Breakout clone

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A Breakout clone (also known as a Breakout-style game[1][2]) is a sub-class of the "bat-and-ball" genre[3][4][5] introduced with the Magnavox Odyssey's Tennis and Atari's Pong.[6][7][8][9] The genre gets its name by the games being based around the dynamics of a player-controlled block, called a "bat" or a paddle, which hits a ball towards another player's bat or game specific object.

Breakout-style games are characterized by the addition of a wall of blocks or similar objects, that the player chips away at with the ball as part of the main gameplay.[1] Since the release of the original Breakout arcade game in 1976, there have been many clones and updates for various platforms. The profusion and notability of such games has been sufficient enough for them to also be referred to by some as a genre in their own right.[1][2][10] However, since this is a fairly narrow definition of a genre, it is often not considered as such.

Breakout clones' status as a genre is slightly more established in Japan than in North America.[citation needed] Block kuzushi (ブロック崩し burokkukuzushi, literally block destruction) is the name given in Japan to these games, while Casse-briques (literally brick breakage) is the name given in France to these games. A number of block kuzushi games were released in Japan under the title Block Kuzushi, including members of D3 Publisher's Simple series and a Color TV Game system by Nintendo. However, this is a generic name referring to the genre (similar to a tennis game being called Tennis). The games titled Block Kuzushi are all distinct games and should not be considered as a series.

Arkanoid is a very succeful breakout clone that added power-ups to the gameplay. This has since become a very popular mechanic in breakout clones.

References[edit]

  1. ^ a b c Nelson, Mark. "Breaking Down Breakout: System And Level Design For Breakout-style Games". Gamasutra. Retrieved 2007-11-29. 
  2. ^ a b Durham, Joel (2005-08-02). "Breakout-Style Games - Download This! - Issue #3". GameSpy. Retrieved 2007-11-29. [dead link]
  3. ^ "Good Old fashioned Ball-Bashing Fun!". dooyoo. Retrieved 2007-12-05. 
  4. ^ "Eidos Announce Nervous Brickdown". Kotaku. 2007-05-05. Retrieved 2007-12-05. 
  5. ^ "Pulsoids for the Oric". Oldschool Gaming. Retrieved 2007-12-05. [dead link]
  6. ^ Hawkins, Matthew (2006-04-24). ""The Father of Home Video Games": Ralph Baer". Gamasutra. Retrieved 2007-12-06. [irrelevant citation]
  7. ^ "3d Ping Pong". Playracketsports.com. Retrieved 2007-12-05. [dead link]
  8. ^ Maddox, Chris. "Ball Rush 2, Slowly moving towards mediocrity". Pocket Gamer. Retrieved 2007-12-05. [dead link]
  9. ^ "What makes a true gaming classic?". Edge Online. Retrieved 2007-12-05. 
  10. ^ Balistrieri, Emily (2007-05-25). "Previews: Nervous Brickdown - We check out the latest "Breakout clone" on DS that isn't a clone.". 1UP.com. Retrieved 2007-11-29. [dead link]