San Francisco Rush 2049

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San Francisco Rush 2049
San Francisco Rush 2049
N64 boxart
Developer(s) Atari Games
Publisher(s) Midway Games
Designer(s) Ed Logg
Platform(s) Arcade
Nintendo 64
Game Boy Color
Dreamcast
Release date(s) Arcade
Nintendo 64
  • NA September 7, 2000
  • PAL November 17, 2000
Game Boy Color
  • NA September 7, 2000
  • PAL December 1, 2000
Dreamcast
  • NA September 7, 2000
  • PAL November 17, 2000
Genre(s) Racing
Mode(s) Single-player
Multiplayer (up to four players)
Rating(s)
    Media/distribution Cartridge
    CD-ROM

    San Francisco Rush 2049 is a racing video game developed by Atari Games and published by Midway Games for the Arcade, Nintendo 64, Game Boy Color, and Dreamcast. It was released on September 7, 2000 in North America, and November 17, 2000 in Europe.

    San Francisco Rush 2049 is a sequel to San Francisco Rush and Rush 2: Extreme Racing USA. It is the third game in the Rush series.

    The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and Nintendo GameCube.

    Contents

    [edit] Features

    The game is notable due to its high level of detail which went into creating a futuristic version of San Francisco and its fast arcade-style physics. It also features a 2 to 4 person multiplayer mode and Rumble Pak support on the Nintendo 64 port. A major difference in game play, when compared to its predecessors, is the ability to extend wings from the cars in midair and glide. As in the other titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. There is also a multiplayer deathmatch "Battle" mode. There are 6 Race tracks, 4 Stunt arenas, 8 Battle arenas, and 1 unlockable Obstacle course named "The Gauntlet". The single player race mode places emphasis on outlandish and death-defying shortcuts in each track. The game has a techno-oriented soundtrack.

    [edit] Arcade release history

    [edit] San Francisco Rush 2049

    San Francisco Rush 2049 is the first iteration of the San Francisco Rush 2049 series and was released in 1999. The game features all the basic features that would be carried over to subsequent San Francisco Rush 2049 editions.

    The original version of San Francisco Rush 2049 features a roster of five playable tracks and eight different cars, with more unlocked as the player progresses through the game. In each stage the player must race seven other CPU-controlled cars. The racetracks contain a total of 100 coins which when found unlock new cars and paint jobs. San Francisco Rush 2049 is notable for its Keypad Feature whereby a player account is created and data saved by typing in a certain code. This system, created as a unique feature in the arcade version, also exists in the console ports and is used as a means of entering cheat codes which unlock additional material.

    [edit] San Francisco Rush 2049: Tournament Edition

    San Francisco Rush 2049: Tournament Edition was released in 2000. The second game in the San Francisco Rush 2049 series.

    [edit] San Francisco Rush 2049: Special Edition

    San Francisco Rush 2049: Special Edition was released in 2003. The third and final game in the San Francisco Rush 2049 series. Unlike other games in the San Francisco Rush 2049 series this version was published by Betson Enterprises.

    [edit] Arcade game

    The arcade version was an 8 player game (but more commonly bought in pairs), sit-down machine with force feedback steering wheels, gear shifts, and 3 pedals (gas, brake, and clutch). A telephone-like keypad could be found to the right of the steering wheel, which gave the players the option of choosing a PIN and allowed them to earn points to unlock new cars and tracks. The machine used a 3dfx Voodoo 3 graphics card. In 2000 Midway released an upgrade (Tournament Edition) that fixed bugs, added new tracks, and added new cars. It also had the ability to connect to an external server, via a T1 network connection, and play against other players in an online tournament. The upgrade was soon after recalled as Midway shut down its online tournament network, although it may still be found in a few sites that retained it such as 'Video Bobs Starbase Arcade' in San Rafael, who were heavily involved in play-testing as a result of their proximity to the Midway West campus. In 2003, Betson Enterprises released an upgrade, called San Francisco Rush 2049 Special Edition, that added 2 new tracks, 10 new cars, and new shortcuts.[1]

    This game is notable in that it was the final game released to carry the "Atari Games" moniker prior to the company being renamed "Midway Games West".[2]

    [edit] Soundtrack list

    While they play nearly identically, the Nintendo 64 and Dreamcast versions of San Francisco Rush 2049 have almost completely different soundtracks. The N64 version contains 12 music tracks, almost all of which are exclusive to that version and do not feature in the Arcade versions. The Dreamcast version includes 20 music tracks, many of which are the same as the Arcade versions and some of which are exclusive to that version. The "Night" music track, which is played on track 4 in the console versions, is different in both versions. The N64 version "Night" is similar to the "Wingey" music track from the DC version, while the DC version "Night" is the same as the Arcade versions track 5 music.

    [edit] Ports

    San Francisco Rush 2049 was ported to the Nintendo 64 and the Dreamcast in 2000 by Midway Games. The Nintendo 64 and Dreamcast versions contain Dickies and Slim Jim advertisements, but when it came out on Midway Arcade Treasures 3 the Slim Jim advertisements were removed and replaced with Midway Games logos. Another difference that was not in the arcade version was the addition of the stunt wings. The arcade version did not feature the stunt wing ability, which allowed players to perform various tricks in the air while gliding.

    San Francisco Rush 2049 was also ported to the Game Boy Color by Handheld Games and published by Midway Games. The tracks are different than the other versions, but the cars are the same. The racing takes place in a top-down perspective.

    Midway Games had plans to create a double pack for Hydro Thunder and San Francisco Rush 2049 under the name Hydro Rush for the PlayStation 2. But the game was canceled and the project moved to Midway Arcade Treasures 3.[3]

    [edit] References

    [edit] External links

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