Area 51 (1995 video game)

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Area 51
Area51Arcade.jpg
The arcade unit of Area 51
Developer(s) Mesa Logic
Publisher(s) Atari Games/TimeWarner Interactive
Soft Bank (Japan)
Designer(s) Robert Weatherby
Series Area 51
Platform(s) Arcade, PlayStation, Sega Saturn, PC
Release date(s) 1995
Genre(s) First-person shooter
Mode(s) Up to 2 players simultaneously
Rating(s) ESRB:M (Mature) 17+ (console/PC ports only), BBFC: 12
CERO: D
ACB: MA-15+
Cabinet Standard
Arcade system CoJag
Display Raster, 320 x 240 pixels (Horizontal), 65534 colors

Area 51 is a light gun arcade game released by Atari Games in 1995.[1] It takes its name from the Area 51 military facility.

Contents

[edit] Overview

The plot of the game involves the player (Peterson) taking part in a STAAR (Strategic Tactical Advanced Alien Response) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.

[edit] Description

This game takes the player through several sections of the facility, including a warehouse and underground tunnels. The player is tasked, along with fellow STAAR members, to penetrate Area 51 and activate the nuclear self-destruct sequence. The player must kill all of the genetically altered soldiers and aliens without harming any allied STAAR team members (at the cost of one life point), however if nothing but three STAAR team members are shot, the Kronn Hunter will be started, taking the role of a Hunter, sent by the Kronn to eliminate the rebels. None of the actual aliens will appear until the office level.

There are five types of different weaponry available to the player during the course of the game. While the player is only given a semi-automatic pistol in the beginning, weapon upgrades are available as targets throughout the game. The pistol can be upgraded to an automatic machine gun, a pump shotgun, and finally an automatic shotgun. The shotgun weaponry allows a greater field of error for targeting an enemy in able to kill it. Both the machine gun and automatic shotgun allow the player to keep the trigger pressed down to unleash rounds. If the player is hit by the enemy at any time, the weapon is downgraded back to the pistol. The player will also find grenades in crates and bonus rooms which, when used, destroys most on screen enemies at once. The player can hold a max of 9 grenades. In addition, yellow boxes and barrels marked with "flammable" warning symbols can be shot to cause fires or explosions that can harm enemies.

The game is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely-contrasting, unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.

Another interesting note about the game is its several "backdoors"; by shooting certain objects in the correct sequence players can unlock shooting exercises, weapon stashes, and gain bonus items that are not available in the main game plot.

The game's arcade board, CoJag, is a modified Atari Jaguar with enhanced graphics and sound capabilities.

Area 51 allows the players to start at the beginning of the game or warp ahead to the middle of the game.

[edit] Legacy

A screenshot showing the player engaging in a battle with multiple opponents.

In 1998, Atari Games released an arcade sequel titled Area 51: Site 4 and re-released the first game as part of one machine called Area 51 vs. Maximum Force duo that also included Maximum Force.[2] In 2005, a first-person shooter was released that shares the name and uses the original as an inspiration was released for the PlayStation 2, Xbox, and PC. It featured a more sophisticated storyline and the voices of David Duchovny, Marilyn Manson, and Powers Boothe. In 2007, Midway released "Blacksite: Area 51" to multiple platforms.

On August 31, 2004, Paramount Pictures announced that it had bought the world-wide film rights for the series.[citation needed] Billed as an action-packed thriller, producer Christine Peters was said to be collaborating with the game developers to help construct the film. On September 9, Variety reported that Paramount had hired Dean Georgaris to write the screenplay and produce with partner Micheal Aguilar. It was to be under their Penn Station banner along with Christine Peters and Midway;[3] however, not much has been officially announced and the film's development current sets in an unknown status.[4] Production of the film ceased in 2007.

[edit] Ports

In 1996, the game was ported to the PlayStation, Saturn, and PC. It was re-released on the PlayStation in 2001 by Midway as part of their Midway Classics range. Tiger Electronics later developed a miniature, handheld version of the game with an LCD screen and small light gun.

The PlayStation version supports fullscreen play, while the Saturn version has a border covering about 15% of the screen.

The PlayStation version is not compatible with the Namco GunCon. The Konami Justifier does work with this version.

[edit] References

[edit] External links

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