Software bloat

From Wikipedia, the free encyclopedia

  (Redirected from Bloatware)
Jump to: navigation, search

Software Bloat, also known as bloatware, is a term used to describe the tendency of newer computer programs to have a larger installation footprint, or have many unnecessary features that are not used by end users, or just generally use more system resources, while offering little or no benefit to its users. Bloatware is also used to describe software that comes pre-installed on a computer when its bought, mostly consisting of trials.

Contents

[edit] Causes

Software developers involved in the industry during the 1970s had severe limitations on disk space and memory. Every byte and clock cycle counted, and much work went into fitting the programs into available resources.

This situation has now reversed. Resources are perceived as cheap, and rapidity of coding and headline features for marketing are seen as priorities.[1] In part, this is because technological advances have since multiplied processing capacity and storage density by orders of magnitude, while reducing the relative costs by similar orders of magnitude (see Moore's Law). Additionally, the spread of computers through all levels of business and home life has produced a software industry many times larger than it was in the 1970s.

Finally software development tools and approaches often result in changes throughout a program to accommodate each feature, leading to a large scale inclusion of code which affects the main operation of the software, and is required in order to support functions that themselves may be only rarely used. In particular, the advances in resources available has led to tools which allow easier development of code, with less priority given to end efficiency.[citation needed]

Another cause of bloat is independently competing standards and products, which can create a demand for integration. There are now more operating systems, browsers, protocols, and storage formats than there were before, causing bloat in programs due to interoperability issues. For example, a program that once could only save in text format is now demanded to save in HTML, XML, XLS, CSV, PDF, DOC, and other formats.

Niklaus Wirth has summed up the situation in Wirth's Law, which states that software speed is decreasing more quickly than hardware speed is increasing.

In his 2001 essay Strategy Letter IV: Bloatware and the 80/20 Myth[2], Joel Spolsky argues that while 80% of the users only use 20% of the features (a variant on the Pareto principle), each one uses different features. Thus, "lite" software editions turn out to be useless for most, as they miss the one or two special features that are present in the "bloated" version. Spolsky sums the article with a quote by Jamie Zawinski referring to Netscape:

"Convenient though it would be if it were true, Mozilla is not big because it's full of useless crap. Mozilla is big because your needs are big. Your needs are big because the Internet is big. There are lots of small, lean web browsers out there that, incidentally, do almost nothing useful. But being a shining jewel of perfection was not a goal when we wrote Mozilla."[3]

Software bloat may also be a symptom of the second-system effect, described by Fred Brooks in The Mythical Man-Month.

[edit] Examples

Comparison of Microsoft Windows minimum hardware requirements
Windows version Processor Memory Hard disk
Windows 95[4] 25 MHz 4 MB ~50 MB
Windows 98[5] 66 MHz 16 MB 140–255 MB
Windows Me[6] 150 MHz 32 MB 320 MB
Windows 2000[7] 133 MHz 32 MB 650 MB
Windows XP[8] 233 MHz 64 MB 1.5 GB
Windows Vista[9] 1000 MHz 512 MB 15 GB

Microsoft Windows has been accused of being bloated. For example, with reference to the most recent version, Windows Vista, Microsoft engineer Eric Traut commented that "A lot of people think of Windows as this large, bloated operating system, and that's maybe a fair characterization, I have to admit.... [but] at its core, the kernel, and the components that make up the very core of the operating system, is actually pretty streamlined.".[10] Former PC World editor Ed Bott has expressed skepticism, noting that almost every single operating system that Microsoft has ever sold had been criticized as 'bloated' when it first came out; even those now regarded as the exact opposite, such as MS-DOS.[11]

CD- and DVD-burning applications such as Nero Burning ROM have become criticized for being bloated.[12] Superfluous features not specifically tailored to the end user are sometimes installed by default through express setups.

Another Application that has been accused of software bloat is Adobe's Line of design products. Critics say that "Macromedia Studio 8 is around 300mb and that includes Macromedia Fireworks 8, Macromedia Flash 8 professional, and Macromedia Dreamweaver. After Adobe bought out Macromedia the packages grew to around 3gb, yet the new feature list is negligible". Adobe's CS line of products are also accused of being "very slow to install and uninstall". An average install of Photoshop for example takes around 7 minutes to install.[citation needed]

[edit] Alternatives to software bloat

Some applications, such as Mozilla Firefox and Winamp, package additional functionality in plug-ins, extensions or add-ons which are downloaded separately from the main application. These can be created by the software developer and often by third parties. Plug-ins enable extra functionality which might have otherwise been packaged in the main program.

Allowing extensions reduces the space used on any one machine, because even though the application plus the "plug-in interface" plus all the plug-ins is larger than the same functionality compiled into one monolithic application, it allows each user to install only the particular add-on features required by that user, rather than force every user to install a much larger monolithic application that includes 100% of the available features.

Open source software may use a similar technique using preprocessor directives to selectively include features at compile time. This is easier to implement than a plugin system, but has the obvious disadvantage that a user who wants a specific set of features must compile the program from source.

Sometimes software becomes bloated because of "creeping featurism"[13] (Zawinski's Law of Software Envelopment), also called bullet-point engineering. One way to reduce that kind of bloat is described by the Unix philosophy: "Write programs that do one thing and do it well".

Other potential consequences include bugs and security holes.[citation needed]

Often times, high-end computer games will have more flexibility for system performance to minimize the minimum system requirements.

[edit] See also

[edit] References

Personal tools