]] observed, "''The Oregon Trail'' is still a cultural landmark for any school kid who came of age in the 1980s or after. Even now, there remains a constant pressure to revive the series, so that nostalgic Generation Xers and Millennials can amble westward with a [[dysentery]]-riddled party once again."<ref>{{cite web |url=https://www.smithsonianmag.com/innovation/how-you-wound-playing-em-oregon-trailem-computer-class-180959851/ |title=How You Wound Up Playing The Oregon Trail in Computer Class |magazine=Smithsonian |date=July 22, 2016 |first=Matt |last=Jancer}}</ref>


Several further games have been released in [[The Oregon Trail (series)|''The Oregon Trail'' series]], many under the title ''The Oregon Trail'', beginning with ''[[Oregon Trail II]]'' in 1995, as well as a number of spinoffs such as ''[[The Yukon Trail]]'' and ''[[The Amazon Trail]]''.<ref name="wiregreatest"/> The first few of these were developed and published by [[SoftKey]], which purchased MECC in 1995, with later titles by numerous other companies.
Several further games have been released in [[The Oregon Trail (series)|''The Oregon Trail'' series]], many under the title ''The Oregon Trail'', beginning with ''[[Oregon Trail II]]'' in 1995, as well as a number of spinoffs such as ''[[The Yukon Trail]]'' and ''[[The Amazon Trail]]''.<ref name="wiregreatest"/> The first few of these were published by [[SoftKey]], which purchased MECC in 1995, with later titles developed and published by numerous other companies; ''[[The Oregon Trail 4th Edition]]'' (1999) was the final game developed by MECC.<ref name="lussenhop20110119"/>


==References==
==References==
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<ref name="wiregreatest">{{cite web |url=https://www.theatlantic.com/entertainment/archive/2011/01/sally-has-diphtheria-is-oregon-trail-the-greatest-video-game-of-all-time/342556/ |title=Sally Has Diphtheria: Is Oregon Trail the Greatest Video Game of All Time? |date=2011-01-21 |access-date=2018-08-31 |website=The Wire |via=[[The Atlantic]] |publisher=[[Emerson Collective]] |last=Rosenberg |first=Eli |archive-url=https://web.archive.org/web/20170824220927/https://www.theatlantic.com/entertainment/archive/2011/01/sally-has-diphtheria-is-oregon-trail-the-greatest-video-game-of-all-time/342556/ |archive-date=2017-08-24 |url-status=live}}</ref>
<ref name="wiregreatest">{{cite web |url=https://www.theatlantic.com/entertainment/archive/2011/01/sally-has-diphtheria-is-oregon-trail-the-greatest-video-game-of-all-time/342556/ |title=Sally Has Diphtheria: Is Oregon Trail the Greatest Video Game of All Time? |date=2011-01-21 |access-date=2018-08-31 |website=The Wire |via=[[The Atlantic]] |publisher=[[Emerson Collective]] |last=Rosenberg |first=Eli |archive-url=https://web.archive.org/web/20170824220927/https://www.theatlantic.com/entertainment/archive/2011/01/sally-has-diphtheria-is-oregon-trail-the-greatest-video-game-of-all-time/342556/ |archive-date=2017-08-24 |url-status=live}}</ref>
<ref name="LaFrenzOralHistory">{{cite web |url=http://purl.umn.edu/107423 |title=Oral history interview with Dale Eugene LaFrenz |website=[[Charles Babbage Institute]] |publisher=[[University of Minnesota]] |last1=LaFrenz |first1=Dale Eugene |last2=O'Neill |first2=Judy E. |page=38 |date=1995-04-13 |access-date=2022-01-21}}</ref>
<ref name="LaFrenzOralHistory">{{cite web |url=http://purl.umn.edu/107423 |title=Oral history interview with Dale Eugene LaFrenz |website=[[Charles Babbage Institute]] |publisher=[[University of Minnesota]] |last1=LaFrenz |first1=Dale Eugene |last2=O'Neill |first2=Judy E. |page=38 |date=1995-04-13 |access-date=2022-01-21}}</ref>
<ref name="SGEA">{{cite book |title=Serious Games and Edutainment Applications |last1=Djaouti |first1=Damien |last2=Alvarez |first2=Julian |last3=Jessel |first3=Jean-Pierre |last4=Rampnoux |first4=Olivier |chapter=Origins of Serious Games |pages=31–32 |editor-last1=Ma |editor-first1=Minhua |editor-last2=Oikonomou |editor-first2=Andreas |editor-last3=Jain |editor-first3=Lakhmi C |publisher=[[Springer Science+Business Media]] |date=2011-12-09 |isbn=978-1-4471-2161-9|doi=10.1007/978-1-4471-2161-9_3}}</ref>
<ref name="HoF">{{cite web |url=https://www.museumofplay.org/games/the-oregon-trail/ |title=The Oregon Trail |website=The Strong National Museum of Play |publisher=[[The Strong]] |access-date=2021-01-22}}</ref>
<ref name="HoF">{{cite web |url=https://www.museumofplay.org/games/the-oregon-trail/ |title=The Oregon Trail |website=The Strong National Museum of Play |publisher=[[The Strong]] |access-date=2021-01-22}}</ref>
<ref name="time1">{{cite web |last1=Aamoth |first1=Doug |title=All-TIME 100 Video Games |url=http://techland.time.com/2012/11/15/all-time-100-video-games/slide/the-oregon-trail |work=[[Time (magazine)|Time]] |date=2012-11-15 |access-date=2016-09-20 |archive-url=https://web.archive.org/web/20121118055039/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/the-oregon-trail |archive-date=2012-11-18}}</ref>
<ref name="time2">{{cite web |title=The 50 Best Video Games of All Time |url=http://time.com/4458554/best-video-games-all-time/ |work=[[Time (magazine)|Time]] |date=2016-08-26 |access-date=2016-08-19 |archive-url=https://web.archive.org/web/20160826010703/http://time.com/4458554/best-video-games-all-time/ |archive-date=2016-08-26 |url-status=live}}</ref>
<ref name="minecrafttrail">{{cite web |url=https://edtechmagazine.com/k12/article/2017/09/minecraft-education-edition-brings-21st-century-students-back-oregon-trail |title='Minecraft: Education Edition' Brings 21st-Century Students Back to the Oregon Trail |date=September 27, 2017 |website=Ed Tech |first=Meghan Bogardus |last=Cortez |access-date=2022-01-29}}</ref>
<ref name="Smithsonian">{{cite web |url=https://www.smithsonianmag.com/innovation/how-you-wound-playing-em-oregon-trailem-computer-class-180959851/ |title=How You Wound Up Playing The Oregon Trail in Computer Class |website=[[Smithsonian (magazine)|Smithsonian]] |date=July 22, 2016 |first=Matt |last=Jancer |access-date=2022-01-29}}</ref>


}}
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==External links==
==External links==
*{{Internet Archive game|msdos_Oregon_Trail_Deluxe_The_1992|The Oregon Trail Deluxe|1992 DOS}}
*{{Internet Archive game|msdos_Oregon_Trail_Deluxe_The_1992|The Oregon Trail Deluxe|1992 DOS}}
*MECC (TLC Properties Inc.) pages: [https://web.archive.org/web/19970203060011/http://www.mecc.com:80/products/other/ot/ot.html The Oregon Trail (Macintosh/Windows/MS-DOS(Deluxe VGA))], [https://web.archive.org/web/19970203074613/http://www.mecc.com:80/support/symptoms/ot.symptoms.html Oregon Trail for Macintosh/Windows support], [https://web.archive.org/web/19970203074622/http://www.mecc.com:80/support/symptoms/otvga.symptoms.html Oregon Trail Deluxe VGA support]
*[https://web.archive.org/web/19970203060011/http://www.mecc.com:80/products/other/ot/ot.html Archive of 1997 MECC website for ''The Oregon Trail'' (Macintosh/Windows/MS-DOS)
*Mattel Interactive pages: [https://web.archive.org/web/20000621204829/http://www.mattelinteractive.com:80/store/Product.asp?OID=4140675&SC=0120056015 The Oregon Trail (Mac OS, Windows 3.1/95)]
*Broderbund (Riverdeep Interactive Learning Limited) pages: [https://web.archive.org/web/20071028001147/http://support.broderbund.com/faq_list.asp?id=115 OT1 support], [https://web.archive.org/web/20071028001200/http://support.broderbund.com/faq_list.asp?id=79 OT Classic v 3.0.1 support]
*{{Wikivoyage-inline|Oregon Trail}}
*{{moby game|id=/oregon-trail}}
*{{moby game|id=/oregon-trail}}
*Video presentation from original development team (10/22/2009): [https://vimeo.com/7203294 The Oregon Trail Bottlecap Talk]
*[https://vimeo.com/7203294 Video of 2009 presentation by the development team]


{{The Oregon Trail}}
{{The Oregon Trail}}

Revision as of 03:30, 30 January 2022

The Oregon Trail
Cover art for 1990 DOS version
Developer(s)MECC
Publisher(s)MECC
Designer(s)R. Philip Bouchard
Programmer(s)John Krenz
Artist(s)Charolyn Kapplinger
SeriesThe Oregon Trail
Platform(s)Apple II, DOS, Mac OS, Windows
Release1985 (Apple II)
1990 (DOS)
1991 (Mac OS)
1993 (Windows)
Genre(s)Strategy

The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game by the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.

The game was designed and created by a team at MECC led by game designer R. Philip Bouchard over ten months in 1984 and 1985. It was intended as a core part of MECC's shift from games and software on mainframe computers accessed by remote terminals to those on home computers, as well as MECC's first game intended primarily for home consumers rather than for schools. It is the first graphical and the most well known entry in the Oregon Trail series, and was MECC's flagship product from release until it was bought by SoftKey in 1995. Games in the series have since been released in many editions by various developers and publishers, many titled The Oregon Trail. The multiple games in the series are often considered to be iterations on the same title, and they have collectively sold over 65 million copies and have been inducted into the World Video Game Hall of Fame. The game has been described as a cultural landmark, and its widespread popularity in schools in the 1980s and 1990s led to "Oregon Trail Generation" being one of the terms used to describe people born during the Millennial and Generation X cusp years.

Gameplay

Travel screen (Apple II version), with the party having reached a landmark

The Oregon Trail is an educational strategy video game in which the player, as the leader of a wagon train, controls a group journeying down the Oregon Trail from Independence, Missouri to Willamette Valley, Oregon in 1848. The player controls the game via a keyboard, primarily by selecting one of several numbered options. They begin the game by selecting their characters profession—banker, carpenter, or farmer—which correspond with difficulty levels and give different amounts of money to start the journey with. They then name their character and their four party members, and purchase supplies for their journey from Matt's General Store: oxen to pull the wagon, food, clothing, ammunition, and spare parts to fix wagon breakdowns. The party then sets off on their journey. The path is divided into sixteen segments, each ending at a landmark such as a river crossing or a fort. Each landmark has different choices available to the player, such as purchasing supplies at a fort, talking to fellow travelers at a geographic landmark, or choosing how to cross a river.[1] Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.[2] The prices for supplies rise the further along the trail the party has gone. At two landmarks, the player can choose to take a "cut-off", or shortcut; these paths are shorter but bypass the next landmark, a fort. For the final segment, the player can choose to either take a toll road cut-off to the end, or raft down the Columbia River by playing a minigame wherein they must dodge rocks in the river.[3]

In between landmarks, the party journeys for days over a hundred miles, as shown to the player by a screen that displays the date, weather, health of the party, how many pounds of food the party has remaining, and the distances to the next landmark and from the previous. An animated oxen and wagon is shown, with a representation of the next landmark sliding towards it from the left as the party travels and a landscape of the terrain for that segment in the background. Random events can occur during the traveling phase, such as a storm causing a delay or a party member falling ill.[4] The player can also stop the journey at any point, and can then check the status of their supplies, look at the map of their journey, change the pace of travel, change the amount of food rationed for the party per day, stop to rest, trade with other parties for supplies, or hunt for food. Changing the pace of travel affects how long each segment takes and also the likelihood of different events, such as oxen going lame, and changing the food rations similarly affects how quickly food supplies are used and the likelihood of events.

If the player chooses to hunt, they are shown a minigame where they control a human character that can be moved around a fixed screen containing a randomized assortment of rocks and plants based on the terrain of the segment the party is in. The player can choose to aim their gun in one of eight cardinal directions, start or stop moving in the direction they are aiming, and shoot, which fires a bullet that moves across the screen and uses up ammunition. Animals appear from the sides of the screen at random and move around the screen, and die if the player's shot hits them. When the player ends the minigame, they receive an amount of food based on what animals were killed, though a maximum of 100 pounds can be taken per hunt.[5]

The game ends when the party reaches Willamette Valley by either the Columbia River or toll road, or when all five members of the party have died due to illness or injury. If the party reached the end of the journey, they are given a score based on the ending conditions and supplies of the party and the starting profession, which is stored and displayed on a high score table showing previous attempts as well as pre-populated scores named after real travelers on the trail.[2] If all party members die, the player is shown a gravestone with the party leader's name on it, and can add an epitaph; on subsequent playthroughs the player can view the last gravestone made whenever they reach the point in the journey where it had been placed.[3]

Development

Original text game

In 1971, Don Rawitsch, Bill Heinemann, and Paul Dillenberger developed a text-based strategy video game titled The Oregon Trail for use in the 8th grade history class Rawitch was a student teacher for.[6][7] The game was written in around 800 lines of HP Time-Shared BASIC for the Minneapolis school district's HP 2100 minicomputer, which schools could connect to via a teleprinter.[2][8] It was a hit with the class and other schools around the district, but was removed from the computer at the end of the semester.[8] In 1974, Rawitsch was hired by the Minnesota Educational Computing Consortium (MECC), a state-funded organization that developed educational software for the classroom, as an entry-level liaison for local community colleges.[6] MECC had a mainframe system which schools around Minnesota could connect to, and Rawitsch, with permission from Heinemann and Dillenberger, rewrote and expanded the game using historical data for the MECC's time-sharing system, releasing it in 1975.[9][8][10][11] The 1975 mainframe game was the most popular software in the system for Minnesota schools for five years, with thousands of players monthly.[11][8]

In 1978, MECC began to move away from centralized mainframe games and software and towards distributing programs for microcomputers; it also began encouraging schools to adopt the Apple II microcomputer, purchasing large amounts at a discount and reselling them to schools.[2][11] MECC began converting several of their products to run on microcomputers, and John Cook adaptedThe Oregon Trail for the Apple II; though the text-based gameplay remained largely the same, he added a display of the player's position along the trail on a map between rounds, and added graphics to the hunting minigame.[2][4] A version for the Atari 8-bit family, again titled The Oregon Trail, was released in 1982.[12] The Apple II version was included under the name Oregon as part of MECC's Elementary series, distributed to Minnesota schools for free and for profit to schools outside of the state, on Elementary Volume 6 in 1980.[2][12] Oregon was ported to the Commodore 64 in 1984 as part of a collection like Elementary Volume 6 titled Expeditions.[12] By the mid-1980s, MECC was selling their educational software to schools around the country, and The Oregon Trail was their most popular product by far.[13]

1985 game

By 1984, the educational game market had shifted from one where programs were almost invariably mainframe computer games created by amateur programmers like Rawitsch to a commercial market containing numerous companies selling educational games for home computers. MECC had moved into this market the year before, hiring programmers to create original software titles for schools and home consumers. These titles had proven successful, and MECC decided to create modern updates to their three most popular titles of the 1970s: Lemonade Stand, Odell Lake, and The Oregon Trail. All three games had received ports to the Apple II by 1980, but had not been changed substantially and did not compete graphically with contemporary titles. Development of a new version of The Oregon Trail began in October 1984, with R. Philip Bouchard as the lead designer and team lead. Bouchard was instructed to design an entirely new game based on the concept of the original Oregon Trail, intended for the Apple II and as MECC's first game with home consumers as the primary market, with a target release date of autumn 1985.[2]

As the game was intended for the home market rather than primarily for schools, it needed to be entertaining as well as educational; Bouchard set as a guiding principle that the entertainment "should arise from immersing the player in a historically accurate experience", and conversely that the educational aspect should be that immersion rather than explicitly instructing the player about history.[2][14] Bouchard also intended the game to appeal to girls as well as boys, who he felt had been more interested in the original version of the game.[14] He measured the game as it was being developed by the metric of whether children that liked the original game enjoyed the new game more.[2] Development of the game took ten months, from October 1984 through July 1985, and was primarily done by a team of five people: Bouchard, lead programmer John Krenz, lead artist Charolyn Kapplinger, researcher Shirley Keran, and programmer Bob Granvin. While prior games at MECC had been developed using a system where the lead designer created a design document of notes and sketches that was then given to the programmers and artists to accomplish, Bouchard instead designed the game with the help of the other team members as a set of interconnected gameplay systems, all based on mathematical models in turn based on historical data, which would be refined in an iterative process as development proceeded.[2]

For many parts of the game which resemble the original game, the team added complexity and detail. In the 1975 game, the player plays through twelve rounds of decision making, each representing two weeks on the trail, with random events occurring in the rounds based on their historical probability at that point on the trail. For the new version, the team instead divided the game into 16 segments of varying lengths, each ending at a "landmark"; the player has a set of "activities" that could take place at each landmark, such as crossing a river, and a different set of activities, including hunting and having a random event occur, that they could do or have happen to them while traveling between landmarks. Each segment of the game had different environmental settings and probabilities, and the traveling periods are composed of some number of days which then act as the unit of time. Bouchard worked with Keran to pick the sixteen landmarks, as well as alternate "cutoff" routes that the player could take.[2] The team removed the medicine and doctor system of the original as historically inaccurate, and instead added multiple types of disease.[2][12] They also added music to the game, which was based on melodies popular at the time of the actual Oregon trail.[12]

The hunting minigame had been a popular part of the original game, where the player typed "BANG" to fire; as such the team felt it was an essential component to include in the new game. Bouchard wanted to include educational lessons as part of the game, including showing different landscape features based on where the player was on their journey, having different species of animal be present based also on where in the country they could be found, and limiting how many pounds of meat the player could take back from a hunt. The team was concerned that their design was not going to be possible using the Applesoft BASIC programming language on an Apple II like the rest of the game as it would not be fast enough; most other action games or sequences created at the time used assembly language for this reason. They first created a prototype to test it, and found that it ran too slowly; assembly programmer Roger Shimada was added to the team to create the final version. As he did so, the team discovered that the original design, which called for eighteen different animals, was too large for the memory space on the Apple II, and it was cut down to six animals with less complex animations. During the user testing in March 1985, as the "dead state" graphics had not yet been completed by Kapplinger, Shimada instead flipped dead animals upside down; this was kept in the final game, as the team and child playtesters found it humorous.[5][14]

While designing the game, Bouchard planned to have a minigame at the end of the game involving rafting down the Columbia River, which would involve rapids, portaging, and the option to hire Native American guides. Development of the minigame was pushed towards the end of the project, however, as it was deemed less important than parts of the game that would be seen more than once per playthrough. In March 1985, however, Bouchard was instructed to stop development on any part of the game that had not already been started, eliminating the minigame. Bouchard was concerned, as this left the game without a climactic ending, though it would have been difficult to create the entire design at that point in the project. Late in the project, his supervisor agreed to reinstate the minigame, but only if it could be done simply and in Applesoft BASIC, unlike the hunting minigame. The team was able to borrow programmer Steve Splinter to develop the rafting portion, and quickly created a much simpler version based on dodging rocks in the river.[15]

Bouchard's primary design goal for the project was to incorporate accurate geography into the game with the segments; his second goal was to add human characters into the game, which had not been present in the 1975 version. Many of his ideas for this goal had to be cut from the game due to both the limitations of the game's budget as well as the size available for the game on a 5¼-inch floppy disk. He retained adding player-named characters to the traveling party, as well as named characters to talk to at the start and landmarks, and including people in the graphics. One idea he was not able to keep, which he later described as his biggest regret about the game, was complex interactions with Native Americans, though he was able to include some simpler ones. Other priorities were including river crossings, for which the team built a system that takes into account the location and weather of the crossing, and adding replayability, which he accomplished by adding a point system with difficult high scores to beat, multiple starting options, and a challenging hunting minigame. The team accomplished all of the goals they set out to do, and although the project ran over the original budget and timeline—as Bouchard had originally estimated they would be complete by March but they instead finished in July—The Oregon Trail was published in autumn 1985 as planned.[2][14]

Later versions

The Oregon Trail physical handheld
The Oregon Trail handheld version

After the initial Apple II release in 1985, The Oregon Trail was ported by MECC to several other platforms. A DOS version for IBM PC compatible computers was released in 1990, with slightly modified graphics. It was followed by a version published for the Macintosh Mac OS 6 in 1991 and DOS in 1992; both releases had the game's interface changed to be controlled with a mouse instead of a keyboard. The graphics of the game were also overhauled, though the Macintosh version was monochrome black and white and the new DOS version had support for 256-color VGA. To differentiate the new DOS version from the 1990 version, it was titled The Oregon Trail Deluxe.[16][17] A final port for Microsoft Windows under the original title was released in 1993.[18] In 2018, a variant of the DOS version of The Oregon Trail was released as a physical handheld game by Basic Fun, initially as a Target exclusive.[19][20]

Reception and legacy

The Oregon Trail was extremely successful, and along with successive iterations of the game, which are often considered different versions of the game instead of different games, it sold over 65 million copies by 2011.[21][22] In 1994, when MECC became a publicly traded company, the game was still the company's flagship product, with its sales comprising a third of MECC's US$30 million in annual revenue.[23]

The multiple versions of The Oregon Trail are often described as different iterations of the same game when discussing the game's legacy, though the 1985 version is considered the main version; Colin Campbell of Polygon, for example, has described it collectively as one of the most successful games of all time and a cultural icon, but said that the 1985 version "is the one most people recall".[21] Kevin Wong of Vice claimed that the collective game was "synonymous with edutainment".[9] The Oregon Trail has been described in Serious Games and Edutainment Applications as "one of the most famous ancestors" of the serious game subgenre.[24] In 2016, The Oregon Trail, viewed collectively as multiple versions of the same game form 1971 on, was inducted into the World Video Game Hall of Fame by The Strong and the International Center for the History of Electronic Games, the first educational game and the only one until Where in the World Is Carmen Sandiego? in 2021.[25] Time named the game as one of the 100 greatest video games in 2012, and placed it 9th on its list of the 50 best games in 2016, claiming that it "helped introduce an entire generation (several, in fact) to video games".[26][27]

The Oregon Trail was a hallmark in American elementary schools in the 1980s and 1990s.[27][28] Smithsonian magazine observed in 2016 that "The Oregon Trail is still a cultural landmark for any school kid who came of age in the 1980s or after. Even now, there remains a constant pressure to revive the series, so that nostalgic Generation Xers and Millennials can amble westward with a dysentery-riddled party once again."[29]

Several further games have been released in The Oregon Trail series, many under the title The Oregon Trail, beginning with Oregon Trail II in 1995, as well as a number of spinoffs such as The Yukon Trail and The Amazon Trail.[22] The first few of these were published by SoftKey, which purchased MECC in 1995, with later titles developed and published by numerous other companies; The Oregon Trail 4th Edition (1999) was the final game developed by MECC.[11]

References

  1. ^ Bouchard, R. Philip. "Introduction". You Have Died of Dysentery: The Making of the Oregon Trail. Retrieved 2022-01-21.
  2. ^ a b c d e f g h i j k l m Bouchard, R. Philip (2017-06-29). "How I Managed to Design the Most Successful Educational Computer Game of All Time". Medium. Archived from the original on 2018-08-31. Retrieved 2018-08-30.
  3. ^ a b Bouchard, R. Philip. "Chapter 14: Tombstones & Miscellaneous Details". You Have Died of Dysentery: The Making of the Oregon Trail. Retrieved 2022-01-21.
  4. ^ a b Bouchard, R. Philip (2016-09-13). "Designing the Travel Screen for "The Oregon Trail"". Medium. Archived from the original on 2018-07-27. Retrieved 2018-09-04.
  5. ^ a b Bouchard, R. Philip (2016-08-16). "Designing the Hunting Game for "The Oregon Trail"". Medium. Retrieved 2022-01-20.
  6. ^ a b Lipinski, Jed (2013-07-29). "The Legend of The Oregon Trail". Mental Floss. Dennis Publishing. Archived from the original on 2013-07-31. Retrieved 2013-07-31.
  7. ^ Shea, Jeremy (2014-02-24). "An Interview With the Teacher-Turned-Developer Behind 'Oregon Trail'". Yester: Then For Now. Gizmodo Media Group. Archived from the original on 2018-08-30. Retrieved 2018-08-30.
  8. ^ a b c d Fenlon, Wes (2017-03-08). "For three years, the only copy of the Oregon Trail source code was printed on a stack of paper". PC Gamer. Future. Archived from the original on 2018-08-30. Retrieved 2018-08-30.
  9. ^ a b Wong, Kevin (2017-02-15). "The Forgotten History of 'The Oregon Trail,' As Told By Its Creators". Motherboard. Vice. Archived from the original on 2018-09-01. Retrieved 2018-08-31.
  10. ^ Rawitsch, Don (May–June 1978). "Oregon Trail". Creative Computing. Ziff Davis. pp. 132–139. ISSN 0097-8140. Retrieved 2015-01-22.
  11. ^ a b c d Lussenhop, Jessica (2011-01-19). "Oregon Trail: How three Minnesotans forged its path". City Pages. The Star Tribune Company. Archived from the original on 2011-01-23. Retrieved 2011-01-20.
  12. ^ a b c d e Walker-Emig, Paul. "The Making of the Oregon Trail". Retro Gamer. Future. pp. 32–37. ISSN 1742-3155.
  13. ^ Rignall, Jaz (2017-04-19). "A Pioneering Game's Journey: The History of Oregon Trail". USGamer. Gamer Network. Archived from the original on 2018-09-01. Retrieved 2018-08-31.
  14. ^ a b c d Bouchard, R. Philip (2016). You Have Died of Dysentery: The Creation of The Oregon Trail. Kindle Direct Publishing. pp. 100, 101, 106, 110.
  15. ^ Bouchard, R. Philip. "Rafting Down the Columbia River". You Have Died of Dysentery: The Oregon Trail Game. Retrieved 2022-01-20.
  16. ^ Bouchard, R. Philip. "Play the Game". You Have Died of Dysentery: The Oregon Trail Game. Retrieved 2022-01-21.
  17. ^ Henley, Stacey (2020-10-12). "Every version of The Oregon Trail, ranked". PC Gamer. Future. Retrieved 2022-01-21.
  18. ^ Bouchard, R. Philip. "A Brief History of the Oregon Trail Game". You Have Died of Dysentery: The Oregon Trail Game. Retrieved 2022-01-21.
  19. ^ Hall, Charlie (2018-03-06). "Here's the portable version of The Oregon Trail you didn't know you wanted". Polygon. Vox Media. Retrieved 2021-02-25.
  20. ^ Davenport, Corbin (2019-12-16). "Get the Oregon Trail handheld game for just $8.50 right now". PC Gamer. Future. Retrieved 2022-01-21.
  21. ^ a b Campbell, Colin (2013-07-31). "The Oregon Trail was made in just two weeks". Polygon. Vox Media. Archived from the original on 2018-06-12. Retrieved 2018-09-04.
  22. ^ a b Rosenberg, Eli (2011-01-21). "Sally Has Diphtheria: Is Oregon Trail the Greatest Video Game of All Time?". The Wire. Emerson Collective. Archived from the original on 2017-08-24. Retrieved 2018-08-31 – via The Atlantic.
  23. ^ LaFrenz, Dale Eugene; O'Neill, Judy E. (1995-04-13). "Oral history interview with Dale Eugene LaFrenz". Charles Babbage Institute. University of Minnesota. p. 38. Retrieved 2022-01-21.
  24. ^ Djaouti, Damien; Alvarez, Julian; Jessel, Jean-Pierre; Rampnoux, Olivier (2011-12-09). "Origins of Serious Games". In Ma, Minhua; Oikonomou, Andreas; Jain, Lakhmi C (eds.). Serious Games and Edutainment Applications. Springer Science+Business Media. pp. 31–32. doi:10.1007/978-1-4471-2161-9_3. ISBN 978-1-4471-2161-9.
  25. ^ "The Oregon Trail". The Strong National Museum of Play. The Strong. Retrieved 2021-01-22.
  26. ^ Aamoth, Doug (2012-11-15). "All-TIME 100 Video Games". Time. Archived from the original on 2012-11-18. Retrieved 2016-09-20.
  27. ^ a b "The 50 Best Video Games of All Time". Time. 2016-08-26. Archived from the original on 2016-08-26. Retrieved 2016-08-19.
  28. ^ Cortez, Meghan Bogardus (September 27, 2017). "'Minecraft: Education Edition' Brings 21st-Century Students Back to the Oregon Trail". Ed Tech. Retrieved 2022-01-29.
  29. ^ Jancer, Matt (July 22, 2016). "How You Wound Up Playing The Oregon Trail in Computer Class". Smithsonian. Retrieved 2022-01-29.

External links