Dangerous Dave

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Dangerous Dave
Dangerous Dave
Title screen
Developer(s) John Romero
Platform(s) Apple II, MS-DOS
Release date(s) 1988
Genre(s) Platform game
Mode(s) Single Player

Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.

Summary[edit]

The object of the game is to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms.

The idea for Dangerous Dave came to John Romero under the influence of Super Mario. There are similarities between the two games, such as the secret levels, the level design, the monsters, and the jumping.[citation needed] The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created".[1] In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.[2]

Fan games[edit]

There is only one finished project with original Dangerous Dave-style art, known as Dangerous Dave 5. It was made by an unknown fan in 2013, and it features eight levels and new gameplay abilities.[citation needed]

Reception[edit]

The game Dangerous Dave's Risky Rescue was reviewed in 1993 in Dragon #200 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars.[3]

References[edit]

  1. ^ The Saga of Dangerous Dave
  2. ^ Cell phone version of Dangerous Dave based on Dangerous Dave in the Haunted Mansion
  3. ^ Petersen, Sandy (December 1993). "Eye of the Monitor". Dragon (200): 73–80. 

External links[edit]