Grankhul

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Grankhul
Game background
Home plane Infinite Layers of the Abyss
Power level Lesser
Alignment Chaotic Evil
Portfolio Hunting, senses, surprise, stealth
Domains Celerity, Chaos, Evil, Knowledge, Travel, Trickery
Superior Hruggek
Design details

In many campaign settings for the Dungeons & Dragons role-playing game, Grankhul is the bugbear deity of hunting, senses, and surprise. Grankhul's symbol is two eyes that are ever open in the darkness.

Publication history[edit]

Grankhul was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[2]

Description[edit]

Grankhul appears as a tall, relatively lean bugbear with large, protruding eyes and very long, thin fingers.

Grankhul is described as being always aware, and prone to violent tantrumns. It is stated that Grankhul was the being that taught the bugbears to be stealthy, allowing them to function effectively in small numbers.[1]

Grankhul's avatars are depicted as tall, lean bugbears with bulging eyes who are incapable of being surprised. It is stated that Grankhul uses his avatar forms to subtly drive away goblinoids and other humanoid races who operate too close to bugbear settlements.

Relationships[edit]

The bugbear pantheon is dominated by Hruggek, though he doesn't really rule it. There is more of an understanding among the bugbear gods that no one acts against Hruggek's interests, and in return Hruggek leaves the others alone. Hruggek's priests often have to keep a wary eye out for the sneakiness of Grankhul's priests, however. Other bugbear deities include Skiggaret; local pantheons often include a god of earth, a god of fertility, and a god of death (often Stalker).

Realm[edit]

Grankhul shares the realm of Palpitatia on the 241st layer of the Abyss with his fellow bugbear god, Skiggaret.[3] This layer is eternally dark, populated by shadows and spectres, with fear eternally radiating from every inch of the grim terrain.

Dogma[edit]

Grankhul values dexterity, speed, and at least a modicum of wit. Grankhul is said to have been the god who gifted bugbears with their ability to surprise their prey. He is a very violent god, prone to terrible tantrums and swift murder.

Worshippers[edit]

Grankhul is worshipped by hunters, assassins, and other bugbears who prize stealth and surprise.

Clergy[edit]

Grankhul's priests are expected to excel in the qualities favored by their deity. They are hunters, scouts, and explorers among their people, charged with helping to provide food for their bands and to harass their enemies with guerrilla assaults. They are arrogant, confident of their intellects and stealthiness. Their favored weapon is the longsword.

See also[edit]

References[edit]

Additional reading[edit]

  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]